Cleanup to be able to build

This commit is contained in:
Stedd 2022-09-18 21:54:55 +02:00
parent 9b72751e15
commit 8be9c3cd70
2 changed files with 16 additions and 25 deletions

View File

@ -9,19 +9,19 @@ namespace AsteroidGame.Entities.Structures.Scripts
public List<StructureBase> structureList; public List<StructureBase> structureList;
} }
public class MakeScriptableObject // public static class MakeScriptableObject
{ // {
[MenuItem("Assets/Create/ScriptableObject:AvailableStructures")] // [MenuItem("Assets/Create/ScriptableObject:AvailableStructures")]
public static void CreateMyAsset() // public static void CreateMyAsset()
{ // {
StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>(); // StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>();
//
AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset"); // AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset");
AssetDatabase.SaveAssets(); // AssetDatabase.SaveAssets();
//
EditorUtility.FocusProjectWindow(); // EditorUtility.FocusProjectWindow();
//
Selection.activeObject = asset; // Selection.activeObject = asset;
} // }
} // }
} }

View File

@ -38,15 +38,6 @@ namespace AsteroidGame.Handlers
return allEnemies; return allEnemies;
} }
public Vector2Int GetCoordinatesFromPosition(Vector3 position)
{
Vector2Int coordinates = new Vector2Int();
coordinates.x = Mathf.RoundToInt(position.x / UnityEditor.EditorSnapSettings.move.x);
coordinates.y = Mathf.RoundToInt(position.z / UnityEditor.EditorSnapSettings.move.z);
return coordinates;
}
public void NotifyEnemiesOfNewPath() public void NotifyEnemiesOfNewPath()
{ {
BroadcastMessage("RecalculatePath", SendMessageOptions.DontRequireReceiver); BroadcastMessage("RecalculatePath", SendMessageOptions.DontRequireReceiver);