Ghost structure coloring in build mode
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@ -269,7 +269,7 @@ MeshRenderer:
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@ -646,7 +646,7 @@ MeshRenderer:
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@ -748,9 +748,8 @@ MonoBehaviour:
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centerPosition: {fileID: 5103935544759496321}
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centerPosition: {fileID: 5103935544759496321}
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basePosition: {fileID: 8324879816836607384}
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basePosition: {fileID: 8324879816836607384}
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cost: 20
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cost: 20
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buildPlacementBlocked: 0
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buildTimer: 1
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buildTimer: 1
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buildCollider: {fileID: 0}
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_buildPlacementBlocked: 0
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weaponRange: 40
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weaponRange: 40
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damage: 1
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damage: 1
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fireRate: 1
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fireRate: 1
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@ -8,21 +8,28 @@ namespace AsteroidGame.Handlers
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{
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{
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public class BuildingHandler : HandlerBase
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public class BuildingHandler : HandlerBase
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{
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{
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[Header("Connections")] [SerializeField]
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[Header("Config")]
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private new Camera camera;
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[SerializeField] private Color colorGhost = new Color(1f, 1f, 1f, 0.12f);
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[SerializeField] private Color colorBuildingBlocked = new Color(1f, 0f, 0f, 0.12f);
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[SerializeField] private Material ghostStructureMaterial;
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[Header("State")] [SerializeField] private bool isBuilding;
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[Header("State")]
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[SerializeField] private bool isBuilding;
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[SerializeField] private int buildingSelector;
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[SerializeField] private int buildingSelector;
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[Header("Prefabs")] [SerializeField] private List<StructureBase> buildings = new();
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[Header("Prefabs")]
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[SerializeField] private List<StructureBase> buildings = new();
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#region Private
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#region Private
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[SerializeField] private Color colorCurrent;
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private Camera _camera;
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[SerializeField] private List<StructureBase> activeBuildings;
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[SerializeField] private List<StructureBase> activeBuildings;
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private Vector3 _tempVec;
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private Vector3 _tempVec;
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private Plane _buildPlane;
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private Plane _buildPlane;
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private StructureBase _tempSb;
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private StructureBase _tempStructure;
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private StructureBase _ghostStructure;
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private StructureBase _ghostStructure;
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private MeshRenderer[] _ghostStructureMeshRenderers;
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#endregion
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#endregion
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@ -30,17 +37,27 @@ namespace AsteroidGame.Handlers
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protected override void OnEnable()
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protected override void OnEnable()
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{
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{
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base.OnEnable();
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base.OnEnable();
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_camera = Camera.main;
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_buildPlane = new Plane(Vector3.up, Vector3.zero);
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_buildPlane = new Plane(Vector3.up, Vector3.zero);
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activeBuildings.Clear();
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activeBuildings.Clear();
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camera = Camera.main;
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}
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}
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private void Update()
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private void Update()
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{
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{
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if (isBuilding)
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if (!isBuilding) return;
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{
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_ghostStructure.transform.position = GetPlanePoint();
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_ghostStructure.transform.position = GetPlanePoint();
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SetGhostColor(_ghostStructure.BuildPlacementBlocked ? colorBuildingBlocked : colorGhost);
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}
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}
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private void SetGhostColor(Color newColor)
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{
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if (newColor == colorCurrent) return;
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foreach (var meshRenderer in _ghostStructureMeshRenderers)
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{
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meshRenderer.material.color = newColor;
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}
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colorCurrent = newColor;
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}
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}
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protected override void OnLeftClick(InputAction.CallbackContext context)
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protected override void OnLeftClick(InputAction.CallbackContext context)
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@ -50,9 +67,7 @@ namespace AsteroidGame.Handlers
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protected override void OnRightClick(InputAction.CallbackContext context)
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protected override void OnRightClick(InputAction.CallbackContext context)
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{
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{
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if (!isBuilding) return;
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AbortPlaceStructure();
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DestroyGhostStructure();
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isBuilding = false;
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}
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}
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protected override void OnBuild(InputAction.CallbackContext context)
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protected override void OnBuild(InputAction.CallbackContext context)
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@ -61,11 +76,6 @@ namespace AsteroidGame.Handlers
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}
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}
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public void PlaceStructure()
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public void PlaceStructure()
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{
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AbortPlaceStructure();
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}
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public void AbortPlaceStructure()
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{
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{
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if (!isBuilding) return;
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if (!isBuilding) return;
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if (_ghostStructure.BuildPlacementBlocked) return;
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if (_ghostStructure.BuildPlacementBlocked) return;
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@ -74,8 +84,16 @@ namespace AsteroidGame.Handlers
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isBuilding = false;
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isBuilding = false;
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}
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}
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public void AbortPlaceStructure()
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{
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if (!isBuilding) return;
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DestroyGhostStructure();
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isBuilding = false;
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}
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public void EnterBuildMode()
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public void EnterBuildMode()
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{
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{
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if (isBuilding) return;
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isBuilding = true;
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isBuilding = true;
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SpawnGhostStructure();
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SpawnGhostStructure();
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}
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}
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@ -88,13 +106,12 @@ namespace AsteroidGame.Handlers
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var rb = _ghostStructure.gameObject.AddComponent<Rigidbody>();
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var rb = _ghostStructure.gameObject.AddComponent<Rigidbody>();
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rb.useGravity = false;
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rb.useGravity = false;
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// foreach (var renderer in _ghostStructure.GetComponents<MeshRenderer>())
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_ghostStructureMeshRenderers = _ghostStructure.GetComponentsInChildren<MeshRenderer>();
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// {
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// var color = renderer.material.color;
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foreach (var meshRenderer in _ghostStructureMeshRenderers)
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// var tempcolor = color;
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{
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// tempcolor.a = 0.1f;
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meshRenderer.material = ghostStructureMaterial;
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// color = tempcolor;
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}
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// }
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_ghostStructure.GetComponent<StructureBase>().enabled = false;
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_ghostStructure.GetComponent<StructureBase>().enabled = false;
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}
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}
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@ -106,22 +123,20 @@ namespace AsteroidGame.Handlers
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private void SpawnStructure()
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private void SpawnStructure()
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{
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{
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_tempSb = Instantiate(buildings[buildingSelector], GetPlanePoint(), Quaternion.identity, transform);
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_tempStructure = Instantiate(buildings[buildingSelector], GetPlanePoint(), Quaternion.identity, transform);
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activeBuildings.Add(_tempSb);
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activeBuildings.Add(_tempStructure);
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}
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}
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private Vector3 GetPlanePoint()
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private Vector3 GetPlanePoint()
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{
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{
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Ray ray = camera.ScreenPointToRay(Mouse.current.position.ReadValue());
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Ray ray = _camera.ScreenPointToRay(Mouse.current.position.ReadValue());
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if (_buildPlane.Raycast(ray, out float distance))
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if (_buildPlane.Raycast(ray, out float distance))
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{
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{
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return ray.GetPoint(distance);
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return ray.GetPoint(distance);
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}
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}
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else
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{
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print("BuildPlaneNotHit");
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print("BuildPlaneNotHit");
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return Vector3.zero;
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return Vector3.zero;
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}
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,269 @@
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m_BuildTextureStacks: []
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--- !u!114 &7722237999415144100
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m_PrefabAsset: {fileID: 0}
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hdPluginSubTargetMaterialVersions:
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--- !u!1001 &1191794244
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|
|
Loading…
Reference in New Issue