Session 75

 

In session notes:

Icaro

 

 

 

Emmerin di Scillante is at the Estate

	- Emmerin di Scillante  - Romeno. Ravanelli's right hand man. 80 ish. Frail and thin but straight and prideful stance. "Super hes" frail but authorial voice.
		○ Gliding: light, direct, sustained
		○ Mannerism: Super sore/coarse, old voice. Slow tempo and slightly low volume.
			§ Do the "hmph" as if trying to take a shit, and you got the voice.
		○ Interaction: 
			§ Clever. Dignified. Friendly. Opportunistic. Shrewd. Political. 
			§ Authoritarian - weak voice his words give away that what he says has real weigh.
			§ Determined. 
			Restrained and very Calculating - 
			Apathetic - 
			 Critical. Disloyal. Secretive.
		○ Bond/Core Values: 
			§ 
Description: Cabalist. promised Alatri and the whole of Rosella in return for his family's service.

 

 

Infiltrating the estate

Getting Information from people who work there

 

Side Note:

Bøkene dere fikk skrevet av Conciri members i libraryet:

Perpetual Luminosity using Concalian Crystals, by Magister Gael Alacron

Transference of Material Enhancement Techniques to Bio-recipients, by High Transmuter Rahier de Maromme

Waste disposal system through the use of Gelatinous Cubes, by Arcanist Elrithia Renfallan

Transferring Troll Regenerative Properties through Blood Transfusions, by Magister Peneli Navara

A Study on Sprite Magic and its Properties, by First Biologist Tarnan Heartfield

Introduction to Curses, and how to identify them, by High Abjurer Euphemia Moretti

On the Nature of the Arcane and the Divine, by Magister Euphemia Moretti

Exorcism of Ethereal Enigmas: Liberating Souls from Haunting Entities, by Eraclide Laran

On the Feasibility of Siphoning Arcane Energies from the Other Planes, by High Conjurer Siniball Calvacanti

Inter-Planar Crossings: A Comprehensive Meta-Analysis, by Magister Celia Lettiere

Session 74

In session notes

Happenings During Evening

Narth and Thiala

Thiala

 

 

 

 

 

Happenings in town next day

 

 

 

 

 

Ravanelli Estate

House Ravanelli and their Griffons

Each member of house Ravanelli is gifted a Griffon egg by the Conciri Meranzeum, as a sign of their partnership. The griffon is bonded to that one member of the family, even willing to fight to the death to protect them. The griffon is set free should it still be alive by the time its bonded member of house ravanelli dies.

Estate Grounds

ROOM DESCRIPTIONS

Main Floor

Foyer

Entering the estate, visitors are greeted by the grandeur of the Foyer, spanning two stories in height and anchored by an impressive dual staircase opposite the entrance, leading up to the 4th floor. This central space is elegantly framed by an arcade running running above its western half, housing an elevated seating area above the entrance-side cloakrooms. Access to this raised platform is facilitated by staircases situated at both the north and south ends of the Foyer, with additional stairs behind them descending to the lower level.

The floor boasts exquisite marble craftsmanship, each tile intricately engraved. The walls are adorned with panels of finely carved Rosenwood up to waist height. A thick, ornately carved Rosenwood rail caps the panels, supporting the transition to the soft cream colored plastered walls above, whom are accented with gold, and whose covered in a vast variety of paintings. These artworks range from vibrant festival scenes to moments from renowned Marcandrian plays, alongside a series of ancestral portraits flanking each side of the dual staircase.

Completing the Foyer's opulent design is the ceiling mural, an expansive depiction of Alatri from above. The mural is bordered by three female figures, their arms outstretched in a welcoming embrace over the city. A huge chandelier of pure gold hangs from the ceiling, holding numerous Concalian crystals encased in glass, giving off a warm light.

 

Cloakrooms

Flanking both sides of the Foyer's entrances are three cloakrooms, each set against the outer wall. Inside, cabinets equipped with hooks provide ample space for hanging cloaks, capes, and other outerwear, while built-in shoe racks below cater to footwear storage. Positioned in front of full-length mirrors that stretch from knee height to a foot above the average height, stools offer a spot for adjustments. Adjacent to each mirror, a well-appointed desk hosts an array of brushes and tools for last-minute grooming of attire and hair.

The cloakrooms feature Rosenwood plank flooring, darkened to offer a striking contrast against the waist-high Rosenwood panels and railings that adorn the walls, culminating in soft cream-colored plaster accented with gold extending to the ceiling. The ceiling itself continues the same soft cream-colored plaster design.

 

Ballroom

The ballroom, grand and opulent, occupies a significant portion of the estate's northern side, stretching across two stories. An arcade wraps around its western and northern walls, leading to stairs that ascend to an elevated seating area. At the northern wall's center stands an elevated stage, graced by a grand piano, poised for performances. The east and west sides boast plush seating arrangements set upon intricately crafted carpets, separated from the room's central dance floor by strategically placed tables.

Darkened Rosenwood planks form the ballroom's flooring, offering a dramatic contrast to the waist-high Rosenwood wall-panels that ascend to a thick, ornately carved railing. This railing cleverly conceals handles for discretely placed doors, merging functionality with elegance. Above, light peach walls, accented with gold, serve as the backdrop for this magnificent space. Large paintings fill these walls, depicting revelry, dance, and romantic moments.

Dominating the ceiling is a sprawling mural that captures the essence of a grand masquerade, alive with dance, song, and music. Strands of fiery hands, made out of the most pure and beautiful fire, can be seen weaving between joyous attendees (Symbolizes Callera through her fiery hair, with the mural trying to depict that she's present during the revelry). This scene is illuminated by several large chandeliers, from which hang orange Concalian crystals, casting a warm and inviting light throughout the room.

 

Audience Hall

A grand hall unfolds across two stories, its elegance underscored by walkways adorned with gilded Rosenwood railings along the northern and southern walls, linking to the western entrances. Dominating the western wall, a striking mural showcases Marcandria's three matron deities, merging painted art with sculptural realism. Adorned with authentic jewelry, these divine figures gaze eastward, towards the ducal throne, each extending an arm upward to a scroll that unfurls across the ceiling, bearing their dogmas in golden script.

The hall's center features an open, slightly recessed area, designed to focus attention towards the east where the duke or duchess presides on an elevated platform. Here, seats of intricately carved and gilded Rosenwood await, the ducal throne distinguished by its ruby embellishments and fixed position on the platform. A decorative false wall, rich with purple mosaics and gold accents, conceals the space behind.

The floor, a tapestry of finely engraved tiles, is accented by elegant carpets stretching down its length. Rosenwood panels grace the walls up to waist height, capped with a substantial rail that discreetly conceals handles for hidden doors. The space above, painted in muted peach and highlighted with accents of green, gold, and red, completes the room's majestic palette. Adorning the northern and southern walls, wide tapestries serve as banners of history, illustrating pivotal moments: the initial voyage across the Wayfarer’s Sea, the first landfall near present-day Vessina, the founding of Alatri, the maiden voyage of their merchant fleet, and the signing of seminal treaties among the ducal houses and with the now assimilated minorities.

 

DM Note:

The mural depicting the three deities Fiori, Callera, and Meranzi includes real jewelry pieces. This includes rings. Taking one ring from Callera's free hand and placing it on the same finger on Meranzi's hand will unlock a hidden compartment beneath the ducal throne where Duchess Ravanelli hides her copy of the ring that lets one pass the security measures beneath the Conciri Library.

 

Greathall

The opulent greathall occupies a significant portion of the estate's southern side, strething across two stories. An arcade wraps around its western and northern walls, leading to stairs that ascend to an elevated seating area. 

Darkened Rosenwood planks form the  greathall's flooring. Wall-panels in natural Rosenwood colors reach up to waist height, topped with a thick iornately carved railing. This railing cleverly conceals handles for discretely placed doors. Above, light peach walls, accented with gold, serve as the backdrop for this magnificent space. Large paintings fill these walls, depicting different locations from the province of Rosella. Covering the entire ceiling is a massive mural – showing a map of Rosella. The room is illuminated by several large chandeliers, from which hang orange Concalian crystals, casting a warm and inviting light throughout the room.

Aside from a grand piano tucked into the corner, the greathall is entirely empty.

 

Gallery Hallways

Wide, two-story gallery hallways extend from the Foyer towards the north and south, mirroring its opulence with floors of exquisitely crafted marble, each tile bearing intricate engravings. The walls are embellished with panels of finely carved Rosenwood, topped with a thick, elaborately engraved Rosenwood rail. Discreetly integrated into these rails are handles for opening concealed doors that blend seamlessly with the wall, enhancing the hallways' seamless elegance. Above, soft cream-colored plaster walls, accented with gold, provide a backdrop for a diverse collection of art. This palette of soft cream and gold extends to the ceiling, which is also adorned with golden chandeliers that seem to emerge naturally from the golden accents.

Aligned along the walls, several pedestals showcase exquisite artifacts, drawing the eye and inviting closer inspection. Scattered seating areas offer comfortable vantage points from which guests can admire the displayed artifacts. Adding to the hallways' architectural intrigue, indoor balconies jut into the space from the western wall, connected to adjacent rooms. These balconies, complete with their own railings, allow guests to lean and enjoy an elevated view of the art collection and artifacts below.

 

Items on Pedestals:

  1. Sculpture of Callera
    1. Description: A 1.5 feet tall statue of pure gold, depicting Callera. It is extremely detailed, to the point where even individual pores have been included.
    2. Plaque: The Fickle and the Beautiful, by master sculpturer Percil Leva
  2. Silver Dragon's Scale
    1. Description:  A single shining silvery scale, the size of a grown man's splayed hand.
    2. Plaque: The scale from a silver dragon
  3. Celestial Feather
    1. Description: A feather kept in a glass container. The feather seems to faint radiant light continuously drip from the feather, before seemingly vaporizing into nothing.
    2. Plaque: “The feather of a celestial being – found in the ruins of a Concalian city.”
    3. Item: Celestial Feather
  4. Chalice of the Pure Spring
    1. Description: A small chalice with the motif of a forest glade carved onto it. Though the chalice seems to have a silvery color, but reflects light as if iridescent. Depending on the angle, the colors of the engraved grove changes from colors of spring, summer, autumn, and winter.
    2. Plaque: Found in a fey grove in the VIncari forest, this chalice is said to purify any liquid poured into it.
    3. Item: Magical
  5.  
  6. String of Griffon Feathers
    1. Description: A string of feathers. The feathers seems to be of different age, and from different individual creatures
    2. Plaque: One feather from each griffon companion ever raised by the Ravanelli household.
  7. Mirror of Desire
    1. Description: A mirror with a carved wooden brim. Instead of glass, it seems to use some sort of reflective iridescent crystal. A piece of black cloth is draped over most of the mirrored surface. The mirror is about 2-feet in height and a little over 1-foot wide. The pillar, with the mirror, is encased in glass, seemingly to prevent people from removing the cloth covering most of the reflective surface.
    2. Plaque: A cursed mirror of fey origin, its reflective surface enthralling the one looking into it by showing their deepest desires. Warning: do not remove cloth.
    3. Item: Magical
  8. Fey Grimoire
    1. Description: An ancient book bound in strange leather. The book is strapped shut, but appears to be twitching, as if trying to open on its own. It's kept in a glass container, and is placed in an indent on the pedestal, as if trying to preventing the twitching from causing it to fall of it.
    2. Plaque: A tome of foul fey magic, found in the Vincari forest.
    3. Item: Magical
  9. Dancing Faun's Panpipes
    1. Description: A set of panpipes made out of hollow reeds, held together by thin strings of rope. Several small knots of feathers and fur are attached to the pipes through a series of short strings.
    2. Plaque: Found in the possession of a satyr in the Vincari Forest. Its music is said to make anyone start dancing.
    3. Item: Magical
  10.  Seeping Dagger (i.e. Dagger of Venom)
    1. Description: A black almost ink-like liquid seems to flow irregularly from hilt to tip of this steel dagger, with a drop of black liquid occasionally emerging from the tip, which drops down into a bowl of blank liquid placed below.
    2. Plaque: A dagger seemingly infused with otherworldly magic, discovered in a Concalian ruin.
    3. Item: Basically a Dagger of Venom
  11. Warding Ring Prototype
    1. Description: A gold ring with a single embedded ruby, kept inside a glass container.
    2. Plaque: The original prototype of Headmistress Euphemia Moretti's Warding Ring design.
    3. Item: A warding ring, but have to roll a 1d4 when it triggers, on a 1, it does not trigger the Death Save feature.
  12.  
  13. Gem-encrusted gold necklace
    1. Description: A necklace of exquisite quality, made out of thin golden strands that appears as if braided together. A series of small gemstones are embedded in-between the strands of gold.
    2. Plaque: Made by the thane of Nuin, given as a symbol of friendship.
    3. Item:
  14. Ancient Elven Ceramic Vase
    1. Description: An incredibly old looking vase. While some of its colors are a bit faded, it's otherwise of pristine quality. It's contained in a class enclosure, and seems to be rather well attached to the pillar below, as to prevent it from falling accidentally.
    2. Plaque: A vase of pristine condition excavated from an elven ruin buried in the sands of the Gwyndali Desert.
    3. Item:
  15. Ixan Shawl
    1. Description: A fine silk shawl made out of bright colors
    2. Plaque: A fine silken shawl originating from Ix in southern Tel-Rabil.
    3. Item:
  16. Concalian Golem Diagram
    1. Description: A quite faded diagram written on a piece of parchment. It seems to detail how the different parts of a Concalian Construct should be attached together. A lot of the text has long faded, including the model name of the golem depicted.
    2. Plaque: “Diagram depicting part of the construction process used for making an unknown Concalian Construct model.”
    3. Valiant: Investigation Check. On Success: The golem in this diagram seems to operate differently from how you do. You have a core that itself seems to produce power to you. This model seems to have a large chamber in its stomach and chest region meant for - something - with the core placed above it in the chest regions seemingly being designed to draw power from it.
    4. Item:
  17. Concalian Breastplate, Mantle, and Helm
    1. Description: An exquisite bronze-colored breastplate and helm of Concalian design, probably worn by one of higher rank. An elaborate red mantle is attached to the breastplate
    2. Plaque: “Equipment belonging to an unknown Concalian officer, believed to be of high rank. The mantle has been determined to hold protective properties, and is believed to have been bestowed upon soldiers who accomplished exceptional feats in battle.”
    3. Valiant History Check: You recognize this type of item. This one in particular was bestowed upon a soldier who persevered and brought victory from a scenario that was believed to be hopeless. An example could be having held off an enemy force of vastly superior numbers for far longer than they should, allowing reinforcements to arrive in time.
    4. item: I-MA043 Will of Concalia
  18. “Concalian Gutenberg Bible” - Verba Imperium - “words of the empire”
    1. Victoriae Aeternae Imperius/ Imperium Victoriae Perpetuae - “Empire of everlasting victory”
    2. Recollection from the Concalian Empire of their greatest victories through the ages.
    3. Scribbles on the last few pages:
      1. Something something divine judgement for the empire's sins. The heavens have come to bring the empire to justice for its sin against the heavens, and their deities' servants.
    4. Description: A large and obviously very old book with a thick cover. it is currently open on a page that seems to describe some sort of military victory.
    5. Plaque: A tome of Concalian origin  recollecting of military victories.
  19. Set of Concalian Decree Scrolls
    1. Description: A set of 6 scrolls kept in a glass container. Part of them seems burnt or torn, hinting towards a violent past.
    2. Plaque: A set of decrees sent by the Concalian Senate, dated shortly before their fall.
    3. Item: write out one or two of them. Senate decree that Nequion is harboring traitors, and demand them be handed over to face judgement.
  20.  
  21. Sin'Tari Silver Circlet
    1. Description: An elegant circlet of elven design. An opaque gemstone is embedded at its center, positioned so that it is positioned at the top center of the forehead.
    2. Plaque: A symbol of friendship, gifted by the prince of the Sin'Tari.
  22. Fallen Warchief's Greathammer
    1. Description: A large brutal looking warhammer, complete with a few too many spikes.
    2. Plaque: A fallen orc warchief's warhammer. Gifted to  Gited to House Ravanelli by the Duke of Brevora for their aid in stopping an orcish invasion from the Highlands.
    3. Magical: Brutal: does additional 8 damage on a critical strike. Bloodthirsty: Killing a creature with this greathammer gives you an additional attack as part of your multiattack action. Can only benefit from this once per turn.
  23.  
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Dining Hall (N)

A grand dining hall with hard rosenwood flooring. The walls are filled with paintings depicting scenes of celebration, dance, and music.  There's a fireplace and a few sideboards in addition to the centrally located dining tables.

 

Dining Hall (S)

A grand dining hall with hard rosenwood flooring. The walls are filled with paintings. Some paintings appear to be portraits. Others appear to depict different scenes from the province's history, such as the founding of Alatri, the restoration of the Conciri Library, depictions of handshakes with exotic looking individuals, and so on. There's a fireplace and a few sideboards in addition to the centrally located dining tables.

 

Indoor Gardens

Beautiful and exotic garden. The elevated flowerbeds have numerous weird looking flora, with glowing fireflies flying around in the room. 

There are a few seating areas, and a statue of Fiori. Fiori holds a flower in her right hand, up to her face, while her left hand is held out downwards, palm facing up.

DM note: There's a key hole on the eastern side of the statue. Turning the keyhole, and pushing Fiori's left hand down, causes the statue to move, revealing stairs going downward.

 

 

Upper Floor

Bedchamber Complex (1)

Duchess Ravanelli's Bedchamber Complex.

Antechamber:

Full-length mirror near the door out, with a seating area. There appears to be a service door on the wall opposite of the entrance.

Bedchamber

A royal looking bedchamber, with its own fireplace, and a king size bed. Small nightstands border each side of the bed, with small candlesticks that seem to hold Concalian crystals for lighting, apparently with a lid to cover them up when needed. A small plate of tableware is placed on one of the nightstands, on top of which is aa small decanter, chalice, and several filled vials.

The only piece of unusual furniture is what appears to be a rather fancy looking wooden wheelchair, with cloth covered paddings for the seat and arms.

DM: Duchess Ravanelli is sleeping in the bed – poisoned too remain asleep. The water in the decanter is poisoned with a substance that causes one to remain asleep. There are Cabal guards in the room keeping watch over the duchess, as well keeping guard in front of the door to her bedchamber complex.

 

Private Study / Private Office

Both rooms appear tidy. A thin layer of dust covers most surfaces, the only disruption to this layer of dust appearing to be a few books that were at some point removed from the shelves.

 

Bedchamber Complex (2)

Cabal guards who keep watch over duchess Ravanelli use this bedroom complex as one of their quarters.

The antechamber here seem to have been stripped of much of its furniture.

The furniture in the main bedchamber seem to have been re-oriented,  to accommodate a larger number of people than the room was originally intended for. Several bedrolls have been laid out on the floor.

The private study has also has its furniture re-oriented, with a couple of bedrolls laid on the floor. Tables are pushed towards the far wall, with armor and weapons laid out on them.

The dressing room seems to have been packed with excess furniture from the other rooms, and is thus quite cramped.

 

Bedchamber Complex (3)

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Bedchamber Complex (4)

This bedchamber complex belongs to the Ravanelli household's heir, and her spouse. The complex has clearly been used by two people.

The complex is well kept. The complex is completely free of dust, and its tidiness almost makes it seem unused. Both men and women's attires can be found in the cabinets, though are not mixed in the same cabinet.

The study clearly has two work-desks. The books and documents kept in the study and office mostly concern the history of different noble families, cultures both within and outside Marcandria, analyses on resources, political alliances, and just about anything one could imagine a noble might have use for in the game of politics.

 

Bedchamber Complex (5)

Cabal guards who keep watch over duchess Ravanelli use this bedroom complex as one of their quarters.

The antechamber here seem to have been stripped of much of its furniture.

The furniture in the main bedchamber seem to have been re-oriented,  to accommodate a larger number of people than the room was originally intended for. Several bedrolls have been laid out on the floor. The room appears rather cramped and untidy, with numerous pieces of clothing laying about on the floor.

The private study has also has its furniture re-oriented, with a couple of bedrolls laid on the floor. Tables are pushed towards the far wall, with armor and weapons laid out on them.

The dressing room seems to have been packed with excess furniture from the other rooms, and is thus quite cramped.

Bedchamber Complex (6)

 

Bedchamber Complex (7)

 

Bedchamber Complex (8)

 

Bedchamber Complex (9)

 

Bedchamber Complex (10)

 

ASD

Family's Private State Office

Private state room for House Ravanelli, where they gather, potentially with advisors, to discuss plans and actions.

The room is kept pristine and formal. The walls are filled with portraits, with a large chandelier hanging from the  room's center. The room is clearly used as a place for official business.

The bookshelves and cabinets contains:

  1. Letters and correspondences - formal and informal communication with other noble houses, factions, and political entities within and outside Marcandria. These include letters of alliances, treaties, proposals, and discussions on matters of mutual interest and contention.
  2. Official agreements - copies or originals of treaties, pacts, and agreements reached through diplomatic negotiations. Outlines terms of engagement, alliances, trade agreements, and other arrangements.
  3. Records of meetings - summaries or transcripts.
  4. Economic reports - insights into House Ravanelli's financial interests, investments, and economic ventures
    1. NOTE: if investigated: Been a sharp increase in money spent on security measures over the last couple of years. And overall spending also seem to have increased to the point of tapping into the family's savings.
      1. Sort of indicates some sort of arms race going on.
  5. Historical records
    1. Archival documents - historical records, genealogies
    2. Chronicals and annals - accounts significant events, wars, and political developments.

 

 

 

Basement

Secret State Office

Documents include: Personal correspondences, confidential reports, + more confidential versions of what's found in state office.

 

 

 

There are also a lot of documents that either are or that describe the exchanges between the Ravanelli family and other parties, be that other noble families, other factions,  both within Marcandria and abroad. Documents that relates to diplomacy in a sense. The topics are many, though one that often comes up for exchanges within Marcandria are negotiations on promises and favors in return for the other party supporting House Ravanelli's claim to the Marcandrian throne.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Floor Plan and Descriptions