diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 1abb003..be2157f 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-02-23T13:54:49.288Z
+date: 2023-03-09T15:55:26.866Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -292,6 +292,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
Books on table:
- Bookkeeping. Logs on requests granted to apprentices and assistants, as well as those denied. Short logs on what the apprentices have done and accomplished. What they've been tasked to etc. Basically logs on what tasks she's given her assistants and apprentices, and what the statuses of said tasks are.
- Lots of material making and distilling tasks here.
+ - Lots of gathering tasks - asking assistants and apprentices to procure large quantities of components that have relatively large amounts of magic in them, to be extracted.
@@ -345,7 +346,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
Floor 3
- - Door from 2nd floor to 3rd floor (i.e. bottom of stairs) has Symbol: Death cast on it.
+ - Door from 2nd floor to 3rd floor (i.e. bottom of stairs) has Symbol: Death cast on it.
- In corridor up to 3rd floor: Glyphs that summon elementals when stepped on, or when touching certain parts of the wall.
- Symbol: Insanity? Maybe save this combo for later on.
- Instead: Have a type of elemental with a ranged attack. If the party just starts running up to them, they'll step on more pressure plates and summon more.