diff --git a/HBW/Eirus/Marcandria/Factions/Castigian_Cabal.html b/HBW/Eirus/Marcandria/Factions/Castigian_Cabal.html index ea6bab5..79e24e7 100644 --- a/HBW/Eirus/Marcandria/Factions/Castigian_Cabal.html +++ b/HBW/Eirus/Marcandria/Factions/Castigian_Cabal.html @@ -2,7 +2,7 @@ title: The Castigian Cabal description: published: true -date: 2024-10-06T17:53:10.738Z +date: 2024-10-06T17:56:22.471Z tags: game-master, castigian cabal, cabal editor: ckeditor dateCreated: 2023-01-23T20:52:16.031Z @@ -125,29 +125,6 @@ dateCreated: 2023-01-23T20:52:16.031Z
  • The Grand Scheme / Breaching the Seal over Sion: The Nightsinger seeks to create a breach in the seal that protects the world from the influence of otherworldly beings, aiming to use the breach to become the dominating force on the planet. The Nightseer, and the Nightsworn Concalians, have been convinced by the Nightsinger that this is the only way for them to escape their current predicament and return permanently to the material plane. This scheme involves a grand magical ritual performed at the old Concalian capital of Sion, capitalizing on the damage already made to the seal there to force a breach through blasting it with extreme amounts of magical energy. Several of the Cabal's other large schemes are designed to help prepare for this scheme/ Much of the Cabal is kept unaware of this endgame, with the Nightseer slowly preparing them to make sure they accept it as a necessity.
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    Though the Cabal's influence would be most severe in the years following the assassination's of the Marcandrian Royal family in the winter of 1349AD, the Cabal had by then already been growing their reach and influence for decades.

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    Much of what has ailed Marcandrian society since the death of the royal family in 1349 has the Cabal as its cause, being one of the many schemes they've enacted to weaken and divide the Marcandrian state and its institutions. Their schemes are numerous, though below are listed some of the notable ones:

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    Specific Scheme:

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    Typical responsibilities and tasks given to each rank

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    Within the Cabal, each rank carries a set of responsibilities and tasks specific to their role. While there are similarities among these tasks, the differentiating factor lies in the scale and complexity assigned to each rank. Members are typically assigned duties that align with their skills and positions, ensuring maximum efficiency and effectiveness. These responsibilities may shift over time, and members may also take on additional duties as part of specific Cabal schemes. It is expected that every member fulfills their obligations using any means necessary while upholding the principles of secrecy and subterfuge. Additionally, all members will at some point receive tasks that require morally questionable means, as the Cabal tests their unwavering commitment to its cause.

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    Shadow Initiates form the workforce that enables the Cabal to maintain its extensive reach. They primarily handle matters related to their positions in other organizations, involving tasks such as information gathering and acting as agents for the Cabal. While they may offer suggestions or recommendations to higher-ranking members based on their observations and findings, their role primarily entails executing orders from their superiors. The duties and responsibilities typically assigned to Shadow Initiates include:

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    Veiled Magistrates play a pivotal role in leading the Cabal's endeavors focused on specific competitors in particular locations. For instance, they may lead the infiltration of the Wayfarer's Union in a specific settlement. If the targeted competitor holds significant influence in the area, the endeavor might be led by a Nightseer or Veiled Hierarch due to the scale involved. The Nightseers and Veiled Hierarchs oversee the grandest and most important operations, sometimes leading multiple areas. Veiled Magistrates lead the remaining endeavors, often managing sub-divisions of a Veiled Hierarch or Nightseer's broader operations. Together, these endeavors constitute the entirety of the Cabal's plans and initiatives. While their day-to-day tasks align with those of Shadow Initiates, they work on a larger scale due to their involvement with individuals and resources of greater significance. The following list outlines the typical endeavors in which Veiled Magistrates participate:

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    Shades fulfill a highly specialized role within the Cabal, distinguished by their exceptional expertise in covert operations, sophisticated surveillance techniques, and discreet manipulation of information and resources. They are the consummate professionals, called upon when tasks require a meticulous touch and utmost discretion. Shades are entrusted with carrying out covert operations that would be too risky for other members without jeopardizing their cover. These operations may include stealing a private notebook, planting false evidence, or conducting intricate acts of sabotage. In essence, while Shadow Initiates and Veiled Magistrates handle regular operations, Shades are called in for particularly delicate or challenging assignments.

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    The pivotal role of Shades extends beyond their operational prowess. They form the vital internal information network of the Cabal, responsible for facilitating communication among cells, between cells and the leadership, and even among the leaders themselves. Direct interactions between cells are rare, except when absolutely necessary, and Veiled Hierarchs rely on Shades as intermediaries for communication with their peers. Some Shades specialize in relaying and distributing information, while others are exclusively assigned to specific covert operations. The Cabal places great importance on selecting trustworthy individuals for the role of Shade due to their extensive knowledge of other members. Complete loyalty to the Cabal is a prerequisite.

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    The following list outlines the typical endeavors in which Shades excel:

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    The Veiled Hierarchs and Nightseers constitute the Cabal's inner circle and serve as its ultimate leadership. They are the orchestrators, the masterminds behind the scenes, responsible for the Cabal's grand schemes and strategic maneuvers. Each Veiled Hierarch and Nightseer holds sway over significant endeavors, often pertaining to the influential organizations or groups in which they wield substantial power. They also oversee medium-sized schemes in proximity to their primary operations. Many of them hold esteemed positions outside the Cabal, traversing social circles inhabited by the most influential figures in all of Marcandria. Notably, Veiled Hierarchs overseeing the Shades and Veiled Enforcers tend to be former members of these ranks, promoted for their exceptional skills and their ability to lead and coordinate Shade or Veiled Enforcer activities.

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    Veiled Hierarchs and Nightseers specialize in the art of information gathering, manipulation, propaganda, and perception management, concentrating their efforts on influential individuals and powerful factions. Their aim is to subtly shape narratives, influence decision-making, and maintain control over key players. Rather than engaging in direct covert operations like theft or evidence planting, their work revolves around the delicate manipulation of perception and the careful cultivation of relationships. Their approach is nuanced and indirect, as overt actions can easily backfire when attempting to control and manipulate influential individuals. Veiled Hierarchs often strive to maintain a delicate balance of disagreement between adversaries, preventing the formation of a united front. They also explore the gradual alignment of a person's perceptions with the Cabal's agenda, seeking to eventually transform them into unwitting assets or coerced members.

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    Veiled Hierarchs and Nightseers issue orders to the rest of the organization, relying on their Veiled Magistrates and Shadow Initiates to execute the practical aspects of their plans through the intermediary role of Shades. Personal involvement on their part typically occurs when matters directly concern influential individuals within their social circles or during critical junctures of larger schemes. Some Veiled Hierarchs and Nightseers, particularly those skilled in arcane arts, assassination, or espionage, may occasionally engage in the action on the ground.

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    Leadership of each scheme is determined by the Veiled Hierarchs and Nightseers collectively, based on their influence over the involved adversaries. In cases involving multiple adversaries, shared leadership is possible. They reach decisions through a process of negotiation and deliberation, trading concessions and actions to arrive at a consensus that satisfies the majority. Those with significant sway over a particular adversary typically have more influence in shaping strategies and schemes related to that adversary. Veiled Hierarchs and Nightseers understand the risks of alienating members from their inner circle, particularly when matters they are heavily involved in are at stake, as it can lead to detrimental divisions within the Cabal.

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    The following list outlines the typical responsibilities and activities of Veiled Hierarchs and Nightseers:

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    Specific efforts, schemes, and endeavors

    The Cabal acts as an unseen hand, a puppeteer. It has a hand in every major decision that goes on in Marcandria, and is either responsible for or at the very least been involved in all the major events and tragedies that have befallen Marcandria since the early years of the 14th century. Their most infamous scheme is no doubt the assassination of the entire Marcandrian royal family in the winter of 1349, which cast the Marcandrian nobility into a succession crisis, fracturing their unity as the major houses bicker about whose to become the new monarch. The fact that none but the Cabal knows who was behind the assassination has further caused a divide among the nobility, each constantly questioning who among their peers might've been involved in the assassination. The Cabal's aim with this scheme was simple: United, the nobility hold the most powerful hand in Marcandria. But, fractured and divided, they can be turned against each other so that they may tear each other apart.