NB: Not to be read by Players
Faerunean Name: | Equivalence 1 | Equivalence 2 | Equivalence 3 | Equivalence 4 | Equivalence 5 | Equivalence 6 | Equivalence 7 | Equivalence 8 | Equivalence 9 |
Chauntea |
Fiori (Marcandria) (with some aspects from Lathander) |
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Lathander | |||||||||
Tempus | |||||||||
Torm |
(with some aspects from Iomadae from Pathfinder) |
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Waukeen |
Meranzi (Marcandria) |
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Deities and their different cultural names/versions:
Main Denominations/Names (For meta-referencing; not in-world) | Common Additional Titles | General Domain/Portfolio | Reference Deities | Common Symbols/Insignias | Notes | Cultural Variants/Depictions | ||||||||
Concalia | Marcandria | |||||||||||||
The Great Mother / The Forest Father |
The Forest Mother; Earthmother; Guardian of the Wilds; The Grain Mother; Lady of the Harvest; The Forest Father; The Green Father; God of the Wild; |
Main Portfolio: Deity of Nature Typical Domains: Life, Nature; Light Other Domains: Death, Decay (Natural cycle of life and death)
Agriculture; Nature; Healing; Good Health; |
Chauntea (Ordered Nature); Silvanus (Wilder Nature) | Blooming Flower; Leaf |
Add Mielikki? or rhave her merged with something else?
Merge in Yondalla? |
Fiori (feminine) Representing agriculture, empathy, perseverance, growth, healing, hope, and life.
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The Merchant's Friend | Merchant's Friend; Liberty's Maiden; The Coinmaiden; The Golden One; Lord/Lady of Trade; Lord/Lady of Gold |
Main Portfolio: Deity of Commerce/Trade Typical Domains: Knowledge; Trickery Commerce; Trade; Knowledge; Wealth; Fair Trade; Illicit Trade
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Waukeen | Gold Coin with deity's profile |
Meranzi (feminine) Representing liberty, knowledge, exceptionalism, (societal) progress, commerce, and trade. |
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The Prince(ss) of Passion |
The Prince/Princess of Passion ; Firehair ; The Fickle and the Beautiful ; Lord/Lady of Love ; God(dess) of Beauty and Love; Joybringer ; Lord/Lady of Joy ; The Everchanging One ; Lord/Mistress of the Revels
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Main Portfolio: Love, Beauty, Joy, Celebration, Art Typical Domains:
Love; Joy; Beauty, Passion, Revelry; Festivities; Art; Self-Expression; Freedom |
Sune (Love, Beauty, Passion); Lliira (Joy, Revelry) | Deity's face with hair made of pure fire |
Callera (feminine) Representing art, beauty, love, joy, passion, revelry, and joyous living. |
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The Lord/Lady of War | Main Portfolio: War | Tempus (Honorable Combat); Red Knight (Strategy) |
Ammindur (masculine)
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The Architect of Civilization | Lord/Lady of Justice; The Even-Handed; The Architect of Civilization; Law-Father/Law-Mother; The Silent Judge; The Crown of Order; The Grand Arbiter; The Hand of Edict |
Main Portfolio: Law, Justice, Order, Civilization Typical Domains: Order, War Authority; Civilization; Civil Duty; Civil Structures; Duty and Loyalty to State; Governance; Justice (Legal); Legal Process; Order; Rule of Law; Rulership; Stability; (Usually in the context of law, institutions, and the upholding of societal frameworks) |
Tyr | Balanced Scale |
Iomane (feminine)
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The Black Hand |
The Iron Sovereign; The Unbreaking Chain; The Lord of Empires; The Accursed;
The Conqueror; |
Main Portfolio: Tyranny, Conquests, Enforced Unity; Militarism; Empire Typical Domains: Order, War
Authoritarianism; Conquest; Discipline (enforced); Dominion; Empire-Building / Empire Preservation; Hierarchy (Absolute, Rigid); Law Through Strength; Obedience (demanded, not earned); Order through Fear; Patriotic Sacrifice (forcibly demanded); Ruthless Unity; Security Through Supremacy; Stability at any Cost; Strength Above All; Subjugation of the Weak; Supremacy of the Fittest; Tyranny (as Order); The Strong's Right to Rule; Unity Through Force; Victory Through Total Control
(Typically expressed through the lens of necessity: the preservation of order and civilization through strength, obedience, and iron-willed leadership. Especially prominent in militarized empires, or nations under persistent existential threat.) |
Bane / Maglubiyet | Black Hand/Gauntlet | Patron deity of goblinoids | |||||||||
The True God; The Vigilant |
The True; The True God; Speaker of Truths; God of Duty; The Loyal Fury; The Hand of Righteousness; The Brave; The Paladin's Paladin The Watcher; The Vigilant One; The Great Guardian; The Unsleeping Eye; Justicemaker; The Purehearted |
Main Portfolio: Virtues Typical Domains: Light, Order, War Bravery; Chivalry; Courage; Discipline; Duty; Honor; Integrity; Justice; Loyalty; Mercy; Obedience; Protection; Righteousness; Self-Sacrifice; Truthfulness; Valor; Vigilance; Doing what is Right (Typically expressed in the context of personal morals and ideals, not societal law) |
Torm (virtues as devotion); Helm (more stoic and duty bound); Bahamut | White Gauntlet | Patron deity of metallic dragons and metallic dragonborn | |||||||||
Lord of Nine |
Lord/Lady of the Ledger; Lord/Lady of Ambition; Master of Pacts; The Great Diplomat; The Lord of Nine; The Lord of Lies; The Archfiend; The Corruptor; The Serpent's Tongue |
Main Portfolio: Typical Domains: Knowledge, Order, Trickery
Worshipper's Perspective: (How followers perceive the deity, viewing his influence as pragmatic, strategic, and a means to achieve personal or political success.) Ambition; Contracts and Pacts; Clever Maneuvering; Control through Consent; Deception; Shrewd Diplomacy; Exploitation of Weaknesses; Outmaneuvering Adversaries; Strategy and Planning; Pragmatic Success; Securing of Power; Sacrifice (Typically understood in the context of personal advancement, influence, and achieving one’s goals through cleverness and persuasion.)
Underlying Reality: Coercion; Subtle Corruption; Deception; Strategic Manipulation; Seduction; Temptation; Damnation Contractual Domination; Immutability of One's Word and Promises; The Inviolability of Law; Oaths; Law as Chains; Law as Binding Control / Law as Bondage
(The Lord of Nine's influence is rooted in the manipulation of agreements and laws, where promises bind individuals to him. He never breaks his word, but uses these unbreakable contracts to subtly corrupt, control, and lead followers into damnation.) |
Asmodeus | (The hidden truth of the Lord of the Nine’s influence, where followers unknowingly fall deeper into corruption, manipulation, and eventual damnation.) (The reality of the Lord of the Nine's power is that it corrupts and traps individuals, leading them down a path of ever-deepening manipulation and eventual damnation, where promises and contracts are chains that cannot be broken.) |
(The Lord of Nine's influence is subtle yet inescapable. His power operates through the manipulation of agreements, contracts, and laws—each one seemingly voluntary, yet leading followers deeper into his grasp. He does not break promises; rather, he entangles them within an unbreakable web of obligations, where the path to damnation is obscured by the allure of success, power, and control. Ultimately, his followers become bound to him in ways they may never realize until it’s too late.)
Context (for reality): |
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Wavemother | Main Portfolio: Deity of the Sea | Umberlee |
Dimara (feminine) (non-core deity)
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Notes to self:
War (e.g., Ares, Tyr, Sekhmet, Kartikeya)
Strategy / Just War / Victory (e.g., Athena, Bellona, Nike)
Kingship / Sovereignty (e.g., Zeus, Odin, Enlil)
Law / Oaths / Justice (e.g., Tyr, Ma’at, Dike, Forseti)
Vengeance / Retribution (e.g., Nemesis, the Furies)
Nature (as a whole) (e.g., Gaia, Silvanus)
Forests / Untamed Wilds (e.g., Pan, Cernunnos)
Agriculture / Fertility of Land (e.g., Demeter, Chauntea, Osiris)
Animals / Hunting (e.g., Artemis, Mielikki, Ninhursag)
Cycles / Seasons (e.g., Persephone, Brigid, Inanna)
Storms / Weather (e.g., Thor, Baal, Tlaloc)
Winds / Air (e.g., Aeolus, Shu, Vayu)
Sun / Moon / Celestial Bodies (e.g., Helios, Sol, Selene, Mani)
Earthquakes / Volcanoes (e.g., Pele, Enceladus)
Time (e.g., Chronos, Zurvan, Aion)
Creation / Crafts / Forge (e.g., Hephaestus, Ptah, Lugh)
Destruction / Chaos (e.g., Shiva, Eris, Set)
Alchemy / Transformation (borderline esoteric or mystical)
Death / the Dead / Funerary Rites (e.g., Hades, Anubis, Hel)
Decay / Entropy / Rot (e.g., Mordiggian, Mot, Hel’s darker aspects)
Rebirth / Resurrection (e.g., Osiris, Dionysus)
Love / Lust / Beauty (e.g., Aphrodite, Ishtar, Freyja)
Marriage / Family / Childbirth (e.g., Hera, Frigg, Eileithyia)
Wisdom / Knowledge (e.g., Athena, Thoth, Odin)
Art / Music / Poetry (e.g., Apollo, Bragi, Saraswati)
Language / Speech (e.g., Hermes, Ogma)
Commerce / Trade (e.g., Mercury, Hermes, Lugh)
Hospitality / Travel / Protection of Guests (e.g., Zeus Xenios, Hestia)
Luck / Fortune / Fate (e.g., Tyche, the Norns, Moirai)
Madness / Ecstasy / Frenzy (e.g., Dionysus, Pan, the Maenads)
Magic / the Arcane (e.g., Hecate, Thoth, Isis)
Dreams / Prophecy (e.g., Morpheus, Apollo, Nanshe)
The Underworld / Passage of Souls (e.g., Hades, Hel, Ereshkigal)
The Afterlife / Paradise (e.g., Aaru, Valhalla, Elysium)
Stars / Astrology / Cosmic Order (e.g., Nut, Astraeus)
The Hearth / Home / Domestic Life (e.g., Hestia, Vesta)
Food / Drink / Feasting (e.g., Dionysus, Bacchus, Sif)
Sailing / the Sea / Storms at Sea (e.g., Poseidon, Njord, Yam)
The Hunt / Predators (e.g., Artemis, Skadi, Mixcoatl)
Mining / Metal / Wealth Below the Earth (e.g., Hephaestus, Weyland, Dwarven gods)
Hope / Mercy (e.g., Elpis, Kuan Yin)
Fear / Nightmares (e.g., Phobos, Mara)
Silence / Secrets / Shadows (e.g., Nyx, Angrboda, Shar)
Pride / Glory / Fame (e.g., Apollo, Lugh)
Freedom / Rebellion (e.g., Prometheus, Lucifer myths)
Peace / Reconciliation (e.g., Eirene, Pax)
Thresholds / Transitions / Doors (e.g., Janus)
Duality / Twins / Balance (e.g., the Dioscuri, Yin/Yang)
Dreams vs Reality (e.g., Hypnos, Morpheus)
Fate / Inevitability / Doom (e.g., Moirai, Norns, Ananke)