AsteroidGame/Assets/Entities/ScriptableObjects/SEntityBaseRuntimeSet.cs

10 lines
266 B
C#

using AsteroidGame.ScriptableObjects;
using UnityEngine;
namespace AsteroidGame.Entities
{
[CreateAssetMenu(fileName = "newEntityBaseRuntimeSet", menuName = "RuntimeSet/EntityBase")]
public class SEntityBaseRuntimeSet : SRuntimeSet<EntityBase>
{
}
}