Added cameracontroller scripts to assemblydef
This commit is contained in:
parent
f7a5778c95
commit
df62312126
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@ -1,7 +1,7 @@
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{
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"name": "Entities.Structures",
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"rootNamespace": "AsteroidGame",
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"references": ["GUID:17a5862fcd6383b4b97bad4dcb1e2e5d","GUID:f26d68a0bdefa1043b120b820f55e190"],
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"references": ["GUID:17a5862fcd6383b4b97bad4dcb1e2e5d","GUID:f26d68a0bdefa1043b120b820f55e190","GUID:896bd127e4aae4c4d86d99385f967c0c"],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: bcf384b154398e341b6b29969c078198, type: 3}
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m_Name: MotionBlur
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m_EditorClassIdentifier:
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active: 1
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active: 0
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quality:
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m_OverrideState: 1
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m_Value: 1
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@ -94,7 +94,7 @@ MonoBehaviour:
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m_Value: 0.15
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m_SampleCount:
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m_OverrideState: 0
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m_Value: 8
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m_Value: 10
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -250,7 +250,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 24f077503be6ae942a1e1245dbd53ea9, type: 3}
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m_Name: Bloom
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m_EditorClassIdentifier:
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active: 1
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active: 0
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quality:
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m_OverrideState: 1
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m_Value: 1
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@ -525,10 +525,10 @@ MonoBehaviour:
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m_Value: 0
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m_MaximumRadiusInPixels:
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m_OverrideState: 0
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m_Value: 32
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m_Value: 40
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m_BilateralUpsample:
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m_OverrideState: 0
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m_Value: 0
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m_Value: 1
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m_DirectionCount:
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m_OverrideState: 0
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m_Value: 2
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@ -15,12 +15,15 @@ using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @CameraControllActions : IInputActionCollection2, IDisposable
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namespace InputSystem
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{
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public InputActionAsset asset { get; }
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public @CameraControllActions()
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public partial class @CameraControllActions : IInputActionCollection2, IDisposable
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{
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asset = InputActionAsset.FromJson(@"{
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public InputActionAsset asset { get; }
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public @CameraControllActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""CameraControllActions"",
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""maps"": [
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{
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@ -138,119 +141,149 @@ public partial class @CameraControllActions : IInputActionCollection2, IDisposab
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],
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""controlSchemes"": []
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}");
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Movement = m_Camera.FindAction("Movement", throwIfNotFound: true);
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m_Camera_RotateCamera = m_Camera.FindAction("RotateCamera", throwIfNotFound: true);
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m_Camera_ZoomCamera = m_Camera.FindAction("ZoomCamera", throwIfNotFound: true);
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}
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Movement = m_Camera.FindAction("Movement", throwIfNotFound: true);
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m_Camera_RotateCamera = m_Camera.FindAction("RotateCamera", throwIfNotFound: true);
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m_Camera_ZoomCamera = m_Camera.FindAction("ZoomCamera", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Camera
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private readonly InputActionMap m_Camera;
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private ICameraActions m_CameraActionsCallbackInterface;
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private readonly InputAction m_Camera_Movement;
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private readonly InputAction m_Camera_RotateCamera;
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private readonly InputAction m_Camera_ZoomCamera;
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public struct CameraActions
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{
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private @CameraControllActions m_Wrapper;
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public CameraActions(@CameraControllActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Movement => m_Wrapper.m_Camera_Movement;
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public InputAction @RotateCamera => m_Wrapper.m_Camera_RotateCamera;
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public InputAction @ZoomCamera => m_Wrapper.m_Camera_ZoomCamera;
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public InputActionMap Get() { return m_Wrapper.m_Camera; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(CameraActions set) { return set.Get(); }
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public void SetCallbacks(ICameraActions instance)
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public void Dispose()
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{
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if (m_Wrapper.m_CameraActionsCallbackInterface != null)
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Camera
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private readonly InputActionMap m_Camera;
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private ICameraActions m_CameraActionsCallbackInterface;
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private readonly InputAction m_Camera_Movement;
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private readonly InputAction m_Camera_RotateCamera;
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private readonly InputAction m_Camera_ZoomCamera;
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public struct CameraActions
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{
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private @CameraControllActions m_Wrapper;
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public CameraActions(@CameraControllActions wrapper)
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{
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@Movement.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@RotateCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@ZoomCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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m_Wrapper = wrapper;
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}
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m_Wrapper.m_CameraActionsCallbackInterface = instance;
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if (instance != null)
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public InputAction @Movement => m_Wrapper.m_Camera_Movement;
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public InputAction @RotateCamera => m_Wrapper.m_Camera_RotateCamera;
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public InputAction @ZoomCamera => m_Wrapper.m_Camera_ZoomCamera;
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public InputActionMap Get()
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{
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@Movement.started += instance.OnMovement;
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@Movement.performed += instance.OnMovement;
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@Movement.canceled += instance.OnMovement;
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@RotateCamera.started += instance.OnRotateCamera;
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@RotateCamera.performed += instance.OnRotateCamera;
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@RotateCamera.canceled += instance.OnRotateCamera;
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@ZoomCamera.started += instance.OnZoomCamera;
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@ZoomCamera.performed += instance.OnZoomCamera;
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@ZoomCamera.canceled += instance.OnZoomCamera;
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return m_Wrapper.m_Camera;
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}
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public void Enable()
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{
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Get().Enable();
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}
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public void Disable()
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{
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Get().Disable();
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}
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(CameraActions set)
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{
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return set.Get();
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}
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public void SetCallbacks(ICameraActions instance)
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{
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if (m_Wrapper.m_CameraActionsCallbackInterface != null)
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{
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@Movement.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@RotateCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@ZoomCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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}
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m_Wrapper.m_CameraActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Movement.started += instance.OnMovement;
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@Movement.performed += instance.OnMovement;
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@Movement.canceled += instance.OnMovement;
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@RotateCamera.started += instance.OnRotateCamera;
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@RotateCamera.performed += instance.OnRotateCamera;
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@RotateCamera.canceled += instance.OnRotateCamera;
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@ZoomCamera.started += instance.OnZoomCamera;
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@ZoomCamera.performed += instance.OnZoomCamera;
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@ZoomCamera.canceled += instance.OnZoomCamera;
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}
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}
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}
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}
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public CameraActions @Camera => new CameraActions(this);
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public interface ICameraActions
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{
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void OnMovement(InputAction.CallbackContext context);
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void OnRotateCamera(InputAction.CallbackContext context);
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void OnZoomCamera(InputAction.CallbackContext context);
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public CameraActions @Camera => new CameraActions(this);
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public interface ICameraActions
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{
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void OnMovement(InputAction.CallbackContext context);
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void OnRotateCamera(InputAction.CallbackContext context);
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void OnZoomCamera(InputAction.CallbackContext context);
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}
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}
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}
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@ -0,0 +1,16 @@
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{
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"name": "InputSystem",
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"rootNamespace": "",
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"references": [
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"GUID:75469ad4d38634e559750d17036d5f7c"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: f008ecc6829887e478aeb5eb004eb01b
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace AsteroidGame.InputSystem
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namespace InputSystem
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{
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public class ReadInputExample : MonoBehaviour
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{
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@ -1,6 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using InputSystem;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@ -0,0 +1,17 @@
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{
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"name": "Scripts",
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"rootNamespace": "AsteroidGame",
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"references": [
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"GUID:75469ad4d38634e559750d17036d5f7c",
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"GUID:f008ecc6829887e478aeb5eb004eb01b"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 896bd127e4aae4c4d86d99385f967c0c
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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