Commit Graph

9 Commits

Author SHA1 Message Date
Stedd e4d15da38c Turret weapon working 2023-10-08 18:49:25 +02:00
Stedd cd62cd6aa2 Updated NavMesh 2023-10-08 16:42:15 +02:00
Stedd 33c644b2d8 Targeting working again 2023-10-08 16:20:52 +02:00
Stedd 9237031dc6 Some cleanups 2022-10-06 00:40:50 +02:00
Stedd b1f2446fa6 Added Targeting for entities
*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
Stedd 47fdfdbc66 Added Turret targeting 2022-10-01 18:17:16 +02:00
Stedd f89ab59fdf Changed to using Runtime sets
Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.

Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd 4151ba0050 Project cleanup 2022-10-01 13:31:32 +02:00
Thomas Hodnemyr 128caae1bb Initial Build Menu
Added a new Package to the project
2022-09-18 23:02:39 +02:00