Fixed bug in PowerBase initialization

This commit is contained in:
Stedd 2024-10-05 15:35:58 +02:00
parent 53560fcc6b
commit 9e0304fe93
3 changed files with 20 additions and 18 deletions

@ -1 +1 @@
Subproject commit b031ed3db7b4a08253cf5fcf25059ad299fddaa0
Subproject commit 4005878930047e686a5efbd876ebee4cb3d97442

View File

@ -17,7 +17,7 @@ namespace AsteroidGame.Entities
[SerializeField] private SoPowerSystemRuntimeSet _powerBaseSet;
public void SetConfig(SoPowerConfig config)
public void Initialize(SoPowerConfig config)
{
_isGenerator = config.isGenerator;
_isConsumer = config.isConsumer;
@ -26,11 +26,6 @@ namespace AsteroidGame.Entities
_powerBaseSet.Add(this);
}
private void OnEnable()
{
_powerBaseSet.Add(this);
}
private void OnDisable()
{
_powerBaseSet.Remove(this);

View File

@ -38,7 +38,6 @@ RenderSettings:
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m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 262.33694, g: 325.04984, b: 430.2193, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -336,7 +335,7 @@ PrefabInstance:
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@ -1043,7 +1042,7 @@ PrefabInstance:
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@ -1486,6 +1485,14 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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m_Intensity: 100000
m_EnableSpotReflector: 1
m_LuxAtDistance: 1
@ -1588,14 +1595,6 @@ MonoBehaviour:
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m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0
m_AreaLightEmissiveMeshLayer: -1
m_Version: 11
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m_ObsoleteContactShadows: 0
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--- !u!4 &2079460687 stripped
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@ -1653,6 +1652,10 @@ PrefabInstance:
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value: Turret
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@ -1966,6 +1969,10 @@ PrefabInstance:
propertyPath: m_Name
value: PowerPlant
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