Disabled editor debug in ScriptableObject architecture. Causes GC spikes
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f351fc1a6cf09e6429d7fcee563de780, type: 3}
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m_Name: SOArchitecture_Settings
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m_EditorClassIdentifier:
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_codeGenerationTargetDirectory: CODE_GENERATION
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_codeGenerationAllowOverwrite: 0
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_defualtCreateAssetMenuOrder: 120
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fileFormatVersion: 2
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guid: d790aff49f0d14c2c9a60f206e5e528a
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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