Renamed TargetFinder function
This commit is contained in:
parent
1719b56d8a
commit
d4e9bde59d
|
@ -46,7 +46,7 @@ namespace AsteroidGame.Entities
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Targeter.FindTarget())
|
if (Targeter.FoundTarget())
|
||||||
{
|
{
|
||||||
foreach (var weapon in Weapons)
|
foreach (var weapon in Weapons)
|
||||||
{
|
{
|
||||||
|
|
|
@ -34,7 +34,7 @@ namespace AsteroidGame.Entities
|
||||||
return TargetEntity;
|
return TargetEntity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool FindTarget()
|
public bool FoundTarget()
|
||||||
{
|
{
|
||||||
if (_activeTargetable == null || _activeTargetable.Count == 0) return false;
|
if (_activeTargetable == null || _activeTargetable.Count == 0) return false;
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,7 @@ namespace AsteroidGame.Entities
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Targeter.FindTarget())
|
if (Targeter.FoundTarget())
|
||||||
{
|
{
|
||||||
foreach (var weapon in Weapons)
|
foreach (var weapon in Weapons)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue