Abjuration spells with components:

  1. Cantrips:
    1. Blade Ward (Cantrip) - Resistance to bludgeoning, piercing, and slashing damage
    2. Resistance (Cantrip) - Add d4 to one saving throw
      1. Material: Miniature cloak
  2. Leveled:
    1. Absorb Elements
    2. Alarm
      1. Materials: Tiny bell and a piece of fine silver wire
    3. Armor of Agathys
      1. Material: A cup of water
    4. Ceremony
      1. Materials: 25gp of powdered silver, which the spell consumes
      2. Mage Armor
    5. Arcane Lock
      1. Materials: Gold dust worth at least 25gp, which the spell consumes
    6. Warding Bond
    7. Counterspell
    8. Dispel Magic
    9. Detect Magic (technically divination)
    10. Glyph of Warding
      1. Used to make Rugs on 1st Floor
      2. Also if no pass-phrase: Glyphs that make explosions etc.
    11. Magic Circle
      1. Part of Countermeasure testing?
    12. Nondetection
    13. Protection from Enerrgy
    14. Banishment
      1. .
    15. Circle of Power
      1. Used as part of ritual circles. Large ritual circles are probably a Circle of Power
    16. Dispel Evil and Good
    17. Forbiddance
      1. Prevents teleportation. Permanent effect. Crystals Moretti has allows by-pass specifically at her teleportation circle
    18. Guards and Wards
      1. Cast to cover entire area. Permanent effect
      2. All doors affected by Arcane Lock - unless specifically taken off them.

Floor by Floor

Main types of traps (causes):

Main types of effects:

 

 

Floor 0

No traps etc

Floor 1