Added Camera Movement
This commit is contained in:
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76e70e6384
commit
1b34df5407
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{
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"version": "1.0",
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/InputSystem/CameraControllActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @CameraControllActions : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @CameraControllActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""CameraControllActions"",
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""maps"": [
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{
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""name"": ""Camera"",
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""id"": ""e56b92c5-8fd9-4498-967b-a8a289d2ea2d"",
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""actions"": [
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{
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""name"": ""Movement"",
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""type"": ""Value"",
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""id"": ""6d1751e7-bc18-45f3-ba28-1945c0630170"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""RotateCamera"",
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""type"": ""Value"",
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""id"": ""78a37640-f3de-4ef4-8ce2-48f71344fbad"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""ZoomCamera"",
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""type"": ""Value"",
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""id"": ""21086730-75a8-43cc-8b53-0ee2b54bf01f"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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}
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],
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""bindings"": [
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{
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""name"": ""2D Vector"",
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""id"": ""47f89b9c-94ea-4afd-afcb-3b77e0ec6033"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""34de0da3-759c-4218-b44d-920d156ddf0e"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""f9926638-c705-4e78-8b9a-ff59ab5326ec"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""53b6113e-e4f1-4b87-80a5-19c43df102c7"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""aa5061e6-662a-4969-b742-18ef7f2332e5"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""305c7967-8fb9-4245-9d9f-70e40c553777"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""RotateCamera"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""cd712463-c5f3-49e7-877c-51c6f3440413"",
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""path"": ""<Mouse>/scroll"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""ZoomCamera"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Camera
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m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
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m_Camera_Movement = m_Camera.FindAction("Movement", throwIfNotFound: true);
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m_Camera_RotateCamera = m_Camera.FindAction("RotateCamera", throwIfNotFound: true);
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m_Camera_ZoomCamera = m_Camera.FindAction("ZoomCamera", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Camera
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private readonly InputActionMap m_Camera;
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private ICameraActions m_CameraActionsCallbackInterface;
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private readonly InputAction m_Camera_Movement;
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private readonly InputAction m_Camera_RotateCamera;
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private readonly InputAction m_Camera_ZoomCamera;
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public struct CameraActions
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{
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private @CameraControllActions m_Wrapper;
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public CameraActions(@CameraControllActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Movement => m_Wrapper.m_Camera_Movement;
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public InputAction @RotateCamera => m_Wrapper.m_Camera_RotateCamera;
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public InputAction @ZoomCamera => m_Wrapper.m_Camera_ZoomCamera;
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public InputActionMap Get() { return m_Wrapper.m_Camera; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(CameraActions set) { return set.Get(); }
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public void SetCallbacks(ICameraActions instance)
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{
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if (m_Wrapper.m_CameraActionsCallbackInterface != null)
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{
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@Movement.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@Movement.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnMovement;
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@RotateCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@RotateCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnRotateCamera;
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@ZoomCamera.started -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.performed -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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@ZoomCamera.canceled -= m_Wrapper.m_CameraActionsCallbackInterface.OnZoomCamera;
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}
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m_Wrapper.m_CameraActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Movement.started += instance.OnMovement;
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@Movement.performed += instance.OnMovement;
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@Movement.canceled += instance.OnMovement;
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@RotateCamera.started += instance.OnRotateCamera;
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@RotateCamera.performed += instance.OnRotateCamera;
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@RotateCamera.canceled += instance.OnRotateCamera;
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@ZoomCamera.started += instance.OnZoomCamera;
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@ZoomCamera.performed += instance.OnZoomCamera;
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@ZoomCamera.canceled += instance.OnZoomCamera;
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}
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}
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}
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public CameraActions @Camera => new CameraActions(this);
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public interface ICameraActions
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{
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void OnMovement(InputAction.CallbackContext context);
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void OnRotateCamera(InputAction.CallbackContext context);
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void OnZoomCamera(InputAction.CallbackContext context);
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}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,118 @@
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{
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"name": "CameraControllActions",
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"maps": [
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{
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"name": "Camera",
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"id": "e56b92c5-8fd9-4498-967b-a8a289d2ea2d",
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"actions": [
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{
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"name": "Movement",
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"type": "Value",
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"id": "6d1751e7-bc18-45f3-ba28-1945c0630170",
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"expectedControlType": "Vector2",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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},
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{
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"name": "RotateCamera",
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"type": "Value",
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"id": "78a37640-f3de-4ef4-8ce2-48f71344fbad",
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"expectedControlType": "Vector2",
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"processors": "",
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"interactions": "",
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"initialStateCheck": true
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},
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{
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"name": "ZoomCamera",
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"type": "Value",
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"id": "21086730-75a8-43cc-8b53-0ee2b54bf01f",
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"expectedControlType": "Vector2",
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"processors": "",
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|
"interactions": "",
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"initialStateCheck": true
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}
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],
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"bindings": [
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{
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"name": "2D Vector",
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"id": "47f89b9c-94ea-4afd-afcb-3b77e0ec6033",
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"path": "2DVector",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Movement",
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"isComposite": true,
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"isPartOfComposite": false
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},
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{
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"name": "up",
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"id": "34de0da3-759c-4218-b44d-920d156ddf0e",
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"path": "<Keyboard>/w",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Movement",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "down",
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"id": "f9926638-c705-4e78-8b9a-ff59ab5326ec",
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"path": "<Keyboard>/s",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Movement",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "left",
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"id": "53b6113e-e4f1-4b87-80a5-19c43df102c7",
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"path": "<Keyboard>/a",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Movement",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "right",
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"id": "aa5061e6-662a-4969-b742-18ef7f2332e5",
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"path": "<Keyboard>/d",
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@ -0,0 +1,210 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace AsteroidGame
|
||||||
|
{
|
||||||
|
public class CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private CameraControllActions cameraActions;
|
||||||
|
private InputAction movement;
|
||||||
|
private Transform cameraTransform;
|
||||||
|
|
||||||
|
// Horizontal Movement
|
||||||
|
[SerializeField]
|
||||||
|
private float maxSpeed = 5f;
|
||||||
|
private float speed;
|
||||||
|
[SerializeField]
|
||||||
|
private float acceleration = 10f;
|
||||||
|
[SerializeField]
|
||||||
|
private float damping = 15f;
|
||||||
|
|
||||||
|
//Vertial Motion - Zooming
|
||||||
|
[SerializeField]
|
||||||
|
private float stepSize = 2f;
|
||||||
|
[SerializeField]
|
||||||
|
private float zoomDampening = 7.5f;
|
||||||
|
[SerializeField]
|
||||||
|
private float minHeight = 5f;
|
||||||
|
[SerializeField]
|
||||||
|
private float maxHeight = 50f;
|
||||||
|
[SerializeField]
|
||||||
|
private float zoomSpeed = 2f;
|
||||||
|
|
||||||
|
//Rotation
|
||||||
|
[SerializeField]
|
||||||
|
private float maxRotationSpeed = 1f;
|
||||||
|
|
||||||
|
//Screen Edge Motion
|
||||||
|
[SerializeField]
|
||||||
|
[Range(0f, 0.1f)]
|
||||||
|
private float edgeTolerance = 0.05f;
|
||||||
|
[SerializeField]
|
||||||
|
private bool useScreenEdge = false;
|
||||||
|
|
||||||
|
private Vector3 targetPosition;
|
||||||
|
private float zoomHeight;
|
||||||
|
private Vector3 horizontalVelocity;
|
||||||
|
private Vector3 lastPosition;
|
||||||
|
|
||||||
|
Vector3 startDrag;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
cameraActions = new CameraControllActions();
|
||||||
|
cameraTransform = this.GetComponentInChildren<Camera>().transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
zoomHeight = cameraTransform.localPosition.y;
|
||||||
|
cameraTransform.LookAt(this.transform);
|
||||||
|
lastPosition = this.transform.position;
|
||||||
|
movement = cameraActions.Camera.Movement;
|
||||||
|
cameraActions.Camera.RotateCamera.performed += RotateCamera;
|
||||||
|
cameraActions.Camera.ZoomCamera.performed += ZoomCamera;
|
||||||
|
cameraActions.Camera.Enable();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
cameraActions.Camera.RotateCamera.performed -= RotateCamera;
|
||||||
|
cameraActions.Camera.ZoomCamera.performed -= ZoomCamera;
|
||||||
|
cameraActions.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
GetKeyboardMovement();
|
||||||
|
if (useScreenEdge)
|
||||||
|
{
|
||||||
|
CheckMouseAtScreenEdge();
|
||||||
|
}
|
||||||
|
DragCamera();
|
||||||
|
UpdateVelocity();
|
||||||
|
UpdateCameraPosition();
|
||||||
|
UpdateBasePosition();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateVelocity()
|
||||||
|
{
|
||||||
|
horizontalVelocity = (this.transform.position - lastPosition) / Time.deltaTime;
|
||||||
|
horizontalVelocity.y = 0;
|
||||||
|
lastPosition = this.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GetKeyboardMovement()
|
||||||
|
{
|
||||||
|
Vector3 inputValue = movement.ReadValue<Vector2>().x * GetCameraRight()
|
||||||
|
+ movement.ReadValue<Vector2>().y * GetCameraForward();
|
||||||
|
inputValue = inputValue.normalized;
|
||||||
|
|
||||||
|
if (inputValue.sqrMagnitude > 0.1f)
|
||||||
|
{
|
||||||
|
targetPosition += inputValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetCameraRight()
|
||||||
|
{
|
||||||
|
Vector3 right = cameraTransform.right;
|
||||||
|
right.y = 0;
|
||||||
|
return right;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetCameraForward()
|
||||||
|
{
|
||||||
|
Vector3 forward = cameraTransform.forward;
|
||||||
|
forward.y = 0;
|
||||||
|
return forward;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateBasePosition()
|
||||||
|
{
|
||||||
|
if (targetPosition.sqrMagnitude > 0.1f)
|
||||||
|
{
|
||||||
|
speed = Mathf.Lerp(speed, maxSpeed, Time.deltaTime * acceleration);
|
||||||
|
transform.position += targetPosition * speed * Time.deltaTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
horizontalVelocity = Vector3.Lerp(horizontalVelocity, Vector3.zero, Time.deltaTime * damping);
|
||||||
|
transform.position += horizontalVelocity * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
targetPosition = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RotateCamera(InputAction.CallbackContext inputValue)
|
||||||
|
{
|
||||||
|
if (!Mouse.current.middleButton.isPressed) { return; }
|
||||||
|
|
||||||
|
float value = inputValue.ReadValue<Vector2>().x;
|
||||||
|
transform.rotation = Quaternion.Euler(0f, value * maxRotationSpeed + transform.rotation.eulerAngles.y, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ZoomCamera(InputAction.CallbackContext inputValue)
|
||||||
|
{
|
||||||
|
float value = -inputValue.ReadValue<Vector2>().y / 100f;
|
||||||
|
|
||||||
|
if (Mathf.Abs(value) > 0.1f)
|
||||||
|
{
|
||||||
|
zoomHeight = cameraTransform.localPosition.y + value * stepSize;
|
||||||
|
if (zoomHeight < minHeight)
|
||||||
|
zoomHeight = minHeight;
|
||||||
|
else if (zoomHeight > maxHeight)
|
||||||
|
zoomHeight = maxHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateCameraPosition()
|
||||||
|
{
|
||||||
|
Vector3 zoomTarget = new Vector3(cameraTransform.localPosition.x, zoomHeight, cameraTransform.localPosition.z);
|
||||||
|
zoomTarget -= zoomSpeed * (zoomHeight - cameraTransform.localPosition.y) * Vector3.forward;
|
||||||
|
|
||||||
|
cameraTransform.localPosition = Vector3.Lerp(cameraTransform.localPosition, zoomTarget, Time.deltaTime * zoomDampening);
|
||||||
|
cameraTransform.LookAt(this.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckMouseAtScreenEdge()
|
||||||
|
{
|
||||||
|
Vector2 mousePosition = Mouse.current.position.ReadValue();
|
||||||
|
Vector3 moveDirection = Vector3.zero;
|
||||||
|
|
||||||
|
if (mousePosition.x < edgeTolerance * Screen.width)
|
||||||
|
moveDirection += -GetCameraRight();
|
||||||
|
else if (mousePosition.x > (1f - edgeTolerance) * Screen.width)
|
||||||
|
moveDirection += GetCameraRight();
|
||||||
|
|
||||||
|
if (mousePosition.y < edgeTolerance * Screen.height)
|
||||||
|
moveDirection += -GetCameraForward();
|
||||||
|
else if (mousePosition.y > (1f - edgeTolerance) * Screen.height)
|
||||||
|
moveDirection += GetCameraForward();
|
||||||
|
|
||||||
|
targetPosition += moveDirection;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DragCamera()
|
||||||
|
{
|
||||||
|
if (!Mouse.current.rightButton.isPressed) { return; }
|
||||||
|
|
||||||
|
Plane plane = new Plane(Vector3.up, Vector3.zero);
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||||
|
if (plane.Raycast(ray,out float distance))
|
||||||
|
{
|
||||||
|
if (Mouse.current.rightButton.wasPressedThisFrame)
|
||||||
|
startDrag = ray.GetPoint(distance);
|
||||||
|
else
|
||||||
|
targetPosition += startDrag - ray.GetPoint(distance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,11 @@
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue