21 lines
441 B
C#
21 lines
441 B
C#
using UnityEngine;
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namespace AsteroidGame.Entities
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{
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public class EnemyBase : EntityBase
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{
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[SerializeField] private SEnemyBaseRuntimeSet _enemyBaseSet;
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protected override void OnEnable()
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{
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base.OnEnable();
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_enemyBaseSet.Add(this);
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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_enemyBaseSet.Remove(this);
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}
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}
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} |