From cc4dd1476835b4b714234a12dc5e54965ba99609 Mon Sep 17 00:00:00 2001 From: MortenGM Date: Sat, 16 Nov 2024 18:45:39 +0000 Subject: [PATCH] docs: update game-master/session-notes/Session80_90/Session84 --- game-master/session-notes/Session80_90/Session84.html | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/game-master/session-notes/Session80_90/Session84.html b/game-master/session-notes/Session80_90/Session84.html index df9f4df..6215bef 100644 --- a/game-master/session-notes/Session80_90/Session84.html +++ b/game-master/session-notes/Session80_90/Session84.html @@ -2,7 +2,7 @@ title: Session 84 description: published: true -date: 2024-11-16T18:38:09.449Z +date: 2024-11-16T18:45:37.704Z tags: game-master editor: ckeditor dateCreated: 2024-08-11T15:03:17.138Z @@ -80,10 +80,13 @@ dateCreated: 2024-08-11T15:03:17.138Z
  • Concludes the narrative, expressing that ignorance will protect the world.
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    Statement given to ChatGPT when sparring for Statements:

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    Statement given to ChatGPT when sparring for Statements:

    So the reason I'm looking for such shapes is because of my Dungeons and Dragons game. For context, in the setting the deity of magic basically sacrificed themselves to create a magical seal around the world, to keep otherworldly beings from entering it. The "mesh" is basically this seal, which covers the entire planet. It's typically invisible, and barely anyone has any knowledge of it. The bad guys are in essence trying to create a breach in it by blasting a couple of the "links" in the mesh with magic - think ion cannon style and you get a good image of what they're doing. When they're doing this, the mesh will be visible. I want each of the "links" to be a string of arcane symbols, that each read out to a commandment/statement of sorts from said deity of magic. I'll figure out the symbols, though I'd like for you to help me with what these "statements" could say. Could you list me some that would be appropriate? The historical context, which I briefly mentioned before, is that the world used to be a sort of conjunction between the other planes, who often fought one another either directly on the world, or used the humanoids on it to fight for them. There are large portions of the planet still in ruin because of such conflicts that happened several millennia ago. In the last conflict of this era, two deities tried to physically come down onto the planet in their fight. They destroyed each other in the fight as they simultanously both tried to transport themselves physically onto the plane (the material plane as it's called in official DnD). The conflict destroyed a land area almost equivalent to the size of Asia, and the planet's magical fabric got so damaged it started to tear the very planet apart. The deity of magic basically sacrifies itself by using itself to repair the magical fabric, creating the protective "mesh" in the process which was supposed to entirely seal the planet from all other planes. Some deities assisted in this, others tried to oppose it - resulting in the mesh being imperfect, with small flaws creating leaks that makes it so otherwordy beings can still enter (though depending on the size of the leak it can be exceedingly difficult for them to cross over). Part of the problem in the world is that this mesh is slowly deteriorating - sort of like how a loose string unravels more over time, as these "leaks" slowly grow, and others start forming. Basically nobody knows about this though. The bad guys of the campaign are basically targeting a weak spot trying to rip open a large breach which points towards that their "evil master" has strong influence over.

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    Statements in magical symbols for breaking Seal:

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    “The Mistress of Night shall open the way.”

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    “Lady Night shall guide the path.”

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    Session 87

    Things on 3rd floor: