Renamed TargetFinder function

This commit is contained in:
Stedd 2024-10-05 17:07:38 +02:00
parent 1719b56d8a
commit d4e9bde59d
3 changed files with 3 additions and 3 deletions

View File

@ -46,7 +46,7 @@ namespace AsteroidGame.Entities
private void Update()
{
if (Targeter.FindTarget())
if (Targeter.FoundTarget())
{
foreach (var weapon in Weapons)
{

View File

@ -34,7 +34,7 @@ namespace AsteroidGame.Entities
return TargetEntity;
}
public bool FindTarget()
public bool FoundTarget()
{
if (_activeTargetable == null || _activeTargetable.Count == 0) return false;

View File

@ -34,7 +34,7 @@ namespace AsteroidGame.Entities
private void Update()
{
if (Targeter.FindTarget())
if (Targeter.FoundTarget())
{
foreach (var weapon in Weapons)
{