AsteroidGame/Assets/Entities/ScriptableObjects/SPowerConfig.cs

14 lines
393 B
C#

using AsteroidGame.Interfaces;
using UnityEngine;
namespace AsteroidGame.Entities
{
[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
public class SPowerConfig : ScriptableObject
{
public SPowerBaseRuntimeSet _activePowerStructures;
public bool isGenerator;
public bool isConsumer;
public int maxPower;
}
}