NB: Not to be read by Players

Faerunean Name:  Equivalence 1  Equivalence 2  Equivalence 3  Equivalence 4  Equivalence 5  Equivalence 6  Equivalence 7  Equivalence 8  Equivalence 9
Chauntea

Fiori (Marcandria)

(with some aspects from Lathander)

Reference links: Link, Link, Link

               
Lathander                  
Tempus

Ammindur (Concalian Empire)

Reference links: Link, Link

               
Torm

Iomanae (Concalian Empire) 

(with some aspects from Iomadae

from Pathfinder)

Reference links: Link, Link, Link, Link

               
 Waukeen

Meranzi (Marcandria)

Reference links: Link, Link

               
                   
                   
                   
                   
                   
                   

 

Deities and their different cultural names/versions:

Main Denominations/Names (For meta-referencing; not in-world) Common Additional Titles General Domain/Portfolio Reference Deities Common Symbols/Insignias Notes Cultural Variants/Depictions
              Concalia Marcandria            
The Great Mother / The Forest Father

The Forest Mother; Earthmother;

Guardian of the Wilds; The Grain Mother; Lady of the Harvest; The Forest Father; The Green Father; God of the Wild;

Main Portfolio: Deity of Nature

Typical Domains: Life, Nature; Light

Other Domains: Death, Decay (Natural cycle of life and death)

 

Agriculture; Nature; Healing; Good Health;

Chauntea (Ordered Nature); Silvanus (Wilder Nature) Blooming Flower; Leaf

Add Mielikki? or rhave her merged with something else?

 

Merge in Yondalla?

   

Fiori (feminine)

Representing agriculture, empathy, perseverance, growth, healing, hope, and life.

 

           
The Merchant's Friend Merchant's Friend; Liberty's Maiden; The Coinmaiden; The Golden One; Lord/Lady of Trade; Lord/Lady of Gold

Main Portfolio: Deity of Commerce/Trade

Typical Domains: Knowledge; Trickery

Commerce; Trade; Knowledge; Wealth; Fair Trade; Illicit Trade

 

Waukeen Gold Coin with deity's profile      

Meranzi (feminine)

Representing liberty, knowledge, exceptionalism, (societal) progress, commerce, and trade.

           
 The Prince(ss) of Passion

The Prince/Princess of Passion ; 

Firehair ; The Fickle and the Beautiful ; Lord/Lady of Love ; God(dess) of Beauty and Love;

Joybringer ; Lord/Lady of Joy ; The Everchanging One ; Lord/Mistress of the Revels

 

Main Portfolio: Love, Beauty, Joy, Celebration, Art

Typical Domains:

 

Love; Joy; Beauty, Passion, Revelry; Festivities; Art; Self-Expression; Freedom

 Sune (Love, Beauty, Passion); Lliira (Joy, Revelry) Deity's face with hair made of pure fire      

Callera (feminine)

Representing art, beauty, love, joy, passion, revelry, and joyous living.

           
The Lord/Lady of War   Main Portfolio: War Tempus (Honorable Combat); Red Knight (Strategy)      

Ammindur (masculine)

 

             
                             
The Architect of Civilization Lord/Lady of Justice; The Even-Handed; The Architect of Civilization; Law-Father/Law-Mother; The Silent Judge; The Crown of Order; The Grand Arbiter; The Hand of Edict

Main Portfolio: Law, Justice, Order, Civilization

Typical Domains: Order, War

Authority; Civilization; Civil Duty; Civil Structures; Duty and Loyalty to State; Governance; Justice (Legal); Legal Process; Order; Rule of Law; Rulership; Stability;

(Usually in the context of law, institutions, and the upholding of societal frameworks)

 Tyr  Balanced Scale    

Iomane (feminine)

 

             
The Black Hand

The Iron Sovereign; The Unbreaking Chain; The Lord of Empires; The Accursed;

 

The Conqueror;

Main Portfolio: Tyranny, Conquests, Enforced Unity; Militarism; Empire

Typical Domains: Order, War

 

Authoritarianism; Conquest; Discipline (enforced); Dominion; Empire-Building / Empire Preservation; Hierarchy (Absolute, Rigid); Law Through Strength; Obedience (demanded, not earned); Order through Fear; Patriotic Sacrifice (forcibly demanded); Ruthless Unity; Security Through Supremacy; Stability at any Cost; Strength Above All; Subjugation of the Weak; Supremacy of the Fittest; Tyranny (as Order); The Strong's Right to Rule; Unity Through Force; Victory Through Total Control

 

(Typically expressed through the lens of necessity: the preservation of order and civilization through strength, obedience, and iron-willed leadership. Especially prominent in militarized empires, or nations under persistent existential threat.)

Bane / Maglubiyet Black Hand/Gauntlet Patron deity of goblinoids                  
The True God; The Vigilant

The True; The True God;  Speaker of Truths; God of Duty; The Loyal Fury; The Hand of Righteousness; The Brave; The Paladin's Paladin

The Watcher; The Vigilant One; The Great Guardian; The Unsleeping Eye;

Justicemaker; The Purehearted

Main Portfolio: Virtues

Typical Domains: Light, Order, War

Bravery; Chivalry; Courage; Discipline; Duty; Honor; Integrity; Justice; Loyalty; Mercy; Obedience; Protection; Righteousness; Self-Sacrifice; Truthfulness; Valor; Vigilance; Doing what is Right

(Typically expressed in the context of personal morals and ideals, not societal law)

Torm (virtues as devotion); Helm (more stoic and duty bound); Bahamut White Gauntlet Patron deity of metallic dragons and metallic dragonborn                  
Lord of Nine

Lord/Lady of the Ledger; Lord/Lady of Ambition; Master of Pacts; The Great Diplomat;

The Lord of Nine; The Lord of Lies; The Archfiend; The Corruptor; The Serpent's Tongue

Main Portfolio: 

Typical Domains: Knowledge, Order, Trickery

 

Worshipper's Perspective:

(How followers perceive the deity, viewing his influence as pragmatic, strategic, and a means to achieve personal or political success.)

Ambition; Contracts and Pacts; Clever Maneuvering; Control through Consent; Deception; Shrewd Diplomacy; Exploitation of Weaknesses; Outmaneuvering Adversaries; Strategy and Planning; Pragmatic Success; Securing of Power; Sacrifice

(Typically understood in the context of personal advancement, influence, and achieving one’s goals through cleverness and persuasion.)

 

 

Underlying Reality: 

Coercion; Subtle Corruption; Deception; Strategic Manipulation; Seduction; Temptation; Damnation

Contractual Domination; Immutability of One's Word and Promises; The Inviolability of Law; Oaths; Law as Chains; Law as Binding Control / Law as Bondage

 

(The Lord of Nine's influence is rooted in the manipulation of agreements and laws, where promises bind individuals to him. He never breaks his word, but uses these unbreakable contracts to subtly corrupt, control, and lead followers into damnation.)

Asmodeus (The hidden truth of the Lord of the Nine’s influence, where followers unknowingly fall deeper into corruption, manipulation, and eventual damnation.)

(The reality of the Lord of the Nine's power is that it corrupts and traps individuals, leading them down a path of ever-deepening manipulation and eventual damnation, where promises and contracts are chains that cannot be broken.)

 (The Lord of Nine's influence is subtle yet inescapable. His power operates through the manipulation of agreements, contracts, and laws—each one seemingly voluntary, yet leading followers deeper into his grasp. He does not break promises; rather, he entangles them within an unbreakable web of obligations, where the path to damnation is obscured by the allure of success, power, and control. Ultimately, his followers become bound to him in ways they may never realize until it’s too late.)

 

Context (for reality):
The Lord of Nine operates within the immutable framework of law, using contracts and agreements as his tools. He does not break promises but ensures that each pact made is a binding chain that cannot be undone. Followers may believe they act with free will, but in reality, their word becomes a trap they cannot escape, leading them deeper into his influence and eventual damnation.

                 
 Wavemother   Main Portfolio: Deity of the Sea  Umberlee        

Dimara (feminine) (non-core deity)

 

           
                             

 

Notes to self:

 

 

⚔️ Conflict, Power, and Order

War (e.g., Ares, Tyr, Sekhmet, Kartikeya)

Strategy / Just War / Victory (e.g., Athena, Bellona, Nike)

Kingship / Sovereignty (e.g., Zeus, Odin, Enlil)

Law / Oaths / Justice (e.g., Tyr, Ma’at, Dike, Forseti)

Vengeance / Retribution (e.g., Nemesis, the Furies)


🌾 Nature, Growth, and Seasons

Nature (as a whole) (e.g., Gaia, Silvanus)

Forests / Untamed Wilds (e.g., Pan, Cernunnos)

Agriculture / Fertility of Land (e.g., Demeter, Chauntea, Osiris)

Animals / Hunting (e.g., Artemis, Mielikki, Ninhursag)

Cycles / Seasons (e.g., Persephone, Brigid, Inanna)

Storms / Weather (e.g., Thor, Baal, Tlaloc)

Winds / Air (e.g., Aeolus, Shu, Vayu)

Sun / Moon / Celestial Bodies (e.g., Helios, Sol, Selene, Mani)

Earthquakes / Volcanoes (e.g., Pele, Enceladus)

Time (e.g., Chronos, Zurvan, Aion)


🔥 Creation, Destruction, and Transformation

Creation / Crafts / Forge (e.g., Hephaestus, Ptah, Lugh)

Destruction / Chaos (e.g., Shiva, Eris, Set)

Alchemy / Transformation (borderline esoteric or mystical)

Death / the Dead / Funerary Rites (e.g., Hades, Anubis, Hel)

Decay / Entropy / Rot (e.g., Mordiggian, Mot, Hel’s darker aspects)

Rebirth / Resurrection (e.g., Osiris, Dionysus)


💗 Society, Self, and Relationships

Love / Lust / Beauty (e.g., Aphrodite, Ishtar, Freyja)

Marriage / Family / Childbirth (e.g., Hera, Frigg, Eileithyia)

Wisdom / Knowledge (e.g., Athena, Thoth, Odin)

Art / Music / Poetry (e.g., Apollo, Bragi, Saraswati)

Language / Speech (e.g., Hermes, Ogma)

Commerce / Trade (e.g., Mercury, Hermes, Lugh)

Hospitality / Travel / Protection of Guests (e.g., Zeus Xenios, Hestia)

Luck / Fortune / Fate (e.g., Tyche, the Norns, Moirai)

Madness / Ecstasy / Frenzy (e.g., Dionysus, Pan, the Maenads)


🧭 Spiritual and Mystical

Magic / the Arcane (e.g., Hecate, Thoth, Isis)

Dreams / Prophecy (e.g., Morpheus, Apollo, Nanshe)

The Underworld / Passage of Souls (e.g., Hades, Hel, Ereshkigal)

The Afterlife / Paradise (e.g., Aaru, Valhalla, Elysium)

Stars / Astrology / Cosmic Order (e.g., Nut, Astraeus)


🏠 Practical & Cultural

The Hearth / Home / Domestic Life (e.g., Hestia, Vesta)

Food / Drink / Feasting (e.g., Dionysus, Bacchus, Sif)

Sailing / the Sea / Storms at Sea (e.g., Poseidon, Njord, Yam)

The Hunt / Predators (e.g., Artemis, Skadi, Mixcoatl)

Mining / Metal / Wealth Below the Earth (e.g., Hephaestus, Weyland, Dwarven gods)


🧍 States of Being / Abstract Concepts

Hope / Mercy (e.g., Elpis, Kuan Yin)

Fear / Nightmares (e.g., Phobos, Mara)

Silence / Secrets / Shadows (e.g., Nyx, Angrboda, Shar)

Pride / Glory / Fame (e.g., Apollo, Lugh)

Freedom / Rebellion (e.g., Prometheus, Lucifer myths)

Peace / Reconciliation (e.g., Eirene, Pax)


🧿 Fringe / Esoteric Concepts

Thresholds / Transitions / Doors (e.g., Janus)

Duality / Twins / Balance (e.g., the Dioscuri, Yin/Yang)

Dreams vs Reality (e.g., Hypnos, Morpheus)

Fate / Inevitability / Doom (e.g., Moirai, Norns, Ananke)