Cleanup to be able to build
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9b72751e15
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@ -9,19 +9,19 @@ namespace AsteroidGame.Entities.Structures.Scripts
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public List<StructureBase> structureList;
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}
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public class MakeScriptableObject
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{
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[MenuItem("Assets/Create/ScriptableObject:AvailableStructures")]
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public static void CreateMyAsset()
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{
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StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>();
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AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset");
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AssetDatabase.SaveAssets();
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EditorUtility.FocusProjectWindow();
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Selection.activeObject = asset;
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}
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}
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// public static class MakeScriptableObject
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// {
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// [MenuItem("Assets/Create/ScriptableObject:AvailableStructures")]
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// public static void CreateMyAsset()
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// {
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// StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>();
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//
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// AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset");
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// AssetDatabase.SaveAssets();
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//
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// EditorUtility.FocusProjectWindow();
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//
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// Selection.activeObject = asset;
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// }
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// }
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}
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@ -38,15 +38,6 @@ namespace AsteroidGame.Handlers
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return allEnemies;
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}
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public Vector2Int GetCoordinatesFromPosition(Vector3 position)
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{
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Vector2Int coordinates = new Vector2Int();
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coordinates.x = Mathf.RoundToInt(position.x / UnityEditor.EditorSnapSettings.move.x);
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coordinates.y = Mathf.RoundToInt(position.z / UnityEditor.EditorSnapSettings.move.z);
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return coordinates;
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}
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public void NotifyEnemiesOfNewPath()
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{
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BroadcastMessage("RecalculatePath", SendMessageOptions.DontRequireReceiver);
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