Add instantiate on mouse pos
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@ -17,14 +17,21 @@ namespace AsteroidGame.Handlers
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private void OnClick(InputValue value)
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{
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var tempVec = new Vector3(Mouse.current.position.ReadValue().x, Mouse.current.position.ReadValue().y, -_camera.transform.position.z);
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Vector3 tempVec = new Vector3();
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Plane plane = new Plane(Vector3.up, Vector3.zero);
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Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
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if (plane.Raycast(ray, out float distance))
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{
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tempVec = ray.GetPoint(distance);
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}
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//var tempVec = new Vector3(Mouse.current.position.ReadValue().x, Mouse.current.position.ReadValue().y, -_camera.transform.position.z);
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// var point = _camera.ScreenToWorldPoint(tempVec);
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// var ray = _camera.ScreenPointToRay(tempVec);
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// print($"Mouse:{Mouse.current.position.ReadValue()} world:{point}");
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// if (!Physics.Raycast(ray, out var hit)) return;
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// var pos = hit.transform.position;
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// print($"{hit.transform.name} was hit! world:{pos}");
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Instantiate(buildings[buildingSelector], _camera.ScreenToWorldPoint(tempVec), Quaternion.identity, transform);
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Instantiate(buildings[buildingSelector], tempVec, Quaternion.identity, transform);
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//var spawnPoint = new Vector3(1, 1, 0);
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//Instantiate(buildings[buildingSelector], spawnPoint, Quaternion.identity, transform);
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@ -363,4 +363,4 @@ MonoBehaviour:
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zoomSpeed: 2
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maxRotationSpeed: 1
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edgeTolerance: 0.05
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useScreenEdge: 1
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useScreenEdge: 0
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@ -237,7 +237,7 @@ Transform:
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- {fileID: 436649171}
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- {fileID: 1158682046}
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &436649171 stripped
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Transform:
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@ -468,104 +468,6 @@ Camera:
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m_CorrespondingSourceObject: {fileID: 8083988910449603034, guid: c2b4fe01faa847f4b976b5539477e1ec, type: 3}
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--- !u!1 &1968648952
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1968648956}
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- component: {fileID: 1968648955}
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- component: {fileID: 1968648954}
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- component: {fileID: 1968648953}
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m_Layer: 0
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m_IsActive: 1
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--- !u!64 &1968648953
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MeshCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1968648952}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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serializedVersion: 4
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m_Convex: 0
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--- !u!23 &1968648954
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1968648952}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 7ab977a21c92388468ee65ad1c0e5a78, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!33 &1968648955
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1968648952}
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &1968648956
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1968648952}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1000, y: 1000, z: 1000}
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2047541735
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GameObject:
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m_ObjectHideFlags: 0
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@ -48,6 +48,7 @@ namespace AsteroidGame
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private float zoomHeight;
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private Vector3 horizontalVelocity;
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private Vector3 lastPosition;
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private Plane cameraPlane;
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Vector3 startDrag;
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@ -59,6 +60,7 @@ namespace AsteroidGame
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private void OnEnable()
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{
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cameraPlane = new Plane(Vector3.up, Vector3.zero);
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zoomHeight = cameraTransform.localPosition.y;
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cameraTransform.LookAt(this.transform);
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lastPosition = this.transform.position;
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@ -194,9 +196,9 @@ namespace AsteroidGame
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{
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if (!Mouse.current.rightButton.isPressed) { return; }
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Plane plane = new Plane(Vector3.up, Vector3.zero);
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Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
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if (plane.Raycast(ray,out float distance))
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if (cameraPlane.Raycast(ray,out float distance))
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{
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if (Mouse.current.rightButton.wasPressedThisFrame)
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startDrag = ray.GetPoint(distance);
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