Dev/PowerSystem #6
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@ -0,0 +1,34 @@
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using UnityEngine;
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namespace AsteroidGame
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{
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public class EnemySpawner : MonoBehaviour
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{
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[Header("Parameters")]
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[SerializeField] private GameObject _enemyPrefab;
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[SerializeField] [Range(0.1f, 60f)] private float _spawnRate = 60f;
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[SerializeField] private bool _spawnEnemies;
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[Header("State")]
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[SerializeField] private float _timeToNextSpawn;
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private void Start()
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{
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_timeToNextSpawn = 0;
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}
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private void Update()
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{
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if (!_spawnEnemies) return;
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_timeToNextSpawn -= Time.deltaTime;
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if (!(_timeToNextSpawn <= 0)) return;
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var newEnemy = Instantiate(_enemyPrefab, transform);
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newEnemy.transform.parent = transform;
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_timeToNextSpawn = _spawnRate;
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}
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}
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}
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