NB: Not to be read by Players
Faerunean Name: | Equivalence 1 | Equivalence 2 | Equivalence 3 | Equivalence 4 | Equivalence 5 | Equivalence 6 | Equivalence 7 | Equivalence 8 | Equivalence 9 |
Chauntea |
Fiori (Marcandria) (with some aspects from Lathander) |
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Lathander | |||||||||
Tempus | |||||||||
Torm |
(with some aspects from Iomadae from Pathfinder) |
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Waukeen |
Meranzi (Marcandria) |
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Deities and their different cultural names/versions:
Thematic | Main Denominations/Names (For meta-referencing; not in-world) | Common Additional Titles | General Domain/Portfolio | Reference Deities | Common Symbols/Insignias | Notes | Example Reasons for Worshipping | Cultural Variants/Depictions | ||||||||
aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | Concalia | Marcandria | |||||||
The Great Mother / The Forest Father |
The Forest Mother; Earthmother; Guardian of the Wilds; The Grain Mother; Lady of the Harvest; The Forest Father; The Green Father; God of the Wild; |
Main Portfolio: Deity of Nature Typical Domains: Life, Nature; Light Other Domains: Death, Grave, Decay (Natural cycle of life and death)
Agriculture; Nature; Healing; Good Health; |
Chauntea (Ordered Nature); Silvanus (Wilder Nature) | Blooming Flower; Leaf |
Add Mielikki? or rhave her merged with something else?
Merge in Yondalla? |
Fiori (feminine) Representing agriculture, empathy, perseverance, growth, healing, hope, and life.
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The Merchant's Friend | Merchant's Friend; Liberty's Maiden; The Coinmaiden; The Golden One; Lord/Lady of Trade; Lord/Lady of Gold |
Main Portfolio: Deity of Commerce/Trade Typical Domains: Knowledge; Trickery Commerce; Trade; Knowledge; Wealth; Fair Trade; Illicit Trade
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Waukeen | Gold Coin with deity's profile |
Meranzi (feminine) Representing liberty, knowledge, exceptionalism, (societal) progress, commerce, and trade. |
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The Prince(ss) of Passion |
The Prince/Princess of Passion ; Firehair ; The Fickle and the Beautiful ; Lord/Lady of Love ; God(dess) of Beauty and Love; Joybringer ; Lord/Lady of Joy ; The Everchanging One ; Lord/Mistress of the Revels
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Main Portfolio: Love, Beauty, Joy, Celebration, Art Typical Domains:
Love; Joy; Beauty, Passion, Revelry; Festivities; Art; Self-Expression; Freedom |
Sune (Love, Beauty, Passion); Lliira (Joy, Revelry) | Deity's face with hair made of pure fire |
Callera (feminine) Representing art, beauty, love, joy, passion, revelry, and joyous living. |
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The Lord/Lady of War | Lord/Lady of War; Battlelord; Lord/Lady of Battle; Lord/Lady of Strategy; The Crimson General; The Heart of Courage |
Main Portfolio: War, Combat, Strategy, Discipline, Conflict (with purpose) Typical Domains: War, Order Other Domains: Knowledge, Tempest Battle; Honorable Combat; Armed Conflict; Discipline; Martial Codes (the rules of war); Military Hierarchy; Strategy; Valor; War (defined as structured conflict with clear purpose and objectives)
(Represents war as structured, goal-driven conflict — a force to be respected and wielded, not unleashed blindly. War must serve a purpose, whether that be defense, conquest, justice, or survival. A war without purpose is not a war, but merely slaughter and butchery - which the deity views unfavorably.) |
Tempus (Honorable Combat); Red Knight (Strategy) | Flaming Sword |
“Martial Codes” may include:
What these are is not of importance (so long as they don't sway into slaughter, butchery, etc.) - the importance is that the culture has martial codes for conducting war, and that it follows them.
Does not judge why a war is fought — only that it is war, and not chaos masquerading as conflict. |
The Commander: “Let me read the battlefield clearly. Let my soldiers trust the plan. Let order be our edge.” The Duelist: “Let my blade speak truth. Let the test be clean. Let me fall with honor, or stand with purpose.” The Peasant-Turned-Fighter: “I never chose the sword. But if I must fight, let me fight well.” The Mercenary Captain: “I wage war for coin — but I keep order. I fight clean. I keep my word.” |
Ammindur (masculine)
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The One-Eyed God/Goddess | The One-Eyed God/Goddess; He/She Who Watches; He/She Who Never Sleeps; Father/Mother of Fury; The Unyielding; He/She Who Does Not Kneel; The Scar-giver; Voice of Vengeance; The Destroyer; Fury/Rage Incarnate |
Main Portfolio: Destruction, Fury, Strife, Conflict, Survival Typical Domains: War, Tempest Other Domains: Death Bloodshed; Brutality; Conflict (without a casus belli); Destruction; Empowerment through Wrath; Endurance through Strength/Rage; Fury; Reclamation through Force; Ruthlessness; Savage Strength; Strife; Violent Vengeance; Might-Makes-Right; Survival at any cost (A god not of structured warfare but of raw, unrelenting conflict. Represents the fury of those cast aside, the violence born from pain, and the will to endure through force and rage.)
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Gruumsh | Unwinking Eye |
Creator and patron deity of Orcs God of rage-born survival — a divine force that answers pain with power, chains with wrath, injustice with blood. The divine embodiment of fighting back by any means necessary, no matter how messy or cruel. The dark answer to being powerless. “No one saved me, so I became what they fear.” Offers no mercy, no forgiveness — only the promise that your enemies will fear your strength, and your scars will become weapons. "When the world breaks you, rise and break it in turn." "Endurance is meaningless if it changes nothing. Rise. Rage. Take." |
Example worshippers: Those who survive through violence, and by those who see power as the only answer to oppression. The Outcast Gladiator: “Let them cheer when I spill blood. Let them flinch when I raise my blade. I was chained, now I break them. The Desperate Refugee: “No one gave us food. No one opened their gates. So I take what’s mine.” The Beaten Slave: “Let my hands stop shaking. Let them feel what I felt. Let them fear me.” The Gang Leader: “They want control? I’ll show them power. I’ll rule the streets with scars and fire.” The Avenging Widow: “He died for nothing. I’ll burn the man who signed the order, and smile while he begs.” The Shunned Child: “They laughed when I cried. I won’t cry again. I’ll be the monster in their stories.” |
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The Broken God/Goddess | The Enduring One; He/She Who Endures; The Broken God/Goddess; Bearer of Burdens; Lord/Lady of Martyrs; The One Who Weeps; The Crying God |
Main Portfolio: Compassion, Endurance, Martyrdom, Perseverance, Suffering, The Oppressed Typical Domains: Life, Twilight Other Domains: Grave Compassion; Endurance; Martyrdom; Mercy; Moral Strength; Patience; Perseverance; Protection of the Weak; Quiet Defiance; Resistance Through Pain; Self-Sacrifice; Suffering; The Oppressed (A god of those who endure without striking back, who bear burdens so others do not have to. Represents moral resilience, and the belief that suffering has meaning if it shields others.)
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Ilmater | Pair of White Hands bound by a red cord | Worshipped by the downtrodden, the healers, and those who resist cruelty not with strength, but with unwavering compassion. |
The Prisoner: “They beat me again. But I still breathe. Let me hold out one more day — until someone remembers I’m here.” The Healer: “Let my pain ease theirs. Let me take what they cannot bear. Let me carry what would crush them.” The Orphan: “The streets are cold and the rich look away. But he watches. He weeps. He knows.” The Slave: “They broke my body, not my will. Let my spirit stay my own — if only for one more sunrise.” The Pacifist: “Let me not return their hatred. Let me endure, so no one else has to.” The Martyr: “They say I’m weak. Let them. I suffer so they don’t have to.” |
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Law | The Architect of Civilization | Lord/Lady of Justice; The Even-Handed; The Architect of Civilization; Law-Father/Law-Mother; The Silent Judge; The Crown of Order; The Grand Arbiter; The Hand of Edict |
Main Portfolio: Law as Structure, Justice, Order, Civilization Typical Domains: Order, War Authority; Civilization; Civil Duty; Civil Structures; Duty and Loyalty to State; Governance; Justice (Legal); Legal Process; Order; Rule of Law; Rulership; Stability; (Usually in the context of law, institutions, and the upholding of societal frameworks) |
Tyr | Balanced Scale |
Law as Foundation and Structure Represents the rule of law as the bedrock of civilization — the just application of laws, courts, institutions, and governance that uphold stability and order. The embodiment of civilization’s spine: impartial, structured, and righteous. |
Iomane (feminine)
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The Black Hand |
The Iron Sovereign; The Unbreaking Chain; The Lord of Empires; The Accursed;
The Conqueror; |
Main Portfolio: Law as Control, Tyranny, Conquests, Enforced Unity; Militarism; Empire Typical Domains: Order, War
Authoritarianism; Conquest; Discipline (enforced); Dominion; Empire-Building / Empire Preservation; Hierarchy (Absolute, Rigid); Law Through Strength; Obedience (demanded, not earned); Order through Fear; Patriotic Sacrifice (forcibly demanded); Ruthless Unity; Security Through Supremacy; Stability at any Cost; Strength Above All; Subjugation of the Weak; Supremacy of the Fittest; Tyranny (as Order); The Strong's Right to Rule; Unity Through Force; Victory Through Total Control
(Typically expressed through the lens of necessity: the preservation of order and civilization through strength, obedience, and iron-willed leadership. Especially prominent in militarized empires, or nations under persistent existential threat.) |
Bane / Maglubiyet | Black Hand/Gauntlet |
Patron deity of goblinoids
Law as Force and Control
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The True God; The Vigilant |
The True; The True God; Speaker of Truths; God of Duty; The Loyal Fury; The Hand of Righteousness; The Brave; The Paladin's Paladin The Watcher; The Vigilant One; The Great Guardian; The Unsleeping Eye; Justicemaker; The Purehearted |
Main Portfolio: Law as an Ideal, Virtues Typical Domains: Light, Order, War Bravery; Chivalry; Courage; Discipline; Duty; Honor; Integrity; Justice; Loyalty; Mercy; Obedience; Protection; Righteousness; Self-Sacrifice; Truthfulness; Valor; Vigilance; Doing what is Right (Typically expressed in the context of personal morals and ideals, not societal law) |
Torm (virtues as devotion); Helm (more stoic and duty bound); Bahamut | White Gauntlet |
Patron deity of metallic dragons and metallic dragonborn
Law as Moral Ideal Embodies personal honor, justice, duty, and righteousness — the spirit of the law rather than its letter. Worshipped by those who strive to do what is right, even when it comes at great personal cost. |
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Lord of Nine |
Lord/Lady of the Ledger; Lord/Lady of Ambition; Master of Pacts; The Great Diplomat; The Great Benefactor The Lord of Nine; The Lord of Lies; The Archfiend; The Corruptor; The Serpent's Tongue; The Architect of Damnation; |
Main Portfolio: Law as a Weapon/Tool, Contracts, Control, Order (through influence and exploitation), Temptation, Corruption Typical Domains: Knowledge, Order, Trickery
Worshipper's Perspective: (How followers perceive the deity, viewing his influence as pragmatic, strategic, and a means to achieve personal or political success.) Ambition; Contracts and Pacts; Clever Maneuvering; Control through Consent; Deception; Shrewd Diplomacy; Exploitation of Weaknesses; Outmaneuvering Adversaries; Strategy and Planning; Pragmatic Success; Securing of Power; Sacrifice (Typically understood in the context of personal advancement, influence, and achieving one’s goals through cleverness and persuasion. It is the willingness to bend morality for control, and truth for victory.)
Underlying Reality: Coercion; Subtle Corruption; Deception; Strategic Manipulation; Seduction; Temptation; Damnation Contractual Domination; Immutability of One's Word and Promises; The Inviolability of Law; Oaths; Law as Chains; Law as Binding Control / Law as Bondage
(The Lord of Nine's influence is rooted in the manipulation of agreements and laws, where promises bind individuals to him. He never breaks his word, but uses these unbreakable contracts to subtly corrupt, control, and lead followers into damnation.) |
Asmodeus | Three inverted triangles arranged in a long triangle |
Law as a Weapon/Tool (/Binding and Exploitation) Symbolizes the seductive and absolute power of law — used not to guide or protect, but to trap, control, and corrupt. His law is immutable and inescapable, twisted into chains cloaked as contracts, bargains, and "consent." A devil’s smile beneath a lawyer’s robe.
"Every contract is a promise. Every promise is a chain. Every chain, in time, leads to him."
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Desperate farmer: “Let my neighbor’s claim be overturned, my lord, for I had the land first. Give me the words to win the magistrate’s ear.” The Starving Mother: “I will do what must be done. Just let my children live through the winter.” The Court Official: “Grant me clarity, Lord of Law, to find fault in their defense, and bind them with truth.” The Merchant: “Let the deal favor me, let them see no better option, let the clause hold them tight.” The Soldier: “I will obey without question. I will rise. Let others falter and open the path.” The Poor Student: “Let them believe I passed. Let the record show I belong here.” |
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The Spider Lord/Lady of Chaos |
Main Portfolio: | Matron of the Drow |
Dimara (feminine) (non-core deity)
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The Nightsinger |
Main Portfolio: Darkness, Night, Loss, Oblivion, Secrets, Hidden Truths, Silence
Worshipper's Perspective:
(The Nightsinger is the shadow behind the shadow — a master manipulator cloaked in layers of secrecy and deceit. Some seek this presence to escape grief or find solace in silence, or may revere the deity as a hidden guide to forgotten truths. But most who serve do so unwittingly, where the deity whispers lies, shapes false images, and wears false face — each tailored to the soul meant to follow. The Nightsinger's true doctrine is never spoken, only lived. Devotion becomes a path of misdirection and quiet ruin — a descent into oblivion. And when your usefulness fades, so too does the shadow’s presence, leaving only silence, emptiness, and the aching truth that you’ve been abandoned — at which point, you've likely lost everything.)
Underlying Reality: Abandonment; Absence; Apathy; Darkness; Deceit; Erasure (of pain, self, memory, meaning); Isolation; Lies; Nihilism; Night; Nothingness; Promise of Comfort (through erasure); Oblivion; Relief/Comfort (through erasure); Shadows; Silence; Stillness; the Void; Unmaking; the Unraveling of Existence;
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KLADD NOTES: Some GPT draftnote for text under runderlying reality. Doesn't fit entirely, but perhaps some phrasings can be of use from it:
(At the heart of the Nightsinger lies not revelation, but erasure — not truth, but the comforting illusion that truth itself was a lie. Existence is a wound; her doctrine is its closing. Every whispered promise, every veil of wisdom or relief, is merely a stepping stone toward unbeing. Those who follow her, whether by will or manipulation, walk not a path of faith, but of forgetting — until even the memory of their worship is lost.)
(**The Nightsinger is the opposite of concepts like hope. Not in as the opposite of hope being hopelessness, but an absence of either - apathhy, nothingness)
The Nightsinger isn’t the “evil” or “twisted” version of concepts like light, hope, warmth, or memory — she is the void left when those things are gone. This is what makes her terrifying and seductive at the same time: she doesn’t promise pain, but the end of pain. Not chaos, but nothing. Not hatred, but apathy. Not despair, but numbness. Not death, but erasure. Not lies, but unreality. Not loss, but un-being. |
While the Nightsinger is typically a deity that manipulates people into worship, some of her concepts — like revealing hidden knowledge/wisdom, secrecy, or of night — can have interpretations where an individual or culture may worship him/her as neutral or even good aligned deity representing said concept. The more nihilistic aspects of the Nightsinger are typically not part of such an interpretation of the deity. Some examples can include: The Eclipsed Scribe: “I do not write for the living. My ink is for the forgotten.” The Archivist: “Truth is often erased by those who fear it. We preserve it where they cannot see.” Deity of knowledge, with focus on rediscovering lost knowledge: “She taught us to read the traces others left buried — truth etched in what was meant to be forgotten.” Deity of night: “She teaches us how to be safe in the darkness of night, and the dangers that lurk in it. She does not banish them — she shows us how to walk unseen, how to endure, and how to survive where others falter.” Mistress of Hidden Wisdom: “What is lost is not gone — it waits in the dark for those who know where to look. She teaches us to listen, to dig deeper, and to uncover the truths buried beneath illusion.” (Could be in societies that study ancient lore, forbidden knowledge, or seek to restore broken traditions through forgotten truths.) Mother of Stillness: “She quiets the noise of the world, stills the churning within. In her silence, we remember what truly matters.” She Who Endures: “The world takes. She teaches us how to remain when there is nothing left. When even memory fades, we are still here.” (Could be found in a post-collapse culture, oppressed people, or community shaped by historical trauma.)
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""She could be a goddess of entropy, not just winter. The stillness after death. The long silence. Loneliness. Consider folding disease and desolation into her. A cosmic stillness that opposes vitality." "
What you're doing here is brilliant: re-framing Auril not as just "goddess of snowstorms," but as cosmic entropy — the force that makes warmth fade, connections fray, and voices fall silent.
She's not Death, but she's why things die. And why people fear being forgotten after.
Self notes: Autumn/Winter (opposite of Lathander''s Spring/Summer)
Entropy incarnate: The gradual stilling of everything — heat loss, social bonds, hope.
Goddess of Despair: Not evil, not malevolent — just indifferent. The cold silence.
The End of Song: Her name is whispered by those who bury the last of their family.
Mourners seek her quiet to grieve without judgment.
Hermits and exiles whisper to her to be left alone.
Those at death’s door may appeal for a painless end.
Cursed or plague-stricken call to her not for healing, but for surrender.
Main Portfolio: Endurance, Martyrdom, Compassion, Protection of the Oppressed
Typical Domains: Life, Protection, Grave
Suffering; Endurance; Martyrdom; Compassion; Mercy; Protection of the Weak; Patience; Self-Sacrifice; Perseverance; Moral Strength; Resistance Through Pain; Quiet Defiance
(A god of those who endure without striking back, who bear burdens so others do not have to. He represents moral resilience, and the belief that suffering has meaning if it shields others. Worshipped by the downtrodden, the healers, and those who resist cruelty not with strength, but with unwavering compassion.)
Gruumsh says: "You are alone, and you must become powerful."
Ilmater says: "You are not alone, and we will carry each other."
Orcs are raised not merely on violence, but on stories:
“The world will take from you unless you take first.”
“Mercy is a trick of the weak.”
“Your pain is power. Your scars are sacred.”
Role: Secrets, Betrayal, Power through Chaos
Positioning: Patron of those who rise through treachery and spin webs in the dark.
Unique Flavor: Represents chaos disguised as hierarchy — power gained through control of information and manipulation.
Role: Loss, Secrets, Despair, Emptiness
Positioning: The divine of oblivion — not destruction, but unbeing.
Unique Flavor: Goddess of what was and is no longer — memory’s decay, grief’s weight, the things you can’t take back.
War (e.g., Ares, Tyr, Sekhmet, Kartikeya)
Strategy / Just War / Victory (e.g., Athena, Bellona, Nike)
Kingship / Sovereignty (e.g., Zeus, Odin, Enlil)
Law / Oaths / Justice (e.g., Tyr, Ma’at, Dike, Forseti)
Vengeance / Retribution (e.g., Nemesis, the Furies)
Nature (as a whole) (e.g., Gaia, Silvanus)
Forests / Untamed Wilds (e.g., Pan, Cernunnos)
Agriculture / Fertility of Land (e.g., Demeter, Chauntea, Osiris)
Animals / Hunting (e.g., Artemis, Mielikki, Ninhursag)
Cycles / Seasons (e.g., Persephone, Brigid, Inanna)
Storms / Weather (e.g., Thor, Baal, Tlaloc)
Winds / Air (e.g., Aeolus, Shu, Vayu)
Sun / Moon / Celestial Bodies (e.g., Helios, Sol, Selene, Mani)
Earthquakes / Volcanoes (e.g., Pele, Enceladus)
Time (e.g., Chronos, Zurvan, Aion)
Creation / Crafts / Forge (e.g., Hephaestus, Ptah, Lugh)
Destruction / Chaos (e.g., Shiva, Eris, Set)
Alchemy / Transformation (borderline esoteric or mystical)
Death / the Dead / Funerary Rites (e.g., Hades, Anubis, Hel)
Decay / Entropy / Rot (e.g., Mordiggian, Mot, Hel’s darker aspects)
Rebirth / Resurrection (e.g., Osiris, Dionysus)
Love / Lust / Beauty (e.g., Aphrodite, Ishtar, Freyja)
Marriage / Family / Childbirth (e.g., Hera, Frigg, Eileithyia)
Wisdom / Knowledge (e.g., Athena, Thoth, Odin)
Art / Music / Poetry (e.g., Apollo, Bragi, Saraswati)
Language / Speech (e.g., Hermes, Ogma)
Commerce / Trade (e.g., Mercury, Hermes, Lugh)
Hospitality / Travel / Protection of Guests (e.g., Zeus Xenios, Hestia)
Luck / Fortune / Fate (e.g., Tyche, the Norns, Moirai)
Madness / Ecstasy / Frenzy (e.g., Dionysus, Pan, the Maenads)
Magic / the Arcane (e.g., Hecate, Thoth, Isis)
Dreams / Prophecy (e.g., Morpheus, Apollo, Nanshe)
The Underworld / Passage of Souls (e.g., Hades, Hel, Ereshkigal)
The Afterlife / Paradise (e.g., Aaru, Valhalla, Elysium)
Stars / Astrology / Cosmic Order (e.g., Nut, Astraeus)
The Hearth / Home / Domestic Life (e.g., Hestia, Vesta)
Food / Drink / Feasting (e.g., Dionysus, Bacchus, Sif)
Sailing / the Sea / Storms at Sea (e.g., Poseidon, Njord, Yam)
The Hunt / Predators (e.g., Artemis, Skadi, Mixcoatl)
Mining / Metal / Wealth Below the Earth (e.g., Hephaestus, Weyland, Dwarven gods)
Hope / Mercy (e.g., Elpis, Kuan Yin)
Fear / Nightmares (e.g., Phobos, Mara)
Silence / Secrets / Shadows (e.g., Nyx, Angrboda, Shar)
Pride / Glory / Fame (e.g., Apollo, Lugh)
Freedom / Rebellion (e.g., Prometheus, Lucifer myths)
Peace / Reconciliation (e.g., Eirene, Pax)
Thresholds / Transitions / Doors (e.g., Janus)
Duality / Twins / Balance (e.g., the Dioscuri, Yin/Yang)
Dreams vs Reality (e.g., Hypnos, Morpheus)
Fate / Inevitability / Doom (e.g., Moirai, Norns, Ananke)
Below are just suggestions, notes. Not final. Do not view as “canon". Just some notes from ChatGPT for inspirational purposes.
Role: Patron of Crafts, Forge, and Enduring Civilization
Positioning: Represents the divine spark of creation through labor. Could be the god of civilization’s foundations — not rulership, but infrastructure.
Unique Flavor: God of legacy and craftsmanship, honored by builders, smiths, and those who create to outlast themselves.
Role: God of Conquest, Fury, and Tribal Supremacy
Positioning: Represents the relentless drive of the dispossessed and the ideology of "might makes right."
Unique Flavor: Less “evil warlord,” more primal spirit of war-as-survival — feared and followed by those who feel cast out or wronged.
Role: Patron of Artistry, Elegance, and Elven Identity
Positioning: Embodiment of mutable beauty and the freedom to shape oneself (physically, spiritually, creatively).
Unique Flavor: God of self-expression, transformation, and transcendence through art and magic.
Role: God of Size, Order, and Primordial Authority
Positioning: Mythic progenitor and god of cosmic hierarchy — the original concept of divine right and destiny.
Unique Flavor: Worshiped more in myth than in temples; seen as the origin of ordained greatness, especially among giants and kings.
Role: Greed, Domination, and Jealousy
Positioning: Patron of tyrants who take what they believe the world owes them.
Unique Flavor: Not just a dragon god — she represents the hunger to possess and control everything. Temples could be vaults.
Role: Wit, Protection, Mirth, and Trickery
Positioning: Trickster and guardian; laughter as resistance, cleverness as survival.
Unique Flavor: Think Loki but wholesome — celebrates the joy of outwitting problems, a patron of clever solutions and harmless mischief.
Role: Safety, Hearth, Peace, and Community
Positioning: Defender of the vulnerable and keeper of the home fire.
Unique Flavor: Could be expanded to serve as the universal protector of the small and communal, not just halflings.
Role: Secrets, Betrayal, Power through Chaos
Positioning: Patron of those who rise through treachery and spin webs in the dark.
Unique Flavor: Represents chaos disguised as hierarchy — power gained through control of information and manipulation.
Role: Moonlight, Dreams, Death, and Mystery
Positioning: Patron of mysteries, illusions, and the gentler side of death.
Unique Flavor: Guardian of thresholds — between sleep and wake, life and death, truth and illusion.
Role: Redemption, Beauty, Freedom, Dance
Positioning: Patron of second chances, especially for outcasts and those seeking new lives.
Unique Flavor: A hopeful lunar deity — moonlight as liberation, sword and song as sacred tools of the self.
Role: Magic, Knowledge, Regulation of Arcane Power
Positioning: Cosmic administrator and protector of reality’s structure through magic.
Unique Flavor: Not just the god of magic — but the conceptual force of magic itself. Maintains balance between mortal will and arcane chaos.
Self Notes: healing, Warmth, Hope, Spring/Summer
Role: Renewal, Hope, Vitality, New Beginnings
Positioning: God of revolutions, healing, and the breaking of old chains.
Unique Flavor: Sun as rebirth, not just light. Could represent the idea that every day is a chance to begin again.
Role: Bestial Instinct, Predation, Blood, and Savagery
Positioning: Raw, primal instinct — feared and revered as the patron of the untamed.
Unique Flavor: Green moon awakens “the hunt” in all creatures. Represents what civilization suppresses.
Role: Nature’s Balance, Wilderness, Life Cycles
Positioning: Nature not as peace, but as uncaring balance. Life, death, predator, prey — all are one.
Unique Flavor: A more neutral or somber nature deity than the usual happy-forest trope.
Role: Loss, Secrets, Despair, Emptiness
Positioning: The divine of oblivion — not destruction, but unbeing.
Unique Flavor: Goddess of what was and is no longer — memory’s decay, grief’s weight, the things you can’t take back.