Add instantiate on mouse pos

This commit is contained in:
Thomas Hodnemyr 2022-09-17 22:56:22 +02:00
parent 4c3ed46236
commit f7a5778c95
4 changed files with 15 additions and 104 deletions

View File

@ -17,14 +17,21 @@ namespace AsteroidGame.Handlers
private void OnClick(InputValue value) private void OnClick(InputValue value)
{ {
var tempVec = new Vector3(Mouse.current.position.ReadValue().x, Mouse.current.position.ReadValue().y, -_camera.transform.position.z); Vector3 tempVec = new Vector3();
Plane plane = new Plane(Vector3.up, Vector3.zero);
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (plane.Raycast(ray, out float distance))
{
tempVec = ray.GetPoint(distance);
}
//var tempVec = new Vector3(Mouse.current.position.ReadValue().x, Mouse.current.position.ReadValue().y, -_camera.transform.position.z);
// var point = _camera.ScreenToWorldPoint(tempVec); // var point = _camera.ScreenToWorldPoint(tempVec);
// var ray = _camera.ScreenPointToRay(tempVec); // var ray = _camera.ScreenPointToRay(tempVec);
// print($"Mouse:{Mouse.current.position.ReadValue()} world:{point}"); // print($"Mouse:{Mouse.current.position.ReadValue()} world:{point}");
// if (!Physics.Raycast(ray, out var hit)) return; // if (!Physics.Raycast(ray, out var hit)) return;
// var pos = hit.transform.position; // var pos = hit.transform.position;
// print($"{hit.transform.name} was hit! world:{pos}"); // print($"{hit.transform.name} was hit! world:{pos}");
Instantiate(buildings[buildingSelector], _camera.ScreenToWorldPoint(tempVec), Quaternion.identity, transform); Instantiate(buildings[buildingSelector], tempVec, Quaternion.identity, transform);
//var spawnPoint = new Vector3(1, 1, 0); //var spawnPoint = new Vector3(1, 1, 0);
//Instantiate(buildings[buildingSelector], spawnPoint, Quaternion.identity, transform); //Instantiate(buildings[buildingSelector], spawnPoint, Quaternion.identity, transform);

View File

@ -363,4 +363,4 @@ MonoBehaviour:
zoomSpeed: 2 zoomSpeed: 2
maxRotationSpeed: 1 maxRotationSpeed: 1
edgeTolerance: 0.05 edgeTolerance: 0.05
useScreenEdge: 1 useScreenEdge: 0

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@ -48,6 +48,7 @@ namespace AsteroidGame
private float zoomHeight; private float zoomHeight;
private Vector3 horizontalVelocity; private Vector3 horizontalVelocity;
private Vector3 lastPosition; private Vector3 lastPosition;
private Plane cameraPlane;
Vector3 startDrag; Vector3 startDrag;
@ -59,6 +60,7 @@ namespace AsteroidGame
private void OnEnable() private void OnEnable()
{ {
cameraPlane = new Plane(Vector3.up, Vector3.zero);
zoomHeight = cameraTransform.localPosition.y; zoomHeight = cameraTransform.localPosition.y;
cameraTransform.LookAt(this.transform); cameraTransform.LookAt(this.transform);
lastPosition = this.transform.position; lastPosition = this.transform.position;
@ -194,9 +196,9 @@ namespace AsteroidGame
{ {
if (!Mouse.current.rightButton.isPressed) { return; } if (!Mouse.current.rightButton.isPressed) { return; }
Plane plane = new Plane(Vector3.up, Vector3.zero);
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue()); Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (plane.Raycast(ray,out float distance)) if (cameraPlane.Raycast(ray,out float distance))
{ {
if (Mouse.current.rightButton.wasPressedThisFrame) if (Mouse.current.rightButton.wasPressedThisFrame)
startDrag = ray.GetPoint(distance); startDrag = ray.GetPoint(distance);