Stedd
e37bd3fde5
Added simple power loss mechanic
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Also added two UI texts to see power consumption and generation
2024-10-05 19:24:11 +02:00
Stedd
f42899649c
Added some some more turrets and enemies
2024-10-05 17:29:45 +02:00
Stedd
fabec89267
Fixed error in target RuntimeSets
2024-10-05 17:09:24 +02:00
Stedd
9e0304fe93
Fixed bug in PowerBase initialization
2024-10-05 15:35:58 +02:00
Stedd
841b8f5b11
Enemies has weapons
2023-10-08 19:15:18 +02:00
Stedd
e4d15da38c
Turret weapon working
2023-10-08 18:49:25 +02:00
Stedd
cd62cd6aa2
Updated NavMesh
2023-10-08 16:42:15 +02:00
Stedd
33c644b2d8
Targeting working again
2023-10-08 16:20:52 +02:00
Stedd
9237031dc6
Some cleanups
2022-10-06 00:40:50 +02:00
Stedd
b1f2446fa6
Added Targeting for entities
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*Changed all Runtime Sets to be <EntityBase> instead of <StructureBase> or <EnemyBase>
*Added targeting configuration scriptable object (can now set up many differet targeting schemes and use them as needed)
*Added targeting script
*Modified Turret and Enemy to use targeting script (added on play)
*Added NavMesh and NavMeshAgents for enemy movement to be used during prototyping
2022-10-01 21:42:18 +02:00
Stedd
47fdfdbc66
Added Turret targeting
2022-10-01 18:17:16 +02:00
Stedd
f89ab59fdf
Changed to using Runtime sets
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Handlers are now using runtime sets instead of owning lists.
Entities that are instantiated assign themselves to their respective Runtime sets.
Heavily inspired by:
https://www.youtube.com/watch?v=raQ3iHhE_Kk
https://github.com/roboryantron/Unite2017
2022-10-01 17:59:06 +02:00
Stedd
4151ba0050
Project cleanup
2022-10-01 13:31:32 +02:00
Thomas Hodnemyr
128caae1bb
Initial Build Menu
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Added a new Package to the project
2022-09-18 23:02:39 +02:00