AsteroidGame/Assets/Entities/ScriptableObjects/SPowerBaseRuntimeSet.cs

10 lines
262 B
C#

using AsteroidGame.ScriptableObjects;
using UnityEngine;
namespace AsteroidGame.Entities
{
[CreateAssetMenu(fileName = "newPowerBaseRuntimeSet", menuName = "RuntimeSet/PowerBase")]
public class SPowerBaseRuntimeSet : SRuntimeSet<PowerBase>
{
}
}