AsteroidGame/Assets/Handlers/EnemyHandler.cs

18 lines
506 B
C#

using AsteroidGame.Entities;
using UnityEngine;
namespace AsteroidGame.Handlers
{
public class EnemyHandler : HandlerBase
{
[Header("Parameters")]
[SerializeField] [Range(0.1f, 60f)] private float _spawnRate = 60f;
[SerializeField] private int _objectPoolSize = 15;
[Header("Configuration")]
[SerializeField] private SEnemyBaseList _availableEnemies;
[Header("Lists")]
[SerializeField] private SEntityBaseRuntimeSet _activeEnemies;
}
}