AsteroidGame/Assets/Entities/Structures/Scripts/StructureBase.cs

22 lines
531 B
C#

using UnityEngine;
namespace AsteroidGame.Entities.Structures.Scripts
{
public class StructureBase : MonoBehaviour
{
[Header("StructureInformation")]
[SerializeField] protected string name;
[SerializeField] protected int health;
[Header("BuildParameters")]
[SerializeField] protected int cost;
[SerializeField] protected float buildTimer;
#region Publics
public string Name { get; set; }
public int Cost { get; set; }
#endregion
}
}