Disabled editor debug in ScriptableObject architecture. Causes GC spikes

This commit is contained in:
Stedd 2024-10-06 11:49:52 +02:00
parent ff880f90ee
commit 27a10a152a
2 changed files with 25 additions and 0 deletions

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f351fc1a6cf09e6429d7fcee563de780, type: 3}
m_Name: SOArchitecture_Settings
m_EditorClassIdentifier:
_codeGenerationTargetDirectory: CODE_GENERATION
_codeGenerationAllowOverwrite: 0
_defualtCreateAssetMenuOrder: 120

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