14 lines
393 B
C#
14 lines
393 B
C#
using AsteroidGame.Interfaces;
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using UnityEngine;
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namespace AsteroidGame.Entities
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{
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[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
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public class SPowerConfig : ScriptableObject
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{
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public SPowerBaseRuntimeSet _activePowerStructures;
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public bool isGenerator;
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public bool isConsumer;
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public int maxPower;
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}
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} |