AsteroidGame/Assets/Entities/ScriptableObjects/SoPowerConfig.cs

13 lines
373 B
C#

using UnityEngine;
namespace AsteroidGame.ScriptableObjects
{
[CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
public class SoPowerConfig : ScriptableObject
{
public SoPowerBaseRuntimeSet _activePowerStructures;
public bool isGenerator;
public bool isConsumer;
public int maxPower;
}
}