diff --git a/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html b/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html index f722c0d..4763a17 100644 --- a/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html +++ b/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html @@ -2,7 +2,7 @@ title: Deity Equivalences description: Lists equivalent deities. Not to be read by players published: true -date: 2025-05-15T19:33:41.148Z +date: 2025-05-15T19:35:05.695Z tags: game-master, deity equivalences, deities, pantheons, gods editor: ckeditor dateCreated: 2023-01-06T16:53:50.445Z @@ -664,11 +664,19 @@ dateCreated: 2023-01-06T16:53:50.445Z
Orcs are raised not merely on violence, but on stories:
“The world will take from you unless you take first.”
“Mercy is a trick of the weak.”
“Your pain is power. Your scars are sacred.”
Role: Secrets, Betrayal, Power through Chaos
+Positioning: Patron of those who rise through treachery and spin webs in the dark.
+Unique Flavor: Represents chaos disguised as hierarchy — power gained through control of information and manipulation.
+Role: Loss, Secrets, Despair, Emptiness
+Positioning: The divine of oblivion — not destruction, but unbeing.
+Unique Flavor: Goddess of what was and is no longer — memory’s decay, grief’s weight, the things you can’t take back.
Duality / Twins / Balance (e.g., the Dioscuri, Yin/Yang)
Dreams vs Reality (e.g., Hypnos, Morpheus)
Fate / Inevitability / Doom (e.g., Moirai, Norns, Ananke)
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+
Below are just suggestions, notes. Not final. Do not view as “canon".
+Role: Patron of Crafts, Forge, and Enduring Civilization
+Positioning: Represents the divine spark of creation through labor. Could be the god of civilization’s foundations — not rulership, but infrastructure.
+Unique Flavor: God of legacy and craftsmanship, honored by builders, smiths, and those who create to outlast themselves.
+Role: God of Conquest, Fury, and Tribal Supremacy
+Positioning: Represents the relentless drive of the dispossessed and the ideology of "might makes right."
+Unique Flavor: Less “evil warlord,” more primal spirit of war-as-survival — feared and followed by those who feel cast out or wronged.
+Role: Patron of Artistry, Elegance, and Elven Identity
+Positioning: Embodiment of mutable beauty and the freedom to shape oneself (physically, spiritually, creatively).
+Unique Flavor: God of self-expression, transformation, and transcendence through art and magic.
+Role: God of Size, Order, and Primordial Authority
+Positioning: Mythic progenitor and god of cosmic hierarchy — the original concept of divine right and destiny.
+Unique Flavor: Worshiped more in myth than in temples; seen as the origin of ordained greatness, especially among giants and kings.
+Role: Greed, Domination, and Jealousy
+Positioning: Patron of tyrants who take what they believe the world owes them.
+Unique Flavor: Not just a dragon god — she represents the hunger to possess and control everything. Temples could be vaults.
+Role: Wit, Protection, Mirth, and Trickery
+Positioning: Trickster and guardian; laughter as resistance, cleverness as survival.
+Unique Flavor: Think Loki but wholesome — celebrates the joy of outwitting problems, a patron of clever solutions and harmless mischief.
+Role: Safety, Hearth, Peace, and Community
+Positioning: Defender of the vulnerable and keeper of the home fire.
+Unique Flavor: Could be expanded to serve as the universal protector of the small and communal, not just halflings.
+Role: Secrets, Betrayal, Power through Chaos
+Positioning: Patron of those who rise through treachery and spin webs in the dark.
+Unique Flavor: Represents chaos disguised as hierarchy — power gained through control of information and manipulation.
+Role: Moonlight, Dreams, Death, and Mystery
+Positioning: Patron of mysteries, illusions, and the gentler side of death.
+Unique Flavor: Guardian of thresholds — between sleep and wake, life and death, truth and illusion.
+Role: Redemption, Beauty, Freedom, Dance
+Positioning: Patron of second chances, especially for outcasts and those seeking new lives.
+Unique Flavor: A hopeful lunar deity — moonlight as liberation, sword and song as sacred tools of the self.
+Role: Magic, Knowledge, Regulation of Arcane Power
+Positioning: Cosmic administrator and protector of reality’s structure through magic.
+Unique Flavor: Not just the god of magic — but the conceptual force of magic itself. Maintains balance between mortal will and arcane chaos.
+Role: Renewal, Hope, Vitality, New Beginnings
+Positioning: God of revolutions, healing, and the breaking of old chains.
+Unique Flavor: Sun as rebirth, not just light. Could represent the idea that every day is a chance to begin again.
+Role: Bestial Instinct, Predation, Blood, and Savagery
+Positioning: Raw, primal instinct — feared and revered as the patron of the untamed.
+Unique Flavor: Green moon awakens “the hunt” in all creatures. Represents what civilization suppresses.
+Role: Nature’s Balance, Wilderness, Life Cycles
+Positioning: Nature not as peace, but as uncaring balance. Life, death, predator, prey — all are one.
+Unique Flavor: A more neutral or somber nature deity than the usual happy-forest trope.
+Role: Loss, Secrets, Despair, Emptiness
+Positioning: The divine of oblivion — not destruction, but unbeing.
+Unique Flavor: Goddess of what was and is no longer — memory’s decay, grief’s weight, the things you can’t take back.