|
using AsteroidGame.Entities;
|
|
using GameDev.CoreSystems;
|
|
using UnityEngine;
|
|
|
|
namespace AsteroidGame.ScriptableObjects
|
|
{
|
|
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
|
|
public class SoPowerBaseRuntimeSet : SoRuntimeSet<PowerBase>
|
|
{
|
|
}
|
|
} |