Basement Floor 4 Notes

World Seal Statements (potential)

Refined and Ordered Statements

"I imprint my final law upon the world itself; it is the sacrifice that seals."

"I become the guardian, the eternal Seal that protects this realm."

"I am the fabric and its threads; no thread shall lead Others to this plane."

"I bind the threads of this world; they shall never part for Others."

"I take all magic and give only silence; the world shall know peace."

"No crossing remains; no gate shall ever open again."

"No path remains; your kind is forbidden from this realm."

"The gates are broken; no voice shall summon, no power shall cross."

"No dominion remains; this realm is beyond all reach."

"This world rejects you; its will forbids your dominion."

"With my final breath, I shatter the gates and bar all who seek dominion."

"I stand as the eternal barrier; my sacrifice shields the world."

"I am the seal, the silence, the final ward against the planes."

"I shroud the seal in oblivion; only the silence shall remember."

"No scripture shall bear record; no mind shall remain a witness."

"I am become nameless; my act is become forgotten."

"The world shall turn unknowing, its ignorance the shield I leave behind."

 

Statement given to ChatGPT when sparring for Statements:

So the reason I'm looking for such shapes is because of my Dungeons and Dragons game. For context, in the setting the deity of magic basically sacrificed themselves to create a magical seal around the world, to keep otherworldly beings from entering it. The "mesh" is basically this seal, which covers the entire planet. It's typically invisible, and barely anyone has any knowledge of it. The bad guys are in essence trying to create a breach in it by blasting a couple of the "links" in the mesh with magic - think ion cannon style and you get a good image of what they're doing. When they're doing this, the mesh will be visible. I want each of the "links" to be a string of arcane symbols, that each read out to a commandment/statement of sorts from said deity of magic. I'll figure out the symbols, though I'd like for you to help me with what these "statements" could say. Could you list me some that would be appropriate? The historical context, which I briefly mentioned before, is that the world used to be a sort of conjunction between the other planes, who often fought one another either directly on the world, or used the humanoids on it to fight for them. There are large portions of the planet still in ruin because of such conflicts that happened several millennia ago. In the last conflict of this era, two deities tried to physically come down onto the planet in their fight. They destroyed each other in the fight as they simultanously both tried to transport themselves physically onto the plane (the material plane as it's called in official DnD). The conflict destroyed a land area almost equivalent to the size of Asia, and the planet's magical fabric got so damaged it started to tear the very planet apart. The deity of magic basically sacrifies itself by using itself to repair the magical fabric, creating the protective "mesh" in the process which was supposed to entirely seal the planet from all other planes. Some deities assisted in this, others tried to oppose it - resulting in the mesh being imperfect, with small flaws creating leaks that makes it so otherwordy beings can still enter (though depending on the size of the leak it can be exceedingly difficult for them to cross over). Part of the problem in the world is that this mesh is slowly deteriorating - sort of like how a loose string unravels more over time, as these "leaks" slowly grow, and others start forming. Basically nobody knows about this though. The bad guys of the campaign are basically targeting a weak spot trying to rip open a large breach which points towards that their "evil master" has strong influence over.

 

Statements in magical symbols for breaking Seal:

“The Mistress of Night shall open the way.”

“Lady Night shall guide the path.”

 

Session 87

Things on 3rd floor:

Session 86

General Notes

 

Places for 3rd floor:

Curator disassembly

Areas for fusing Concalian Crystals

"lift" thingy for transporting large chunks of Concalian crystals

4th floor probably needs some tools for placing the large chunks into place, so they can be fused.

 

Magic stuff on 3rd floor:

- Infuse fused crystals of a certain size with magical energy, so that they're already charged.

- Fuse crystals together to certain sizes

- Separate more complicated ritual that fuses these now charged pieces into larger chunks.

- 4th floor has part that fuses these onto the main crystals

 

Hera Tenebra? For Shar? Doma Tenebra?

 

 

 

FIGHT:

 

 

if party locks door to split them away, Raoul will go and ARcane lock door on other side as well, and they'll retreat down to start ritual early.

If Raoul escapes, he'll go down and warn Rahier, they'll set up traps and will want to trap the party in the ritual room as it goes off, to have it kill them.

 

Loot:

Cabal Masks - each has one

Black Disc - Raoul has one in his pockets.

Concalians have longbow and longsword+shortsword.

Act Finale Fight Details:

 

Enemies

Archer stats: Concalian Veiled Enforcers

Description: Cloaked wearing leather jerkin, trousers, and ankle boots. Wears white mask with black circular mark on the forehead with a purple brim. Eyes jet black with purple streaks going from beneath the eyes down the cheeks.

Mage - Raoul Bougie (Boulie?)

Queries

Current where abouts of last known sighting of Lazruk, Merric and Orlog, and Edward's Revenge

 

Lazruk:

A single tome is brought forth, seemingly covering reports on covert operations. The contents appear to be spy reports detailing attempts by the Conciri to infiltrate and gain insights into arcane research conducted in Luhr, the capital of Raxum. One report lists slaves subjected to arcane experimentation, with most entries only specifying the individual's race, gender, and approximate age. However, some include guessed names or nicknames. One entry for a half-orc male is annotated with “Lazruk?”. The reports suggest that the Conciri has yet to discern the exact purpose of these experiments but notes a pattern of attempts to enhance physical capabilities.

Orlog/Merric/Edward's Revenge:

The Archive offers no documents directly addressing the whereabouts of Orlog, Merric, or the ship Edward's Revenge. However, a tome is presented, its content tangentially related to the query. The book is a blend of instructions and journal entries focused on the collection of materials found in and around the Krakenbone Archipelago. The chapter revealed concerns interactions with the local inhabitants. It reads: “A group of would-be Pirate Lords seems to have consolidated power in the area, bringing other crews under their command. It is advised to avoid the main free port, Kraken's Rest, to prevent attracting their attention.” Further into the chapter is a list of ships and individuals the author suspects are aligned with these Pirate Lords. Among the entries is “Captain Merric - Edward's Revenge.” The name “Orlog” appears only once, with the author noting that he “seems to hold a privileged position with the would-be Pirate Lords.” The tome's condition suggests it is a very recent addition to the Archives.

 

 

 

Notes made during this query's creation:

Items still in storage

I-MA045 Oaken Shield

FIND OUT WHAT THIS DOES

I-MA046 Headband of Heightened Focus

When loosing concentration, the effect ends at the start of your turn instead of ending immediately.

I-EQ006 Mithril Chain Shirt

AC13+Dex (max +2). While Chain Shirts are normally counted as Medium Armor, this one counts as Light, and can be worn beneath other clothing.

I-MA047 Morphic Weapon

Of unknown origin. Can be turned into any melee simple or martial weapon as a Bonus Action. Deals an additional 1d6 damage (of the weapon's normal type) on the first Attack made within 1 minute after having changed shape.

I-MA048 Chalice of the Tranquil Moon

THOSE BELOW HAVE NOT BEEN SEEN YET

 

 

I-MA049 Mantle of Seasons

This mantle changes color and texture with the seasons. While wearing it, you can use a bonus action to change its effect based on the season: Spring (casting Faerie Fire), Summer (casting Flaming Sphere), Autumn (casting Gust of Wind), Winter (castingIce Knife). This ability can be used once per long rest.

NEW: Can change the mantle's current “season" as an action. Once the first spell is cast each day, the Mantle will change into the “opposite” season, and you'll no longer be to change it's season for the rest of the day. Can be used twice per day: Once for whichever season you initially pick, and then you can cast the spell associated with the “opposite” season once.

 

I-MA050 Pyromaniac's Scorched Helmet

All spells and abilities have their damage type changed to Fire. This change does not apply to Bludgeoning, Slashing, or Piercing damage. Spells and abilities dealing Fire damage deal an additional +1 damage per damage die rolled.

 

I-MA051 Dryad's Heart

Casting a spell grants you Barkskin until the start of your next turn. You are always under the effect of Barkskin while shapeshifted or polymorphed.

 

I-MA052 Amulet of the Moons

This amulet has a moonstone at its center. While wearing it, you have advantage on Wisdom (Perception) checks made during the night, and you can cast Moonbeam once per long rest.

 

I-MA53 Vambrace of the Wild Sorcerer

Effect: 4 spells that you can cast once per day each.

Each time you cast a spell, roll a d6. If the number is equal to or higher than the number of spells from this item you've cast today (counting the spell you're currently casting), immediately roll on the Wild Magic Surge table. Once this effect has triggered, it cannot be triggered again for the rest of the day. The spell that triggered this effect, along with any remaining spells cast afterwards, has their damage and healing maximized.

 

 

I-MA054 Pathfinder's Boots

These rugged boots are designed for long journeys. While wearing them, you can move at your normal speed over difficult terrain without penalty. Additionally, you have advantage on Wisdom (Survival) checks made to track creatures.

 

(I-MA031) Concalian Memory Crystal (#3)

asd

Smite damage die increases by 1 size, i.e. d4 to d6, d6 to d8, d8 to d10, and d10 to d12.

 

TRICKSTER_FEY's Mirror Frame

This tiny  mirror frame has a tiny string attached to its top.

Once per long rest: As an Action you can spin the Mirror Frame while holding it up towards a creature within 30ft, causing you to swap places with them. An unwilling creature can attempt a DC14 Charisma Saving throw to avoid the effect.

 

Glove of Entanglement

The Glove of Entanglement is made from a supple, dark green leather that feels cool to the touch, reminiscent of damp forest soil. Twisting vines are embroidered along the length of the glove, and the stitching seems almost alive, shifting subtly as if the vines themselves were growing. When worn, the glove has a faint scent of earth and fresh leaves. The fingertips are tipped with small, thorn-like protrusions, though they are soft to the touch.

Once per day, you may cast Entangle as a 1st level spell, centered on yourself. The wearer is immune to the effects of the Entangle spell.

 

 

Battlemage's Glove

The Battlemage's Glove is a sleek, black leather gauntlet that extends to just below the elbow, embroidered with intricate arcane symbols that shimmer faintly when touched. Thin veins of silver run through the fabric, pulsing softly in time with the wearer's magic. The fingertips are reinforced with polished metal caps, which glow with a soft, otherworldly light when spells are prepared. Despite its sturdy appearance, the glove feels almost weightless, designed for precision and control.

 

Who said casters cant be in melee?

While attuned to the Battlemage's Glove, you gain a +1 to Spell Attack Rolls. 

Additionally, any Spell Attack made against an enemy in melee range can be done as a Melee Spell Attack (thus avoiding disadvantage should the spell normally require a Ranged Spell attack)

 

 

Chromatic Ring

The Chromatic Ring is a slender, silver band inlaid with a delicate line of shifting gemstones, each one constantly changing color in a slow, mesmerizing gradient. The hues flow seamlessly through the entire spectrum, giving the impression that the ring holds a living rainbow within its stones.

 

Chromatic Sphere:

Once per day, you may cast Flaming Sphere as a 1st level spell without expending a Spell Slot. You also know the Flaming Sphere spell, and may expend a Spell Slot to cast the spell additional times just like any other known spell.

Additionally, when casting Flaming Sphere, you can pick its damage type from one of the following: Acid, Cold, Fire, Lightning, Necrotic, Poison, Radiant

 

 

Two-Faced Medallion

This Two-Faced Medallion bears two striking visages. One side shows a face of serene beauty, with eyes gently closed and a soft, peaceful smile. Flowing hair, adorned with delicate wildflowers and ivy, frames its gentle features, and a warm glow seems to radiate from its surface. The opposite side shows an intense face with narrow, piercing eyes, the wildflowers and ivy now twisted with long thorns. Her mouth is set in a fierce snarl, lips pulled back to reveal clenched teeth, conveying a raw, unforgiving power.

Twin-Aspect:

Cantrips do not trigger these effects.

 

GM Note: Meant to depict Fiori,

 

Vial of Concalian Blood

The blood in this vial is an unnaturally dark red, with tiny grey wisps of smoke occasionally flickering in and out of existence.

(Magister Raoul was studying this vial, looking at how the energy of the Shadowfell had infused the inhabitants there.)

 

Ravanelli's Ring

Ravanelli's Archive Emblem

This elegant ring is adorned with six iridescent gems, each meticulously set around its exterior rim. The gems shimmer with a spectrum of colors that shift and flow like liquid light. However, their hues appears to be anchored to an immovable point in space—an effect akin to gazing through a tiny window onto an expansive mural. The gems reflect color in a manner so that, no matter how you orient or move the gems, the same point in space will always reflect the same color.

The Conciri Compound's defensive measures are disabled while the ring is within its magical field.

Session 85

Queries

Describe your primary function

The first tome describes the creation of a magical field designed to hold all of the Conciri's classified documents. The author argues that understanding dangerous magic is essential for combating its misuse, and that such knowledge should be stored for future protection. The solution was the Archive Field, which securely stores documents and retrieves records related to any problem it is asked about. The 'brain' of the archive is a large tome that tracks the topics of each book and their locations.

The second tome discusses upgrades to the Archive Field, implemented after some thefts occurred. These upgrades mainly involve security measures that trigger if unauthorized beings enter the archive or try to remove documents from its area.

Bring me info on Valiant#35913

Tomes on attempts to recreate

The first set of tomes retrieved discuss efforts by members of the Conciri to replicate the creation of Valiants and other constructs of Concalian design. These books detail attempts to recreate the body and replicate the arcane patterns found in the recovered constructs. Despite their efforts, the members have been unable to make the constructs function as intended. A major issue is the lack of a known power source capable of replicating the constructs' desired capabilities. Even when briefly powered, the constructs acted mindlessly, similar to modern golems. The general consensus is that the true secret behind the constructs' advanced abilities likely lies in the unknown ritual and power source used by the Concalian creators, which is not detectable in the recovered remains.

Old Concalian Tomes

Another set of ancient and fragile tomes, written in Concalian, documents experimental attempts to upgrade their constructs and provide them with a new power source. Though not noted explicitly, it is clear from the tomes that some event caused the constructs to become cut off from whatever originally fueled their cores. A recurring theme is that the constructs' power cores were draining, leading to eventual shutdown. Each tome discusses a different set of experimental upgrades, and accompanying booklets list the participants and outcomes of each experiment. These booklets detail numerous failures, with the tomes following up by making adjustments or iterating on the procedures. The details of each experiment are extremely complex, generally aiming to establish an additional method for gathering and transferring power throughout the construct's body without disrupting the existing system.

Valiant#35913 appears in the list of each booklet, marked as successful in receiving these modifications. However, in the booklet associated with the final upgrade in the series, there are numerous failures recorded, with Valiant#35913 listed next. There is no indication whether this upgrade was attempted or successful, and the tome describing this final upgrade is missing.

An additional tome describes a method developed to recharge a construct's core by consuming magical items, though it is noted as unsustainable due to inefficiency and the limited supply of such items. Additionally, another tome provides a sort ofpsychological evaluation of the constructs, observing that as a construct's power diminishes below a certain threshold, its intelligence and sophistication begin to decline as well. In the final weeks before shutdown, the constructs reportedly lose all personality and self-awareness, eventually becoming incapable of even basic tasks.

 

Author for experimental tomes: Forgesmith Mallius

 

Show me what magical items are stored here

Several books appear. However, none of which seem to be a "list of magical items stored in the archives". The books instead appear to describe research on items of magic that are, or at least have been, in the Conciri's possession. The Archive Field does not seem to keep track of items stored.

 

Mysterious kidnapping records of children from around 25 years ago

An older set of records details fey creatures in the Vincari Forest attacking and sometimes kidnapping people nearby, including children. The records focus on the Conciri's involvement in aiding the Marcandrians in their efforts to locate the missing individuals. These efforts ultimately led to the apparent eradication of the fey in the Vincari Forest. Additionally, a few tomes describe items and beings, including fey, that were retrieved and kept by the Conciri for study.

A newer tome records the enlistment of a magister by House Grimani to prevent fey attacks on people entering the Forbidden Forest, as the House wanted to exploit the forest's resources. The tome includes a section describing information the magister has gotten from the locals, noting that it was not uncommon for people, including children, to disappear in the forest. It was presumed that the fey killed them and dragged their corpses away, with few attempting to search for the missing out of fear for their own lives. The author notes a peak in disappearances around 1325 AD. Despite attempts to communicate with the fey and find ways to keep them at bay, the magister nearly died from a hostile encounter at the forest's edge. He ultimately abandoned the request, concluding that it was not feasible to eliminate the fey without an expanded and more focused effort.

Author: Magister Zenad Getran, of the institute of Arcane Biology.

Another tome details efforts to combat sea monsters believed to be responsible for the disappearance of several ships near the northern coast of Marcandria. The tome includes a list of lost ships, with estimated times of disappearance and the names of those on board. A couple of entries from around 1328 AD, or 25 years ago, mention children among the passengers on some of these ships. None of the names listed are familiar.

 

Floor 2

Items still there:

 

Enemies:

 

Notes on session:

 

To Session 85

Ravanelli Estate

 

 

Cabal Documents on Table:

A large amounts of paper, as well as a few maps, and a couple of books.

Many of the papers seem to be reports regarding ship movements, specifically ships belonging to the Marcandrian Royal Armada. The Huntsman, the Marcandrian capital ship currently docked in Alatri, is among the ships being tracked. Some of the books here appears to be logs of reported movements, spanning back years.

One book, however, seems to instead log outgoing shipments, smuggled out from the city with the help of Privateer ships. Among the goods the log describes are tons worth of fused Concalian crystals. The destination of these shipments is not listed.

Additions with roll:

Ship tracking: The Marcandrian Royal flagship, the Concord, had its last entry about a year ago. They seem to have stopped caring about tracking its position since then.

Privateer Ships listed in log: At least a dozen different ships, among them Edward's Revenge, whose last smuggled goods out of Alatri a few months ago.

Shipment timeline: Seems to have started a little over 2 years ago. Last outgoing shipment was about a month ago. There logs seem to indicate there's been some frustration since the nearby shores off Alatri got infested with sea-monsters. A couple of privateer ships are also indicated as having been sunk due to these sea-monsters.

What was shipped off: In addition to the fused concalian crystals, vast amounts of magic materials and magical items seems to have been among the smuggled goods.

 

 

Documents In archives

These archives contain rows upon rows of letters, documents, and books. The archives seem very well organized. The contents seem to include:

  1. Documents on official agreements, such as treaties, pacts, and trade agreements. These documents outline the terms laid forth by said alliance, trade agreement, and other agreement,
  2. Legal Documents. These includes official decrees, contracts, and charters. These include land deeds, contracts, and feudal charters between House Ravanelli and their vassals – which detail acerage, taxes, and the duties and responsibilities the vassal agrees to in exchange for being granted land. Laws, regulations, edicts, proclamations. Decrees of pardons/amnesty, and decrees of confiscation/expropriation are also among these.
    1. Documents detailing the terms for each of House Ravanelli's vassals can be found here – the terms laid forth for them in terms of taxes, duties, responsibilities, etc, are not always equal.
    2. .
  3. Financial Records. Records detailing House Ravanelli's finances, including accounts, ledgers, budgets, and financial transactions. Some documents also detail inventories of assets, properties, and resources owned by the family.
    1. Ravanelli family seems to historically having been quite wealthy.
    2. There seems to have been a sharp increase in expenditures related to mercenaries, espionage, bribes, etc, starting early 1350. The family seems to currently be running a massive deficit, tapping into the funds they've stockpiled and selling off assets in order to finance this.
  4. Correspondences and Communications: These are records of letters, messages, and other forms of communication exchanged between the ducal family and various parties, including other noble houses, government officials, diplomats, and influential individuals.
  5. Espionage Reports and Intelligence: Reports compiled by spies, agents, or intelligence operatives employed by the ducal house. These reports may contain information on rival houses, political intrigue, military movements, economic activities, and other matters of strategic interest.
  6. Strategic Plans and Policies: Documents outlining long-term strategies, policies, and objectives of the ducal family, including plans for governance, defense, expansion, and diplomacy.
  7. Personal Journals and Diaries: Private writings of family members, such as personal journals, diaries, and memoirs, providing insights into their thoughts, experiences, and personal lives.
  8. Historical Records and Archives: Documents of historical significance to the ducal family, such as records of past events, achievements, and milestones in the family's history.
  9. Genealogical Records. Records documenting the family lineage, ancestry, and genealogy of House Ravanelli, including pedigrees, family trees, birth certificates, and marriage records.

 

Additions with roll:

 

 

Regarding Ravanelli Documents: It seems people have been looking at quite a few of the records. Some seem to be missing, others seem to have been placed back.

Documents include: Personal correspondences, confidential reports, + more confidential versions of what's found in state office.

There are also a lot of documents that either are or that describe the exchanges between the Ravanelli family and other parties, be that other noble families, other factions,  both within Marcandria and abroad. Documents that relates to diplomacy in a sense. The topics are many, though one that often comes up for exchanges within Marcandria are negotiations on promises and favors in return for the other party supporting House Ravanelli's claim to the Marcandrian throne.

 

 

Study and Escape corridor:

 

Escape corridor:

 

 

Night

  1. Narthael:
    1. He's at 35 out of 50 for getting flyer shapeshifting. Though he called the staff useless, and the staff is a part of his mothers (literary).
    2. Valanthe is rather mad, berating Bhin on how hurt Thiala got when Bhin called her useless.
    3. DC15 Persuasion if he wants them to each him how to turn into birds tonight, else he's just going to be berated by Valanthe for a bit more before they leave for the night.
    4. If he succeeds, Thiala will be the one teaching him. It's her turn after all. You can see she there's dried sap on her cheeks, and the lesson is far more transactional than it usually is with her - she's clearly stil lsad.
      1. The lessen consists of her blindfolding you, has you lie on your stomach on the ground, before she starts making gusts of wind to hover you in the air. She instructions she gives, in a somewhat melancholy tone, is to feel and attune yourself to the wind, trying to feel what the bird feels, and in the moment you feel you've aligned perfectly with the wind, shapeshift.
    5. Wisdom check. If he gets 15 or more, he succeeds in becoming a bird, and can from now on shapeshift into flyers.
  2. Ari:
    1. Your dream consists of you, or perhaps someone else, you can't really tell for sure, is sitting with your head dug into your knees, in a muffled-out street as the contours of other beings move past you, up and down the street. You, or whoever's eyes your looking out from, is constantly at the verge of panic, taking quick glances at the vague outlines of the beings moving past while praying that they do not notice you.

 

Conciri Compound

1. Forbidden Archives

  1. Large somewhat circular room, two floors beneath the ceiling. Both the floor and ceiling is covered in thin but deeply interwoven patterns that appears to make out arcane symbols. Braziers and statues are strategically placed along the walls - the braziers having almost solid flames with apparently no fuel source, and the statues holding staves with large iridescent gems.
  2. 3 large tables are placed at the center - two having thick stacks of blank papers, with accompanying ink vials and quills. The last table, the only one with a chair, has a single huge tome.
  3. At the far left and right side of the room, from the perspective of sitting in front of the tome, are two large tables, with the only item on each of these tables being a large lever. On the far forward direction, from the perspective of looking at the tome, is what appears to be a circular staircase going further down, though the stairs are behind rune-engraved metal bars.
  4. At the “north” side is a long corridor that eventually leads to a staircase going upwards.
  5. Bordering each quadrant of this somewhat circular room are four large sections filled to the brim with books. Part of the walls here are windowed, allowing you to look into them, though the thick doors appears to be locked. These doors appears to have medium side slits, akin to a “mail slot"

The Tome:

 

Getting out of the room

Countermeasures:

Artifact Storage

  1. Experimentation area
  2. Countermeasure System