diff --git a/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html b/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html index 1edfdcf..04b9a96 100644 --- a/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html +++ b/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html @@ -2,7 +2,7 @@ title: The Wayfarer's Union description: published: true -date: 2023-02-11T16:18:24.424Z +date: 2023-02-11T16:18:48.123Z tags: game-master, factions, wayfarer's union, wayfarers union editor: ckeditor dateCreated: 2023-01-06T16:54:37.763Z @@ -64,6 +64,8 @@ dateCreated: 2023-01-06T16:54:37.763Z
Re-implementing the old assembly with its hundreds of delegates is also no longer a straight-forward task, even if the assembly still technically exist with its three members. The distinctions between the old guilds have been so eroded over time as to make it hard to even determine what portion of today's Union belongs to which of the historical guilds. Cities who used to have multiple guilds now have a unified operation under whichever of the three families control it, making it close to impossible to determine what would belong to what guild. The Union has also expanded since the three families took control, with it being unclear whether the new locations would act as separate guilds in the assembly. The notion of who would get to vote for each delegate is also unclear, as members of today recruited as direct members of the Wayfarer's Union itself, and not members of a guild within the Union.
In simple terms: the procedures around incorporating new guilds, expansion of current guilds, and the overall procedures of the assembly have been unused for so long as to have eroded to the point of requiring a make-over before being implementable again.
+
+
operate guild halls as if their own business, cooperating with each other to put up a united front.