diff --git a/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html b/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html index c15f0ca..85c39bc 100644 --- a/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html +++ b/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html @@ -2,7 +2,7 @@ title: Preborian Forest description: published: true -date: 2023-12-12T22:38:35.506Z +date: 2023-12-12T22:39:19.902Z tags: game-master, locations, marcandria locations, forests editor: ckeditor dateCreated: 2023-12-07T20:28:21.641Z @@ -24,7 +24,7 @@ dateCreated: 2023-12-07T20:28:21.641Z

The gloomswamp covers a large part of the Preborian Forest's western area. As the name implies, it is a gloomy area, tangled and overgrown with foliage, but where everything is twisted, drooping, and appear half-withered. Thick soggy canopies block most of the light from ever reaching the ground, with rotting wood so entangled in it that it's unable to fall down, to the point where entire trees can be held aloft even with the entire bottom portion having rotted away. It is an area that is both fetid and lush, with a decaying carcass surrounded by lush moss and aquatic plants that protrude through the swamp's shallow waters is a common type of sight. The sound of crickets and toads creates a constant melody in the swamp, with dim light from fireflies protruding through the ever-present fog, hovering between the twisted roots that protrude from the water. It can often be hard to discern the light from the fireflies from the hungry eyes of predators that also lurk in the waters.

CHATGPT:

The Gloomswamp blankets a substantial portion of the western Preborian Forest. As the name suggests, it's a dim and tangled expanse where foliage hangs in twisted, half-withered clusters. Thick, waterlogged canopies block most sunlight, while rotting wood interlocks, preventing it from falling to the ground. Entire trees seem suspended in the air, their lower halves decayed away. The swamp is both fetid and lush, with decaying matter juxtaposed against thriving moss and aquatic plants emerging from shallow waters. The constant chorus of crickets and toads fills the air, and dim firefly lights dance amidst the ever-present fog, mingling with the watchful eyes of lurking predators in the murky depths.

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The area's swamp-like nature is in part due to gentle depressions and flat terrain that creates natural basins between the larger hills, though it's waterlogged half-wilted fetid nature is in equal part due to the presence of creature's that inhabit it, with the magic they exude having slowly suffused the area, making it more and more a reflection of the magical beings that inhabit it. The swamp itself is said to have been created by an ancient archfey known simply as Grandmother Mary, with fey and other monsters who thrive in such environments later migrating to it, their presence aiding in increasing its size. The swamp, half-wilted and droopy as it looks, contains a vast array of both mundane and mystical flora, from the most innocent moss to moving flesh-eating plant-monsters.

The swamp is home to both numerous fey, monsters, and other intelligent beings. As opposed to the fey that live in the verdant grove, the creatures here often stick to their own kind, as opposed to intermingling, and are often hostile to one another. While most have historically been in some kind of service to or cooperating with Grandmother Mary, her recent prolonged absence (as of 1353AD) have left most of the inhabitants free to pursue their own goals.