Added some runtime sets

This commit is contained in:
Stedd 2023-10-08 16:23:57 +02:00
parent 33c644b2d8
commit 6956bf0c7f
6 changed files with 69 additions and 0 deletions

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9d4c8ce856b06db4c9a892b981e516e7, type: 3}
m_Name: ActiveDamageableEntities
m_EditorClassIdentifier:
_list: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8332d81762d09114eac45ca6f3b2c4af
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7d76ef79c960c1845a914468e30d036b, type: 3}
m_Name: ActiveTargetableBuildings
m_EditorClassIdentifier:
_list: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dda2fd5e970bbd642a5ceead1e82783c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7d76ef79c960c1845a914468e30d036b, type: 3}
m_Name: ActiveTargetableEnemies
m_EditorClassIdentifier:
_list: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 85e03587d1a940f438ceac70a3d544d5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: