NB: Not to be read by Players
Faerunean Name: | Equivalence 1 | Equivalence 2 | Equivalence 3 | Equivalence 4 | Equivalence 5 | Equivalence 6 | Equivalence 7 | Equivalence 8 | Equivalence 9 |
Chauntea |
Fiori (Marcandria) (with some aspects from Lathander) |
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Lathander | |||||||||
Tempus | |||||||||
Torm |
(with some aspects from Iomadae from Pathfinder) |
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Waukeen |
Meranzi (Marcandria) |
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Deities and their different cultural names/versions:
Thematic | Main Denominations/Names (For meta-referencing; not in-world) | Common Additional Titles | General Domain/Portfolio | Reference Deities | Common Symbols/Insignias | Notes | Example Reasons for Worshipping | Cultural Variants/Depictions | ||||||||
aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | Concalia | Marcandria | |||||||
The Great Mother / The Forest Father |
The Forest Mother; Earthmother; Guardian of the Wilds; The Grain Mother; Lady of the Harvest; The Forest Father; The Green Father; God of the Wild; |
Main Portfolio: Deity of Nature Typical Domains: Life, Nature; Light Other Domains: Death, Decay (Natural cycle of life and death)
Agriculture; Nature; Healing; Good Health; |
Chauntea (Ordered Nature); Silvanus (Wilder Nature) | Blooming Flower; Leaf |
Add Mielikki? or rhave her merged with something else?
Merge in Yondalla? |
Fiori (feminine) Representing agriculture, empathy, perseverance, growth, healing, hope, and life.
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The Merchant's Friend | Merchant's Friend; Liberty's Maiden; The Coinmaiden; The Golden One; Lord/Lady of Trade; Lord/Lady of Gold |
Main Portfolio: Deity of Commerce/Trade Typical Domains: Knowledge; Trickery Commerce; Trade; Knowledge; Wealth; Fair Trade; Illicit Trade
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Waukeen | Gold Coin with deity's profile |
Meranzi (feminine) Representing liberty, knowledge, exceptionalism, (societal) progress, commerce, and trade. |
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The Prince(ss) of Passion |
The Prince/Princess of Passion ; Firehair ; The Fickle and the Beautiful ; Lord/Lady of Love ; God(dess) of Beauty and Love; Joybringer ; Lord/Lady of Joy ; The Everchanging One ; Lord/Mistress of the Revels
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Main Portfolio: Love, Beauty, Joy, Celebration, Art Typical Domains:
Love; Joy; Beauty, Passion, Revelry; Festivities; Art; Self-Expression; Freedom |
Sune (Love, Beauty, Passion); Lliira (Joy, Revelry) | Deity's face with hair made of pure fire |
Callera (feminine) Representing art, beauty, love, joy, passion, revelry, and joyous living. |
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The Lord/Lady of War | Main Portfolio: War | Tempus (Honorable Combat); Red Knight (Strategy) |
Ammindur (masculine)
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The One-Eyed God/Goddess | The One-Eyed God/Goddess; He/She Who Watches; He/She Who Never Sleeps; Father/Mother of Fury; The Unyielding; He/She Who Does Not Kneel; The Scar-giver; Voice of Vengeance; The Destroyer; Fury/Rage Incarnate |
Main Portfolio: Destruction, Fury, Strife, Conflict, Survival Typical Domains: War, Tempest Other Domains: Death Bloodshed; Brutality; Conflict (without a casus belli); Destruction; Empowerment through Wrath; Endurance through Strength/Rage; Fury; Reclamation through Force; Ruthlessness; Savage Strength; Strife; Violent Vengeance; Might-Makes-Right; Survival at any cost (A god not of structured warfare but of raw, unrelenting conflict. Represents the fury of those cast aside, the violence born from pain, and the will to endure through force and rage.)
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Gruumsh | Unblinking Eye |
Creator and patron deity of Orcs God of rage-born survival — a divine force that answers pain with power, chains with wrath, injustice with blood. The divine embodiment of fighting back by any means necessary, no matter how messy or cruel. The dark answer to being powerless. “No one saved me, so I became what they fear.” Offers no mercy, no forgiveness — only the promise that your enemies will fear your strength, and your scars will become weapons. "When the world breaks you, rise and break it in turn." "Endurance is meaningless if it changes nothing. Rise. Rage. Take." |
Example worshippers: Those who survive through violence, and by those who see power as the only answer to oppression. The Outcast Gladiator: “Let them cheer when I spill blood. Let them flinch when I raise my blade. I was chained, now I break them. The Desperate Refugee: “No one gave us food. No one opened their gates. So I take what’s mine.” The Beaten Slave: “Let my hands stop shaking. Let them feel what I felt. Let them fear me.” The Gang Leader: “They want control? I’ll show them power. I’ll rule the streets with scars and fire.” The Avenging Widow: “He died for nothing. I’ll burn the man who signed the order, and smile while he begs.” The Shunned Child: “They laughed when I cried. I won’t cry again. I’ll be the monster in their stories.” |
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The Broken God/Goddess | The Enduring One; He/She Who Endures; The Broken God/Goddess; Bearer of Burdens; Lord/Lady of Martyrs; The One Who Weeps; The Crying God |
Main Portfolio: Compassion, Endurance, Martyrdom, Perseverance, Suffering, The Oppressed Typical Domains: Life, Twilight Other Domains: Grave Compassion; Endurance; Martyrdom; Mercy; Moral Strength; Patience; Perseverance; Protection of the Weak; Quiet Defiance; Resistance Through Pain; Self-Sacrifice; Suffering; The Oppressed (A god of those who endure without striking back, who bear burdens so others do not have to. Represents moral resilience, and the belief that suffering has meaning if it shields others.)
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Ilmater | Pair of White Hands bound by a red cord | Worshipped by the downtrodden, the healers, and those who resist cruelty not with strength, but with unwavering compassion. |
The Prisoner: “They beat me again. But I still breathe. Let me hold out one more day — until someone remembers I’m here.” The Healer: “Let my pain ease theirs. Let me take what they cannot bear. Let me carry what would crush them.” The Orphan: “The streets are cold and the rich look away. But he watches. He weeps. He knows.” The Slave: “They broke my body, not my will. Let my spirit stay my own — if only for one more sunrise.” The Pacifist: “Let me not return their hatred. Let me endure, so no one else has to.” The Martyr: “They say I’m weak. Let them. I suffer so they don’t have to.” |
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Law | The Architect of Civilization | Lord/Lady of Justice; The Even-Handed; The Architect of Civilization; Law-Father/Law-Mother; The Silent Judge; The Crown of Order; The Grand Arbiter; The Hand of Edict |
Main Portfolio: Law as Structure, Justice, Order, Civilization Typical Domains: Order, War Authority; Civilization; Civil Duty; Civil Structures; Duty and Loyalty to State; Governance; Justice (Legal); Legal Process; Order; Rule of Law; Rulership; Stability; (Usually in the context of law, institutions, and the upholding of societal frameworks) |
Tyr | Balanced Scale |
Law as Foundation and Structure Represents the rule of law as the bedrock of civilization — the just application of laws, courts, institutions, and governance that uphold stability and order. Revered as the embodiment of civilization’s spine: impartial, structured, and righteous. |
Iomane (feminine)
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The Black Hand |
The Iron Sovereign; The Unbreaking Chain; The Lord of Empires; The Accursed;
The Conqueror; |
Main Portfolio: Law as Control, Tyranny, Conquests, Enforced Unity; Militarism; Empire Typical Domains: Order, War
Authoritarianism; Conquest; Discipline (enforced); Dominion; Empire-Building / Empire Preservation; Hierarchy (Absolute, Rigid); Law Through Strength; Obedience (demanded, not earned); Order through Fear; Patriotic Sacrifice (forcibly demanded); Ruthless Unity; Security Through Supremacy; Stability at any Cost; Strength Above All; Subjugation of the Weak; Supremacy of the Fittest; Tyranny (as Order); The Strong's Right to Rule; Unity Through Force; Victory Through Total Control
(Typically expressed through the lens of necessity: the preservation of order and civilization through strength, obedience, and iron-willed leadership. Especially prominent in militarized empires, or nations under persistent existential threat.) |
Bane / Maglubiyet | Black Hand/Gauntlet |
Patron deity of goblinoids
Law as Force and Control Reflects the weaponization of law for conquest, obedience, and enforced unity. His law is not just to guide, but to command — favoring order at any cost. Empires and warlords pray to him to maintain dominance and suppress dissent through power. |
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The True God; The Vigilant |
The True; The True God; Speaker of Truths; God of Duty; The Loyal Fury; The Hand of Righteousness; The Brave; The Paladin's Paladin The Watcher; The Vigilant One; The Great Guardian; The Unsleeping Eye; Justicemaker; The Purehearted |
Main Portfolio: Law as an Ideal, Virtues Typical Domains: Light, Order, War Bravery; Chivalry; Courage; Discipline; Duty; Honor; Integrity; Justice; Loyalty; Mercy; Obedience; Protection; Righteousness; Self-Sacrifice; Truthfulness; Valor; Vigilance; Doing what is Right (Typically expressed in the context of personal morals and ideals, not societal law) |
Torm (virtues as devotion); Helm (more stoic and duty bound); Bahamut | White Gauntlet |
Patron deity of metallic dragons and metallic dragonborn
Law as Moral Ideal Embodies personal honor, justice, duty, and righteousness — the spirit of the law rather than its letter. Worshipped by those who strive to do what is right, even when it comes at great personal cost. This is the code of the knight, the protector, the martyr. |
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Lord of Nine |
Lord/Lady of the Ledger; Lord/Lady of Ambition; Master of Pacts; The Great Diplomat; The Great Benefactor The Lord of Nine; The Lord of Lies; The Archfiend; The Corruptor; The Serpent's Tongue; The Architect of Damnation; |
Main Portfolio: Law as a Weapon/Tool, Contracts, Control, Order (through influence and exploitation), Temptation, Corruption Typical Domains: Knowledge, Order, Trickery
Worshipper's Perspective: (How followers perceive the deity, viewing his influence as pragmatic, strategic, and a means to achieve personal or political success.) Ambition; Contracts and Pacts; Clever Maneuvering; Control through Consent; Deception; Shrewd Diplomacy; Exploitation of Weaknesses; Outmaneuvering Adversaries; Strategy and Planning; Pragmatic Success; Securing of Power; Sacrifice (Typically understood in the context of personal advancement, influence, and achieving one’s goals through cleverness and persuasion. It is the willingness to bend morality for control, and truth for victory.)
Underlying Reality: Coercion; Subtle Corruption; Deception; Strategic Manipulation; Seduction; Temptation; Damnation Contractual Domination; Immutability of One's Word and Promises; The Inviolability of Law; Oaths; Law as Chains; Law as Binding Control / Law as Bondage
(The Lord of Nine's influence is rooted in the manipulation of agreements and laws, where promises bind individuals to him. He never breaks his word, but uses these unbreakable contracts to subtly corrupt, control, and lead followers into damnation.) |
Asmodeus | Three inverted triangles arranged in a long triangle |
Law as a Weapon/Tool (/Binding and Exploitation) Symbolizes the seductive and absolute power of law — used not to guide or protect, but to trap, control, and corrupt. His law is immutable and inescapable, twisted into chains cloaked as contracts, bargains, and "consent." A devil’s smile beneath a lawyer’s robe.
"Every contract is a promise. Every promise is a chain. Every chain, in time, leads to him."
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Desperate farmer: “Let my neighbor’s claim be overturned, my lord, for I had the land first. Give me the words to win the magistrate’s ear.” The Starving Mother: “I will do what must be done. Just let my children live through the winter.” The Court Official: “Grant me clarity, Lord of Law, to find fault in their defense, and bind them with truth.” The Merchant: “Let the deal favor me, let them see no better option, let the clause hold them tight.” The Soldier: “I will obey without question. I will rise. Let others falter and open the path.” The Poor Student: “Let them believe I passed. Let the record show I belong here.” |
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Dimara (feminine) (non-core deity)
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Titles: The God of the Weeping Cord • He Who Endures • Shelter of the Shattered
Domains: Endurance, Compassion, Martyrdom, Redemption, Protection
Symbol: A pair of open hands bound in red cord, radiating gentle light
"Your pain is not meaningless. I carry it with you."
Ilmater is the god of the burdened — the silent guardian of those who suffer, the steady light that does not waver even in the darkest cruelty. His faith teaches that to endure without vengeance is strength, and that dignity, mercy, and kindness are acts of rebellion in a world steeped in cruelty.
He does not call his followers to conquest, but to quiet defiance: to stand firm when all others fall, to lift others even when broken themselves. He is the divine protector of the wounded soul, the martyr who shields the weak not for glory, but because no one else will.
To worship Ilmater is to choose the harder path: to bear pain, and still choose grace.
"In suffering, we do not become lesser — we become guardians."
Ilmater is principled. His worshippers suffer and protect. He is endurance, quiet dignity, and unbroken compassion. He validates sacrifice and restraint as paths to salvation.
Gruumsh says: "You are alone, and you must become powerful."
Ilmater says: "You are not alone, and we will carry each other."
Main Portfolio: Endurance, Martyrdom, Compassion, Protection of the Oppressed
Typical Domains: Life, Protection, Grave
Suffering; Endurance; Martyrdom; Compassion; Mercy; Protection of the Weak; Patience; Self-Sacrifice; Perseverance; Moral Strength; Resistance Through Pain; Quiet Defiance
(A god of those who endure without striking back, who bear burdens so others do not have to. He represents moral resilience, and the belief that suffering has meaning if it shields others. Worshipped by the downtrodden, the healers, and those who resist cruelty not with strength, but with unwavering compassion.)
Orcs are raised not merely on violence, but on stories:
“The world will take from you unless you take first.”
“Mercy is a trick of the weak.”
“Your pain is power. Your scars are sacred.”
War (e.g., Ares, Tyr, Sekhmet, Kartikeya)
Strategy / Just War / Victory (e.g., Athena, Bellona, Nike)
Kingship / Sovereignty (e.g., Zeus, Odin, Enlil)
Law / Oaths / Justice (e.g., Tyr, Ma’at, Dike, Forseti)
Vengeance / Retribution (e.g., Nemesis, the Furies)
Nature (as a whole) (e.g., Gaia, Silvanus)
Forests / Untamed Wilds (e.g., Pan, Cernunnos)
Agriculture / Fertility of Land (e.g., Demeter, Chauntea, Osiris)
Animals / Hunting (e.g., Artemis, Mielikki, Ninhursag)
Cycles / Seasons (e.g., Persephone, Brigid, Inanna)
Storms / Weather (e.g., Thor, Baal, Tlaloc)
Winds / Air (e.g., Aeolus, Shu, Vayu)
Sun / Moon / Celestial Bodies (e.g., Helios, Sol, Selene, Mani)
Earthquakes / Volcanoes (e.g., Pele, Enceladus)
Time (e.g., Chronos, Zurvan, Aion)
Creation / Crafts / Forge (e.g., Hephaestus, Ptah, Lugh)
Destruction / Chaos (e.g., Shiva, Eris, Set)
Alchemy / Transformation (borderline esoteric or mystical)
Death / the Dead / Funerary Rites (e.g., Hades, Anubis, Hel)
Decay / Entropy / Rot (e.g., Mordiggian, Mot, Hel’s darker aspects)
Rebirth / Resurrection (e.g., Osiris, Dionysus)
Love / Lust / Beauty (e.g., Aphrodite, Ishtar, Freyja)
Marriage / Family / Childbirth (e.g., Hera, Frigg, Eileithyia)
Wisdom / Knowledge (e.g., Athena, Thoth, Odin)
Art / Music / Poetry (e.g., Apollo, Bragi, Saraswati)
Language / Speech (e.g., Hermes, Ogma)
Commerce / Trade (e.g., Mercury, Hermes, Lugh)
Hospitality / Travel / Protection of Guests (e.g., Zeus Xenios, Hestia)
Luck / Fortune / Fate (e.g., Tyche, the Norns, Moirai)
Madness / Ecstasy / Frenzy (e.g., Dionysus, Pan, the Maenads)
Magic / the Arcane (e.g., Hecate, Thoth, Isis)
Dreams / Prophecy (e.g., Morpheus, Apollo, Nanshe)
The Underworld / Passage of Souls (e.g., Hades, Hel, Ereshkigal)
The Afterlife / Paradise (e.g., Aaru, Valhalla, Elysium)
Stars / Astrology / Cosmic Order (e.g., Nut, Astraeus)
The Hearth / Home / Domestic Life (e.g., Hestia, Vesta)
Food / Drink / Feasting (e.g., Dionysus, Bacchus, Sif)
Sailing / the Sea / Storms at Sea (e.g., Poseidon, Njord, Yam)
The Hunt / Predators (e.g., Artemis, Skadi, Mixcoatl)
Mining / Metal / Wealth Below the Earth (e.g., Hephaestus, Weyland, Dwarven gods)
Hope / Mercy (e.g., Elpis, Kuan Yin)
Fear / Nightmares (e.g., Phobos, Mara)
Silence / Secrets / Shadows (e.g., Nyx, Angrboda, Shar)
Pride / Glory / Fame (e.g., Apollo, Lugh)
Freedom / Rebellion (e.g., Prometheus, Lucifer myths)
Peace / Reconciliation (e.g., Eirene, Pax)
Thresholds / Transitions / Doors (e.g., Janus)
Duality / Twins / Balance (e.g., the Dioscuri, Yin/Yang)
Dreams vs Reality (e.g., Hypnos, Morpheus)
Fate / Inevitability / Doom (e.g., Moirai, Norns, Ananke)