Items given by Navara:

Abjuration spells with components:

  1. Cantrips:
    1. Blade Ward (Cantrip) - Resistance to bludgeoning, piercing, and slashing damage
    2. Resistance (Cantrip) - Add d4 to one saving throw
      1. Material: Miniature cloak
  2. Leveled:
    1. Absorb Elements
    2. Alarm
      1. Materials: Tiny bell and a piece of fine silver wire
    3. Armor of Agathys
      1. Material: A cup of water
    4. Ceremony
      1. Materials: 25gp of powdered silver, which the spell consumes
      2. Mage Armor
    5. Arcane Lock
      1. Materials: Gold dust worth at least 25gp, which the spell consumes
    6. Warding Bond
    7. Counterspell
    8. Dispel Magic
    9. Detect Magic (technically divination)
    10. Glyph of Warding
      1. Used to make Rugs on 1st Floor
      2. Also if no pass-phrase: Glyphs that make explosions etc.
    11. Magic Circle
      1. Part of Countermeasure testing?
    12. Nondetection
    13. Protection from Enerrgy
    14. Banishment
      1. .
    15. Circle of Power
      1. Used as part of ritual circles. Large ritual circles are probably a Circle of Power
    16. Dispel Evil and Good
    17. Forbiddance
      1. Prevents teleportation. Permanent effect. Crystals Moretti has allows by-pass specifically at her teleportation circle
    18. Guards and Wards
      1. Cast to cover entire area. Permanent effect
      2. All doors affected by Arcane Lock - unless specifically taken off them.

Materials that May be found:

 

Floors quick note:

 

NEW:

  1. a
  2. a
  3. Security room
    1. Looks like a living room. Everything here becomes animated and attacks. Is supposed to keep all tresspassers out. Also “Levitate” glyphs. Also some sort of poison bomb? Some AoE damage that the animated objects would be immune to.
    2. Golems have spears, and throw balls that shatter upon hit, causing Glyph written inside to go off.
  4. Alchemy room
    1. Alchemy stations. Figure out a few main things they're making here that the Cabal uses regularly
      1. Polymorph elixirs to keep Moretti polymorphed.
      2. Find a couple more.
    2. Fey drainage area
      1. Couple of “storage” rooms where magical beings, mostly fey, are being dissected, with their magical body parts being extracted. Instructions written in Sylvan - from Hag Grandmother (Narth). Papers made of a special mixture that only Fey use - basically a substitute for paper that they create.
  5. Arcane preparations areas. Multiple small ritual circles and ritual areas - Star shaped room?
    1. Ritual Area 1: Attempting to fuse together Concalian Golem Cores, and make them capable of containing as much magic as possible
    2. RItual Area 2: Ritual to help stabilize Cores that have immense amounts of magic in them, and attempts at being able to control the release of said energy.
      1. Save this for when they potentially start going underground in Library?
    3. Ritual Area 3: Sucks the magic out of ghosts etc, as extra magic fuel?
  6. Huge ritual circle
  7. Countermeasure test area
    1. Includes bookshelves that are mostly empty. Also some that are protected by glyphed glass - are a few books left. They give info on what's gong on. Cursed ruins, ghosts, no graveyards, etc. All newer records on how the countermeasures work are missing.
  8. Strategy room
    1. Also living quarters. Letter to pirates here. Some plans here.
    2. Shade enemies here, that are protecting these secrets.
    3. BOOK: A tale of betrayal (Gospel of sort)
      1. Tells the story of the Great Disaster from the point of view of the Cabal.
        1. Start by explaining the regular story.
        2. Then goes into explaining how magic after the Great Disaster was almost non-existent.
        3. There's an added explanation about the deities trying to abandon them. Adds how they tries to seal off the world - but some resisted, and the seal became imperfect. Then go into how She has now returned to make the world right again - to make the world how it was supposed to be. Through her and her Herald, they will end this false age, and usher in a one - one that is how the world is supposed to be.
        4. NEED SOME CABAL INFO HERE. SPECIFICALLY THEIR GOALS AND HOW THEY GOSPEL.
  9. Private chamber - mirrors, lots of clothes scattered about, lots of perfume, hand-mirrors, makeup. Also bird-cage with polymorph elixir.
    1. Despoiled altar to Meranzi.

Floor by Floor

Main types of traps (causes):

Main types of effects:

 

 

 

Specific Traps and Effects:

Getting in

Floor 0

Floor 1

Floor 2

 

Floor 3

 

Floor 4