AsteroidGame/Assets/Entities/ScriptableObjects/SoWeaponConfig.cs

23 lines
493 B
C#

using GameDev.CoreSystems;
using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
public class SoWeaponConfig : ScriptableObject, IWeapon
{
[SerializeField] private float _fireRate;
[SerializeField] private float _damage;
public float FireRate
{
get => _fireRate;
set => _fireRate = value;
}
public float Damage
{
get => _damage;
set => _damage = value;
}
}
}