Session 75

 

In session notes:

Icaro

 

 

 

Emmerin di Scillante is at the Estate

	- Emmerin di Scillante  - Romeno. Ravanelli's right hand man. 80 ish. Frail and thin but straight and prideful stance. "Super hes" frail but authorial voice.
		○ Gliding: light, direct, sustained
		○ Mannerism: Super sore/coarse, old voice. Slow tempo and slightly low volume.
			§ Do the "hmph" as if trying to take a shit, and you got the voice.
		○ Interaction: 
			§ Clever. Dignified. Friendly. Opportunistic. Shrewd. Political. 
			§ Authoritarian - weak voice his words give away that what he says has real weigh.
			§ Determined. 
			Restrained and very Calculating - 
			Apathetic - 
			 Critical. Disloyal. Secretive.
		○ Bond/Core Values: 
			§ 
Description: Cabalist. promised Alatri and the whole of Rosella in return for his family's service.

 

 

Infiltrating the estate

Getting Information from people who work there

 

Side Note:

Bøkene dere fikk skrevet av Conciri members i libraryet:

Perpetual Luminosity using Concalian Crystals, by Magister Gael Alacron

Transference of Material Enhancement Techniques to Bio-recipients, by High Transmuter Rahier de Maromme

Waste disposal system through the use of Gelatinous Cubes, by Arcanist Elrithia Renfallan

Transferring Troll Regenerative Properties through Blood Transfusions, by Magister Peneli Navara

A Study on Sprite Magic and its Properties, by First Biologist Tarnan Heartfield

Introduction to Curses, and how to identify them, by High Abjurer Euphemia Moretti

On the Nature of the Arcane and the Divine, by Magister Euphemia Moretti

Exorcism of Ethereal Enigmas: Liberating Souls from Haunting Entities, by Eraclide Laran

On the Feasibility of Siphoning Arcane Energies from the Other Planes, by High Conjurer Siniball Calvacanti

Inter-Planar Crossings: A Comprehensive Meta-Analysis, by Magister Celia Lettiere

Session 74

In session notes

Happenings During Evening

Narth and Thiala

Thiala

 

 

 

 

 

Happenings in town next day

 

 

 

 

 

Ravanelli Estate

House Ravanelli and their Griffons

Each member of house Ravanelli is gifted a Griffon egg by the Conciri Meranzeum, as a sign of their partnership. The griffon is bonded to that one member of the family, even willing to fight to the death to protect them. The griffon is set free should it still be alive by the time its bonded member of house ravanelli dies.

Estate Grounds

ROOM DESCRIPTIONS

Main Floor

Foyer

Entering the estate, visitors are greeted by the grandeur of the Foyer, spanning two stories in height and anchored by an impressive dual staircase opposite the entrance, leading up to the 4th floor. This central space is elegantly framed by an arcade running running above its western half, housing an elevated seating area above the entrance-side cloakrooms. Access to this raised platform is facilitated by staircases situated at both the north and south ends of the Foyer, with additional stairs behind them descending to the lower level.

The floor boasts exquisite marble craftsmanship, each tile intricately engraved. The walls are adorned with panels of finely carved Rosenwood up to waist height. A thick, ornately carved Rosenwood rail caps the panels, supporting the transition to the soft cream colored plastered walls above, whom are accented with gold, and whose covered in a vast variety of paintings. These artworks range from vibrant festival scenes to moments from renowned Marcandrian plays, alongside a series of ancestral portraits flanking each side of the dual staircase.

Completing the Foyer's opulent design is the ceiling mural, an expansive depiction of Alatri from above. The mural is bordered by three female figures, their arms outstretched in a welcoming embrace over the city. A huge chandelier of pure gold hangs from the ceiling, holding numerous Concalian crystals encased in glass, giving off a warm light.

 

Cloakrooms

Flanking both sides of the Foyer's entrances are three cloakrooms, each set against the outer wall. Inside, cabinets equipped with hooks provide ample space for hanging cloaks, capes, and other outerwear, while built-in shoe racks below cater to footwear storage. Positioned in front of full-length mirrors that stretch from knee height to a foot above the average height, stools offer a spot for adjustments. Adjacent to each mirror, a well-appointed desk hosts an array of brushes and tools for last-minute grooming of attire and hair.

The cloakrooms feature Rosenwood plank flooring, darkened to offer a striking contrast against the waist-high Rosenwood panels and railings that adorn the walls, culminating in soft cream-colored plaster accented with gold extending to the ceiling. The ceiling itself continues the same soft cream-colored plaster design.

 

Ballroom

The ballroom, grand and opulent, occupies a significant portion of the estate's northern side, stretching across two stories. An arcade wraps around its western and northern walls, leading to stairs that ascend to an elevated seating area. At the northern wall's center stands an elevated stage, graced by a grand piano, poised for performances. The east and west sides boast plush seating arrangements set upon intricately crafted carpets, separated from the room's central dance floor by strategically placed tables.

Darkened Rosenwood planks form the ballroom's flooring, offering a dramatic contrast to the waist-high Rosenwood wall-panels that ascend to a thick, ornately carved railing. This railing cleverly conceals handles for discretely placed doors, merging functionality with elegance. Above, light peach walls, accented with gold, serve as the backdrop for this magnificent space. Large paintings fill these walls, depicting revelry, dance, and romantic moments.

Dominating the ceiling is a sprawling mural that captures the essence of a grand masquerade, alive with dance, song, and music. Strands of fiery hands, made out of the most pure and beautiful fire, can be seen weaving between joyous attendees (Symbolizes Callera through her fiery hair, with the mural trying to depict that she's present during the revelry). This scene is illuminated by several large chandeliers, from which hang orange Concalian crystals, casting a warm and inviting light throughout the room.

 

Audience Hall

A grand hall unfolds across two stories, its elegance underscored by walkways adorned with gilded Rosenwood railings along the northern and southern walls, linking to the western entrances. Dominating the western wall, a striking mural showcases Marcandria's three matron deities, merging painted art with sculptural realism. Adorned with authentic jewelry, these divine figures gaze eastward, towards the ducal throne, each extending an arm upward to a scroll that unfurls across the ceiling, bearing their dogmas in golden script.

The hall's center features an open, slightly recessed area, designed to focus attention towards the east where the duke or duchess presides on an elevated platform. Here, seats of intricately carved and gilded Rosenwood await, the ducal throne distinguished by its ruby embellishments and fixed position on the platform. A decorative false wall, rich with purple mosaics and gold accents, conceals the space behind.

The floor, a tapestry of finely engraved tiles, is accented by elegant carpets stretching down its length. Rosenwood panels grace the walls up to waist height, capped with a substantial rail that discreetly conceals handles for hidden doors. The space above, painted in muted peach and highlighted with accents of green, gold, and red, completes the room's majestic palette. Adorning the northern and southern walls, wide tapestries serve as banners of history, illustrating pivotal moments: the initial voyage across the Wayfarer’s Sea, the first landfall near present-day Vessina, the founding of Alatri, the maiden voyage of their merchant fleet, and the signing of seminal treaties among the ducal houses and with the now assimilated minorities.

 

DM Note:

The mural depicting the three deities Fiori, Callera, and Meranzi includes real jewelry pieces. This includes rings. Taking one ring from Callera's free hand and placing it on the same finger on Meranzi's hand will unlock a hidden compartment beneath the ducal throne where Duchess Ravanelli hides her copy of the ring that lets one pass the security measures beneath the Conciri Library.

 

Greathall

The opulent greathall occupies a significant portion of the estate's southern side, strething across two stories. An arcade wraps around its western and northern walls, leading to stairs that ascend to an elevated seating area. 

Darkened Rosenwood planks form the  greathall's flooring. Wall-panels in natural Rosenwood colors reach up to waist height, topped with a thick iornately carved railing. This railing cleverly conceals handles for discretely placed doors. Above, light peach walls, accented with gold, serve as the backdrop for this magnificent space. Large paintings fill these walls, depicting different locations from the province of Rosella. Covering the entire ceiling is a massive mural – showing a map of Rosella. The room is illuminated by several large chandeliers, from which hang orange Concalian crystals, casting a warm and inviting light throughout the room.

Aside from a grand piano tucked into the corner, the greathall is entirely empty.

 

Gallery Hallways

Wide, two-story gallery hallways extend from the Foyer towards the north and south, mirroring its opulence with floors of exquisitely crafted marble, each tile bearing intricate engravings. The walls are embellished with panels of finely carved Rosenwood, topped with a thick, elaborately engraved Rosenwood rail. Discreetly integrated into these rails are handles for opening concealed doors that blend seamlessly with the wall, enhancing the hallways' seamless elegance. Above, soft cream-colored plaster walls, accented with gold, provide a backdrop for a diverse collection of art. This palette of soft cream and gold extends to the ceiling, which is also adorned with golden chandeliers that seem to emerge naturally from the golden accents.

Aligned along the walls, several pedestals showcase exquisite artifacts, drawing the eye and inviting closer inspection. Scattered seating areas offer comfortable vantage points from which guests can admire the displayed artifacts. Adding to the hallways' architectural intrigue, indoor balconies jut into the space from the western wall, connected to adjacent rooms. These balconies, complete with their own railings, allow guests to lean and enjoy an elevated view of the art collection and artifacts below.

 

Items on Pedestals:

  1. Sculpture of Callera
    1. Description: A 1.5 feet tall statue of pure gold, depicting Callera. It is extremely detailed, to the point where even individual pores have been included.
      1. Plaque: The Fickle and the Beautiful, by master sculpturer Percil Leva
  2. Silver Dragon's Scale
    1. Description:  A single shining silvery scale, the size of a grown man's splayed hand.
    2. Plaque: The scale from a silver dragon
  3. Celestial Feather
    1. Description: The feather seems to faint radiant light continuously drip from the feather, before seemingly vaporizing into nothing.
    2. Plaque: “The feather of a celestial being – found in the ruins of a Concalian city.”
    3. Item: Celestial Feather
  4. Chalice of the Pure Spring
    1. Description: A small chalice with the motif of a forest glade carved onto it. Though the chalice seems to have a silvery color, but reflects light as if iridescent. Depending on the angle, the colors of the engraved grove changes from colors of spring, summer, autumn, and winter.
    2. Plaque: Found in a fey grove in the VIncari forest, this chalice is said to purify any liquid poured into it.
    3. Item: Magical
  5.  
  6. String of Griffon Feathers
    1. Description: A string of feathers. The feathers seems to be of different age, and from different individual creatures
    2. Plaque: One feather from each griffon companion ever raised by the Ravanelli household.
  7. Mirror of Desire
    1. Description: A mirror with a carved wooden brim. Instead of glass, it seems to use some sort of reflective iridescent crystal. A piece of black cloth is draped over most of the mirrored surface. The mirror is about 2-feet in height and a little over 1-foot wide. The pillar, with the mirror, is encased in glass, seemingly to prevent people from removing the cloth covering most of the reflective surface.
    2. Plaque: A cursed mirror of fey origin, its reflective surface enthralling the one looking into it by showing their deepest desires. Warning: do not remove cloth.
    3. Item: Magical
  8. Fey Grimoire
    1. Description: An ancient book bound in strange leather. The book is strapped shut, but appears to be twitching, as if trying to open on its own. It's kept in a glass container, and is placed in an indent on the pedestal, as if trying to preventing the twitching from causing it to fall of it.
    2. Plaque: A tome of foul fey magic, found in the Vincari forest.
    3. Item: Magical
  9. Dancing Faun's Panpipes
    1. Description: A set of panpipes made out of hollow reeds, held together by thin strings of rope. Several small knots of feathers and fur are attached to the pipes through a series of short strings.
    2. Plaque: Found in the possession of a satyr in the Vincari Forest. Its music is said to make anyone start dancing.
    3. Item: Magical
  10.  Seeping Dagger (i.e. Dagger of Venom)
    1. Description: A black almost ink-like liquid seems to flow irregularly from hilt to tip of this steel dagger, with a drop of black liquid occasionally emerging from the tip, which drops down into a bowl of blank liquid placed below. 
    2. Plaque: A dagger seemingly infused with otherworldly magic, discovered in a Concalian ruin.
    3. Item: Basically a Dagger of Venom
  11. Warding Ring Prototype
    1. Description: A gold ring with a single embedded ruby.
    2. Plaque: The original prototype of Headmistress Euphemia Moretti's Warding Ring design.
    3. Item: A warding ring, but have to roll a 1d4 when it triggers, on a 1, it does not trigger the Death Save feature.
  12.  
  13. Gen-encrusted gold necklace
    1. Description: A necklace of exquisite quality, made out of thin golden strands that appears as if braided together. A series of small gemstones are embedded in-between the strands of gold.
    2. Plaque: Made by the thane of Nuin, given as a symbol of friendship.
    3. Item: 
  14. Ancient Elven Ceramic Vase
    1. Description: An incredibly old looking vase. While some of its colors are a bit faded, it's otherwise of pristine quality. It's contained in a class enclosure, and seems to be rather well attached to the pillar below, as to prevent it from falling accidentally.
    2. Plaque: A vase still in pristine condition excavated from an elven ruin buried in the sands of the Gwyndali Desert.
    3. Item: 
  15. Ixan Shawl
    1. Description: A fine silk shawl made out of bright colors
    2. Plaque: A fine silken shawl originating from Ix in southern Tel-Rabil.
    3. Item:
  16. Concalian Golem Diagram
    1. Description: A quite faded diagram written on a piece of parchment. It seems to detail how the different parts of a Concalian Construct should be attached together. A lot of the text has long faded, including the model name of the golem depicted.
    2. Plaque: “Diagram depicting part of the construction process used for making an unknown Concalian Construct model.”
    3. Valiant: Investigation Check. On Success: The golem in this diagram seems to operate differently from how you do. You have a core that itself seems to produce power to you. This model seems to have a large chamber in its stomach and chest region meant for - something - with the core placed above it in the chest regions seemingly being designed to draw power from it.
    4. Item:
  17. Concalian Breastplate, Mantle, and Helm
    1. Description: An exquisite bronze-colored breastplate and helm of Concalian design, probably worn by one of higher rank. An elaborate red mantle is attached to the breastplate
    2. Plaque: “Equipment belonging to an unknown Concalian officer, believed to be of high rank. The mantle has been determined to hold protective properties, and is believed to have been bestowed upon soldiers who accomplished exceptional feats in battle.”
    3. Valiant History Check: You recognize this type of item. This one in particular was bestowed upon a soldier who persevered and brought victory from a scenario that was believed to be hopeless. An example could be having held off an enemy force of vastly superior numbers for far longer than they should, allowing reinforcements to arrive in time.
    4. item: I-MA043 Will of Concalia
  18. “Concalian Gutenberg Bible” - Verba Imperium - “words of the empire”
    1. Victoriae Aeternae Imperius/ Imperium Victoriae Perpetuae - “Empire of everlasting victory”
    2. Recollection from the Concalian Empire of their greatest victories through the ages.
    3. Scribbles on the last few pages:
      1. Something something divine judgement for the empire's sins. The heavens have come to bring the empire to justice for its sin against the heavens, and their deities' servants.
  19. Set of Concalian Decree Scrolls
    1. Description: A set of 6 scrolls kept in a glass container. Part of them seems burnt or torn, hinting towards a violent past.
    2. Plaque: A set of decrees sent by the Concalian Senate, dated shortly before their fall.
    3. Item: write out one or two of them. Senate decree that Nequion is harboring traitors, and demand them be handed over to face judgement.
  20.  
  21. Sin'Tari Silver Circlet
    1. Description: An elegant circlet of elven design. An opaque gemstone is embedded at its center, positioned so that it is positioned at the top center of the forehead.
    2. Plaque: A symbol of friendship, gifted by the prince of the Sin'Tari.
  22. Fallen Warchief's Greathammer
    1. Description:
    2. Plaque: A fallen orc warchief's warhammer. Gifted to  Gited to House Ravanelli by the Duke of Brevora for their aid in stopping an orcish invasion from the Highlands.
    3. Magical: Brutal: does additional 8 damage on a critical strike. Bloodthirsty: Killing a creature with this greathammer gives you an additional attack as part of your multiattack action. Can only benefit from this once per turn.
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Floor Plan and Descriptions