AsteroidGame/Assets/Entities/ScriptableObjects/SoEnemyBaseRuntimeSet.cs

11 lines
308 B
C#

using AsteroidGame.Entities.Enemies.Scripts;
using AsteroidGame.ScriptableObjects;
using UnityEngine;
namespace AsteroidGame.Entities
{
[CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
public class SoEnemyBaseRuntimeSet : SRuntimeSet<EnemyBase>
{
}
}