NB: Not to be read by Players

Faerunean Name:  Equivalence 1  Equivalence 2  Equivalence 3  Equivalence 4  Equivalence 5  Equivalence 6  Equivalence 7  Equivalence 8  Equivalence 9
Chauntea

Fiori (Marcandria)

(with some aspects from Lathander)

Reference links: Link, Link, Link

               
Lathander                  
Tempus

Ammindur (Concalian Empire)

Reference links: Link, Link

               
Torm

Iomanae (Concalian Empire) 

(with some aspects from Iomadae

from Pathfinder)

Reference links: Link, Link, Link, Link

               
 Waukeen

Meranzi (Marcandria)

Reference links: Link, Link

               
                   
                   
                   
                   
                   
                   

 

 

NEW

Deities and their different cultural names/versions:

Thematic Main Denominations/Names (For meta-referencing; not in-world) Common Additional Titles General Domain/Portfolio Reference Deities Common Symbols/Insignias Notes Example Reasons for Worshipping Cultural Variants/Depictions
aaaaaaaaaaaaaaaaaaa  aaaaaaaaaaaaaaaaaaa  aaaaaaaaaaaaaaaaaaaaaaaaaaa  aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa  aaaaaaaaaaaaaaaaaaa  aaaaaaaaaaaaaaaaaaa  aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa  aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa   Concalia Marcandria            
  The Great Mother / The Forest Father

The Forest Mother; Earthmother;

Guardian of the Wilds; The Grain Mother; Lady of the Harvest; The Forest Father; The Green Father; God of the Wild;

Main Portfolio: Deity of Nature

Typical Domains: Life, Nature; Light

Other Domains: Death, Decay (Natural cycle of life and death)

 

Agriculture; Nature; Healing; Good Health;

Chauntea (Ordered Nature); Silvanus (Wilder Nature) Blooming Flower; Leaf

Add Mielikki? or rhave her merged with something else?

 

Merge in Yondalla?

     

Fiori (feminine)

Representing agriculture, empathy, perseverance, growth, healing, hope, and life.

 

           
  The Merchant's Friend Merchant's Friend; Liberty's Maiden; The Coinmaiden; The Golden One; Lord/Lady of Trade; Lord/Lady of Gold

Main Portfolio: Deity of Commerce/Trade

Typical Domains: Knowledge; Trickery

Commerce; Trade; Knowledge; Wealth; Fair Trade; Illicit Trade

 

Waukeen Gold Coin with deity's profile        

Meranzi (feminine)

Representing liberty, knowledge, exceptionalism, (societal) progress, commerce, and trade.

           
   The Prince(ss) of Passion

The Prince/Princess of Passion ; 

Firehair ; The Fickle and the Beautiful ; Lord/Lady of Love ; God(dess) of Beauty and Love;

Joybringer ; Lord/Lady of Joy ; The Everchanging One ; Lord/Mistress of the Revels

 

Main Portfolio: Love, Beauty, Joy, Celebration, Art

Typical Domains:

 

Love; Joy; Beauty, Passion, Revelry; Festivities; Art; Self-Expression; Freedom

Sune (Love, Beauty, Passion); Lliira (Joy, Revelry) Deity's face with hair made of pure fire        

Callera (feminine)

Representing art, beauty, love, joy, passion, revelry, and joyous living.

           
  The Lord/Lady of War   Main Portfolio: War Tempus (Honorable Combat); Red Knight (Strategy)        

Ammindur (masculine)

 

             
  The One-Eyed God The One-Eyed God; He Who Watches; He/She Who Never Sleeps; Father/Mother of Fury; The Unyielding; He/She Who Does Not Kneel; The Scar-giver; Voice of Vengeance; The Destroyer; Fury/Rage Incarnate

Main Portfolio: Destruction, Fury, Strife, Conflict, Survival

Typical Domains: War, Tempest

Other Domains: Death

Bloodshed; Brutality; Conflict (without a casus belli); Destruction; Empowerment through Wrath; Endurance through Strength/Rage; Fury; Reclamation through Force; Ruthlessness; Savage Strength; Strife; Violent Vengeance; Might-Makes-Right; Survival at any cost

(A god not of structured warfare but of raw, unrelenting conflict. Represents the fury of those cast aside, the violence born from pain, and the will to endure through force and rage.)

 

Gruumsh  

Creator and patron deity of Orcs

God of rage-born survival — a divine force that answers pain with power, chains with wrath, injustice with blood. 

The divine embodiment of fighting back by any means necessary, no matter how messy or cruel. The dark answer to being powerless. “No one saved me, so I became what they fear.”

Offers no mercy, no forgiveness — only the promise that your enemies will fear your strength, and your scars will become weapons.

 

 

Example worshippers: Those who survive through violence, and by those who see power as the only answer to oppression.

The Outcast Gladiator: “Let them cheer when I spill blood. Let them flinch when I raise my blade. I was chained, now I break them.

The Desperate Refugee: “No one gave us food. No one opened their gates. So I take what’s mine.”

The Beaten Slave: “Let my hands stop shaking. Let them feel what I felt. Let them fear me.”

The Gang Leader: “They want control? I’ll show them power. I’ll rule the streets with scars and fire.”

The Avenging Widow: “He died for nothing. I’ll burn the man who signed the order, and smile while he begs.”

The Shunned Child: “They laughed when I cried. I won’t cry again. I’ll be the monster in their stories.”

                 
      Main Portfolio: Endurance Ilmater                        
                                 
Law The Architect of Civilization Lord/Lady of Justice; The Even-Handed; The Architect of Civilization; Law-Father/Law-Mother; The Silent Judge; The Crown of Order; The Grand Arbiter; The Hand of Edict

Main Portfolio: Law as Structure, Justice, Order, Civilization

Typical Domains: Order, War

Authority; Civilization; Civil Duty; Civil Structures; Duty and Loyalty to State; Governance; Justice (Legal); Legal Process; Order; Rule of Law; Rulership; Stability;

(Usually in the context of law, institutions, and the upholding of societal frameworks)

 Tyr  Balanced Scale

 Law as Foundation and Structure

Represents the rule of law as the bedrock of civilization — the just application of laws, courts, institutions, and governance that uphold stability and order. Revered as the embodiment of civilization’s spine: impartial, structured, and righteous.

   

Iomane (feminine)

 

             
The Black Hand

The Iron Sovereign; The Unbreaking Chain; The Lord of Empires; The Accursed;

 

The Conqueror;

Main Portfolio: Law as Control, Tyranny, Conquests, Enforced Unity; Militarism; Empire

Typical Domains: Order, War

 

Authoritarianism; Conquest; Discipline (enforced); Dominion; Empire-Building / Empire Preservation; Hierarchy (Absolute, Rigid); Law Through Strength; Obedience (demanded, not earned); Order through Fear; Patriotic Sacrifice (forcibly demanded); Ruthless Unity; Security Through Supremacy; Stability at any Cost; Strength Above All; Subjugation of the Weak; Supremacy of the Fittest; Tyranny (as Order); The Strong's Right to Rule; Unity Through Force; Victory Through Total Control

 

(Typically expressed through the lens of necessity: the preservation of order and civilization through strength, obedience, and iron-willed leadership. Especially prominent in militarized empires, or nations under persistent existential threat.)

Bane / Maglubiyet Black Hand/Gauntlet

Patron deity of goblinoids

 

Law as Force and Control

Reflects the weaponization of law for conquest, obedience, and enforced unity. His law is not just to guide, but to command — favoring order at any cost. Empires and warlords pray to him to maintain dominance and suppress dissent through power.

                   
The True God; The Vigilant

The True; The True God;  Speaker of Truths; God of Duty; The Loyal Fury; The Hand of Righteousness; The Brave; The Paladin's Paladin

The Watcher; The Vigilant One; The Great Guardian; The Unsleeping Eye;

Justicemaker; The Purehearted

Main Portfolio: Law as an Ideal, Virtues

Typical Domains: Light, Order, War

Bravery; Chivalry; Courage; Discipline; Duty; Honor; Integrity; Justice; Loyalty; Mercy; Obedience; Protection; Righteousness; Self-Sacrifice; Truthfulness; Valor; Vigilance; Doing what is Right

(Typically expressed in the context of personal morals and ideals, not societal law)

Torm (virtues as devotion); Helm (more stoic and duty bound); Bahamut White Gauntlet

Patron deity of metallic dragons and metallic dragonborn

 

Law as Moral Ideal

Embodies personal honor, justice, duty, and righteousness — the spirit of the law rather than its letter. Worshipped by those who strive to do what is right, even when it comes at great personal cost. This is the code of the knight, the protector, the martyr.

                  asdasdasdasdasdasdadasdasdasd 
Lord of Nine

Lord/Lady of the Ledger; Lord/Lady of Ambition; Master of Pacts; The Great Diplomat; The Great Benefactor

The Lord of Nine; The Lord of Lies; The Archfiend; The Corruptor; The Serpent's Tongue; The Architect of Damnation; 

Main Portfolio: Law as a Weapon/Tool, Contracts, Control, Order (through influence and exploitation), Temptation, Corruption

Typical Domains: Knowledge, Order, Trickery

 

Worshipper's Perspective:

(How followers perceive the deity, viewing his influence as pragmatic, strategic, and a means to achieve personal or political success.)

Ambition; Contracts and Pacts; Clever Maneuvering; Control through Consent; Deception; Shrewd Diplomacy; Exploitation of Weaknesses; Outmaneuvering Adversaries; Strategy and Planning; Pragmatic Success; Securing of Power; Sacrifice

(Typically understood in the context of personal advancement, influence, and achieving one’s goals through cleverness and persuasion. It is the willingness to bend morality for control, and truth for victory.)

 

 

Underlying Reality: 

Coercion; Subtle Corruption; Deception; Strategic Manipulation; Seduction; Temptation; Damnation

Contractual Domination; Immutability of One's Word and Promises; The Inviolability of Law; Oaths; Law as Chains; Law as Binding Control / Law as Bondage

 

(The Lord of Nine's influence is rooted in the manipulation of agreements and laws, where promises bind individuals to him. He never breaks his word, but uses these unbreakable contracts to subtly corrupt, control, and lead followers into damnation.)

Asmodeus Three inverted triangles arranged in a long triangle

Law as a Weapon/Tool (/Binding and Exploitation)

Symbolizes the seductive and absolute power of law — used not to guide or protect, but to trap, control, and corrupt. His law is immutable and inescapable, twisted into chains cloaked as contracts, bargains, and "consent." A devil’s smile beneath a lawyer’s robe.

 

"Every contract is a promise. Every promise is a chain. Every chain, in time, leads to him."

 

Desperate farmer: “Let my neighbor’s claim be overturned, my lord, for I had the land first. Give me the words to win the magistrate’s ear.”

The Starving Mother: “I will do what must be done. Just let my children live through the winter.”

The Court Official: “Grant me clarity, Lord of Law, to find fault in their defense, and bind them with truth.”

The Merchant: “Let the deal favor me, let them see no better option, let the clause hold them tight.”

The Soldier: “I will obey without question. I will rise. Let others falter and open the path.”

The Poor Student: “Let them believe I passed. Let the record show I belong here.”

                 
                   

Dimara (feminine) (non-core deity)

 

           
                                 

 

KLADD AREA

🔥 Gruumsh, the One-Eyed Flame

Titles: The Ravager • Lord of the Burning Eye • God of the Broken Blade
Domains: Fury, Strife, Survival, Conquest, Reclamation
Symbol: A single burning eye over a jagged wound or flame

"When the world breaks you, rise and break it in turn."

Gruumsh is the god of rage-born survival — a divine force that answers pain with power, chains with wrath, injustice with blood. Once seen as the patron of orcs and warlords, his influence has grown among those crushed by empire, caste, or cruelty. He offers no mercy, no forgiveness — only the promise that your enemies will fear your strength, and your scars will become weapons.

To worship Gruumsh is to refuse surrender.
To believe in Gruumsh is to know that strength is truth, and that power reclaimed by force is justice.
He is not a god of chaos — he is a god of retribution born from order's failures.

"Endurance is meaningless if it changes nothing. Rise. Rage. Take."

Orcs are raised not merely on violence, but on stories:
“The world will take from you unless you take first.”
“Mercy is a trick of the weak.”
“Your pain is power. Your scars are sacred.”

Notes to self:

 

 

⚔️ Conflict, Power, and Order

War (e.g., Ares, Tyr, Sekhmet, Kartikeya)

Strategy / Just War / Victory (e.g., Athena, Bellona, Nike)

Kingship / Sovereignty (e.g., Zeus, Odin, Enlil)

Law / Oaths / Justice (e.g., Tyr, Ma’at, Dike, Forseti)

Vengeance / Retribution (e.g., Nemesis, the Furies)


🌾 Nature, Growth, and Seasons

Nature (as a whole) (e.g., Gaia, Silvanus)

Forests / Untamed Wilds (e.g., Pan, Cernunnos)

Agriculture / Fertility of Land (e.g., Demeter, Chauntea, Osiris)

Animals / Hunting (e.g., Artemis, Mielikki, Ninhursag)

Cycles / Seasons (e.g., Persephone, Brigid, Inanna)

Storms / Weather (e.g., Thor, Baal, Tlaloc)

Winds / Air (e.g., Aeolus, Shu, Vayu)

Sun / Moon / Celestial Bodies (e.g., Helios, Sol, Selene, Mani)

Earthquakes / Volcanoes (e.g., Pele, Enceladus)

Time (e.g., Chronos, Zurvan, Aion)


🔥 Creation, Destruction, and Transformation

Creation / Crafts / Forge (e.g., Hephaestus, Ptah, Lugh)

Destruction / Chaos (e.g., Shiva, Eris, Set)

Alchemy / Transformation (borderline esoteric or mystical)

Death / the Dead / Funerary Rites (e.g., Hades, Anubis, Hel)

Decay / Entropy / Rot (e.g., Mordiggian, Mot, Hel’s darker aspects)

Rebirth / Resurrection (e.g., Osiris, Dionysus)


💗 Society, Self, and Relationships

Love / Lust / Beauty (e.g., Aphrodite, Ishtar, Freyja)

Marriage / Family / Childbirth (e.g., Hera, Frigg, Eileithyia)

Wisdom / Knowledge (e.g., Athena, Thoth, Odin)

Art / Music / Poetry (e.g., Apollo, Bragi, Saraswati)

Language / Speech (e.g., Hermes, Ogma)

Commerce / Trade (e.g., Mercury, Hermes, Lugh)

Hospitality / Travel / Protection of Guests (e.g., Zeus Xenios, Hestia)

Luck / Fortune / Fate (e.g., Tyche, the Norns, Moirai)

Madness / Ecstasy / Frenzy (e.g., Dionysus, Pan, the Maenads)


🧭 Spiritual and Mystical

Magic / the Arcane (e.g., Hecate, Thoth, Isis)

Dreams / Prophecy (e.g., Morpheus, Apollo, Nanshe)

The Underworld / Passage of Souls (e.g., Hades, Hel, Ereshkigal)

The Afterlife / Paradise (e.g., Aaru, Valhalla, Elysium)

Stars / Astrology / Cosmic Order (e.g., Nut, Astraeus)


🏠 Practical & Cultural

The Hearth / Home / Domestic Life (e.g., Hestia, Vesta)

Food / Drink / Feasting (e.g., Dionysus, Bacchus, Sif)

Sailing / the Sea / Storms at Sea (e.g., Poseidon, Njord, Yam)

The Hunt / Predators (e.g., Artemis, Skadi, Mixcoatl)

Mining / Metal / Wealth Below the Earth (e.g., Hephaestus, Weyland, Dwarven gods)


🧍 States of Being / Abstract Concepts

Hope / Mercy (e.g., Elpis, Kuan Yin)

Fear / Nightmares (e.g., Phobos, Mara)

Silence / Secrets / Shadows (e.g., Nyx, Angrboda, Shar)

Pride / Glory / Fame (e.g., Apollo, Lugh)

Freedom / Rebellion (e.g., Prometheus, Lucifer myths)

Peace / Reconciliation (e.g., Eirene, Pax)


🧿 Fringe / Esoteric Concepts

Thresholds / Transitions / Doors (e.g., Janus)

Duality / Twins / Balance (e.g., the Dioscuri, Yin/Yang)

Dreams vs Reality (e.g., Hypnos, Morpheus)

Fate / Inevitability / Doom (e.g., Moirai, Norns, Ananke)