AsteroidGame/Assets/Handlers/EnemyHandler.cs

17 lines
416 B
C#

using AsteroidGame.ScriptableObjects;
using ScriptableObjectArchitecture;
using UnityEngine;
namespace AsteroidGame.Handlers
{
public class EnemyHandler : HandlerBase
{
[Header("Parameters")]
[Header("Configuration")]
[SerializeField] private SoEnemyBaseList _availableEnemies;
[Header("Lists")]
[SerializeField] private GameObjectCollection _activeEnemies;
}
}