85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using AsteroidGame.Interfaces;
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using UnityEngine;
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namespace AsteroidGame.Entities
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{
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public class EntityBase : MonoBehaviour, IDamageable, ITargetable
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{
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[Header("Health")]
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[SerializeField] protected int health;
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[SerializeField] protected int maxHealth;
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[SerializeField] protected bool isInvulnerable;
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[Header("TargetPositions")]
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[SerializeField] private Transform centerPosition;
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[SerializeField] private Transform basePosition;
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[Header("UI")]
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[SerializeField]protected string uiFriendlyName;
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#region Props
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public bool IsInvulnerable => isInvulnerable;
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public string UiFriendlyName => uiFriendlyName;
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#endregion
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#region Methods
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public void ModifyHealth(int healthChange)
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{
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if (!isInvulnerable)
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{
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health += healthChange;
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}
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}
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#endregion
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#region Setters
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public void SetHealth(int newHealth)
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{
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health = newHealth;
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}
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public void SetMaxHealth(int newHealth)
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{
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maxHealth = newHealth;
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}
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public void SetInvulnerable(bool newState)
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{
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isInvulnerable = newState;
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}
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#endregion
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#region Getters
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public Vector3 GetCenterPosition()
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{
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return centerPosition.transform.position;
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}
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public Vector3 GetBasePosition()
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{
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return basePosition.transform.position;
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}
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public int GetHealth()
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{
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return health;
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}
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public int GetMaxHealth()
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{
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return maxHealth;
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}
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public float GetHealthFactor()
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{
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// ReSharper disable once PossibleLossOfFraction
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return health / maxHealth;
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}
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#endregion
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}
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}
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