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index 5a52b83..6e5f263 100644
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title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-03-30T14:45:00.021Z
+date: 2023-03-30T14:53:11.787Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -520,7 +520,17 @@ dateCreated: 2023-02-22T16:48:17.330Z
Door towards 3rd floor:
- Magic Mouth says upon getting close to the door: “You are approaching an area which is off limits. Turn back, or risk facing potentially deadly consequences.”
- -
+ - Door is locked with Arcane Lock on it. DC25 to picklock. AC28 to destroy - failure once means you're unable to break it. The door itself is not trapped
+
+
+ Stairs to 3rd floor:
+ - There are pressure plates and trip wires going up the stairs. There are also small holes along each side of the stairs.Triggering them causes the steps to slope, and Grease to start flowing from the sides of the stairs. These can be seen with a DC17 Investigation check.
+ - When the Grease appears, each creature standing in its area (the entire stairs) must succeed on a DC 14 Dexterity Saving Throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
+ - if you fall prone, you slide back down to the bottom of the stairs. The only thing to grab onto when the stairs are sloped is the door at the top, which is trapped.
+
+
+ - Mephits also spawn. This cannot be avoided unless
+ - Door to 3rd floor: Trapped with Symbol: Death on it, deals 10d10 Necrotic damage, though only to the person who triggered the trap.