AvailableStructures ScriptableObject

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Stedd 2022-09-18 19:07:09 +02:00
parent fd9c91d72b
commit 13be4256ce
4 changed files with 63 additions and 0 deletions

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AsteroidGame.Entities.Structures.Scripts
{
public class StructureBaseScriptableObject : ScriptableObject
{
public List<StructureBase> structureList;
}
public class MakeScriptableObject
{
[MenuItem("Assets/Create/ScriptableObject:AvailableStructures")]
public static void CreateMyAsset()
{
StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>();
AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset");
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
}

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