AsteroidGame/Assets/Handlers/HandlerBase.cs

48 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace AsteroidGame.Handlers
{
public class HandlerBase : MonoBehaviour
{
private HandlerControls _handlerControls;
private void Awake()
{
_handlerControls = new HandlerControls();
}
protected virtual void OnEnable()
{
_handlerControls.Player.Enable();
_handlerControls.Player.LeftClick.performed += OnLeftClick;
_handlerControls.Player.RightClick.performed += OnRightClick;
_handlerControls.Player.Build.performed += OnBuild;
}
protected virtual void OnDisable()
{
_handlerControls.Player.LeftClick.performed -= OnLeftClick;
_handlerControls.Player.RightClick.performed -= OnRightClick;
_handlerControls.Player.Build.performed -= OnBuild;
_handlerControls.Player.Disable();
}
protected virtual void OnLeftClick(InputAction.CallbackContext context)
{
}
protected virtual void OnRightClick(InputAction.CallbackContext context)
{
}
protected virtual void OnBuild(InputAction.CallbackContext context)
{
}
}
}