AsteroidGame/Assets/Entities/Scripts/Targeter.cs

78 lines
2.7 KiB
C#

using AsteroidGame.ScriptableObjects;
using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.Entities
{
public class Targeter : MonoBehaviour
{
[SerializeField] private float _range;
[SerializeField] private SoTargeterConfig.TargetStrategy _targetStrategy;
[SerializeField] private SoTargetableRuntimeSet _activeEntities;
[SerializeField] private Targetable _targeterParent;
[SerializeField] private Targetable _targetEntity;
public void SetParent(Transform newParent) => _targeterParent.transform.parent = newParent;
public void SetConfig(SoTargeterConfig config)
{
_range = config._range;
_targetStrategy = config._selectedTargetStrategy;
_activeEntities = config._activeEntities;
}
public Targetable GetTarget()
{
return _targetEntity;
}
public bool FoundTarget()
{
float currentBestValue = Mathf.Infinity;
var targetFound = false;
foreach (var targetEntity in _activeEntities._list)
{
float distanceToTarget =
Vector3.Magnitude(targetEntity.GetCenterPosition() - _targeterParent.GetCenterPosition());
bool withinRange = distanceToTarget < _range;
if (withinRange)
{
switch (_targetStrategy)
{
case SoTargeterConfig.TargetStrategy.LowestRange:
{
bool isClosest = distanceToTarget < currentBestValue;
if (isClosest)
{
targetFound = true;
currentBestValue = distanceToTarget;
_targetEntity = targetEntity;
}
break;
}
case SoTargeterConfig.TargetStrategy.LowestHealth:
{
float enemyHealth = targetEntity.transform.parent.GetComponent<Damageable>()
.GetCurrentHealth();
bool isLowestHealth = enemyHealth < currentBestValue;
if (isLowestHealth)
{
targetFound = true;
currentBestValue = enemyHealth;
_targetEntity = targetEntity;
}
break;
}
}
}
}
return targetFound;
}
}
}