Dev/PowerSystem #6

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Stedd merged 4 commits from Dev/PowerSystem into master 2024-10-05 19:40:10 +02:00
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using UnityEngine;
namespace AsteroidGame
{
public class EnemySpawner : MonoBehaviour
{
[Header("Parameters")]
[SerializeField] private GameObject _enemyPrefab;
[SerializeField] [Range(0.1f, 60f)] private float _spawnRate = 60f;
[SerializeField] private bool _spawnEnemies;
[Header("State")]
[SerializeField] private float _timeToNextSpawn;
private void Start()
{
_timeToNextSpawn = 0;
}
private void Update()
{
if (!_spawnEnemies) return;
_timeToNextSpawn -= Time.deltaTime;
if (!(_timeToNextSpawn <= 0)) return;
var newEnemy = Instantiate(_enemyPrefab, transform);
newEnemy.transform.parent = transform;
_timeToNextSpawn = _spawnRate;
}
}
}

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