|
using AsteroidGame.Entities;
|
|
using GameDev.CoreSystems;
|
|
using UnityEngine;
|
|
|
|
namespace AsteroidGame.ScriptableObjects
|
|
{
|
|
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
|
|
public class SoEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase>
|
|
{
|
|
}
|
|
} |