AsteroidGame/Assets/Entities/ScriptableObjects/SoEnemyBaseRuntimeSet.cs

11 lines
291 B
C#

using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
public class SoEnemyBaseRuntimeSet : SoRuntimeSet<EnemyBase>
{
}
}