Pre-fight description

You see “yourself” - meaning the unit whose memory this is - looking across a field towards a ruined city. You've been here for a while - months in fact - as the trebuchets have worked on bringing down the walls which those enemy cowards are hiding behind.

It's a bleak, cold and wet morning - with a smell of metal in the air. You look briefly to your left and right. Rows upon rows of your fellow soldiers - your brothers and sisters - thousands in number. The lines stretch for hundreds of meters in each directioon.

You look forward again. The enemies have finally emerged from the ruined walls to defend their position. You feel a wave of satisfaction rush through you. Today will be a good day - a day where you can earn glory. Today, you can finally root out the filth that's been infesting one of the Empire's cities.

You hear a voice speak up:

Pre-battle speech

Battle starts

Skill checks to push through to their designated part of the ruined walls

 

Things that happen mid combat

On initiative count 20: Battlefield effect

  1. Some of the arrows that fly overhead get a bit close. On 1d6 horizontal lines across wall, those in its path have to roll DC12 Dex save or take 2d8.
  2. A stray fireball hits the wall.
  3. Stray boulder hits the wall. Deals 6d6 damage in 2x2 area.
  4. Stray lightning bolt.
  5. A friendly paladin or cleric heals you for 3d4.
  6. Number of incoming orcs double

 

Roll 1d6 Orc points.

Can spare points for later.

 

Valiant's Memory after first flashback: